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What is a good electrode moveset?

4 votes

I noticed we missed this one.

I've been using

Electro Ball ( With that insane speed, this works great )
HP - Water ( I was lucky enough to get something good agaisn't ground )
Signal Beam ( Coverage )
Explosion ( Couldn't think of anything else, He goes boom )

Electrode learnset

asked May 18, 2011 by Josh
edited Jul 1, 2011 by DarkTyphlosion
Electrode @ Damp Rock
Trait: Aftermath
EVs: 68 Def / 252 SAtk / 188 Spd
Modest Nature (+SAtk, -Atk)
- Taunt
- Rain Dance
- Thunder
- Hidden Power [Water]

11 Answers

3 votes

Gen V Set for Voltorb

Voltorb @ Eviolite

Trait: Soundproof

EVs: 4 Def / 252 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Toxic
  • Light Screen
  • Magic Coat
  • Taunt
answered Jun 27, 2011 by trachy
2 votes

Electro ball -your reason
magnet rise- I don't really like hidden power so I would use magnet rise to counter the weakness
charge-works like light screen, more electric type power
signal beam-to get at the ground types

answered May 18, 2011 by MᴇᴡCʀᴇᴀᴛɪᴏɴ
Why use charge when it doesn't have any electric moves???
What are you talking about? He has Electric Ball! Plus it raises Sp Def by one stage. Not the best set I think, but don't vote it down for that.
1 vote

Rain Dance Lead

Electrode

Electrode (M) @ Damp rock or Focus sash
Trait: Static
Evs: 252 Atk / 80 Sp.Atk / 176 Spe
Hasty Nature(+ Spe, -Def)

  • Rain Dance
  • Taunt
  • Explosion
  • Thunder

Rain dance cause you're a rain dance lead. Taunt to prevent them form setting up on you. Explosion cause it's Explosion. Thunder for STAB

answered Aug 7, 2011 by Halcyonic Falcon
You do know that Explosion is not that powerful in Gen 5, Right?
1 vote

Electrode @ Petaya Berry
Ability: Soundproof
Evs: 252 Sp.Atk, 6 Sp.Def, 252 Spd
Nature: Modest (+Sp.Atk,-Atk)
- Substitute
- Thunderbolt/Electro Ball
- Signal Beam
- HP Fighting

Self-explanatory. Keep using Substitute until your Berry activates, then attempt to sweep. Thunderbolt/Electro Ball is STAB while Signal Beam & HP Fighting provide some coverage.

answered 6 hours ago by Soundwave
I would use timid nature, but otherwise good set! Upvote :)
@Crimson1 Thanks! And I think it'll do fine with a 378 Speed stat.
0 votes


Electrode @ Life Orb

Trait: Aftermath

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Electro Ball
  • Hidden Power [Ice]
  • Substitute
  • Toxic/Taunt

A very nice Pokemon, It's annoying seing how greedy game freak was with his movepool.

With max speed life orb Electro Ball should do some damage, Hidden Power Ice for those who recists Electric type attacks, substitute can be good when forcing a switch, Taunt so they don't use anything fishy like stat raising moves, can be safely implemented behind a sub, toxic might also be good.

answered Aug 27, 2011 by Hex
edited Oct 8, 2011 by Hex
0 votes

Gen4

Electrode @ Focus Sash
Ability: Static
Moveset:
- Shock Wave (STAB, infinite Acc)
- Magnet Rise (Protection from ground)
- Signal Beam (Coverage)
- Explosion (a big bang, and one of the reasons it holds focus sash)

answered Sep 28, 2011 by TheMyrMan
0 votes

Electrode @ Focus Sash

Role: Suicide Physical Sweeper

Trait: Static

EVs: 252 HP / 252 Atk / 4 Spd

Naughty Nature (+Atk, -SDef)

  • Spark
  • Sucker Punch
  • Mirror Coat
  • Explosion

Spark gets a much better paralyze rate ( A step up from what's already 30% ) paired with Static, which is great, even though he still has pretty crazy nice speed. Sucker Punch is priority, which when paired with static can paralyze a pokemon right before they attack.
Focus Sash + Mirror Coat is the main strategy going on with this guy, with Hp Ev's to make Mirror Coat deadlier, Physical Moves ( Which are hopefully contact moves as well ) he can Paralyze them, then blow up in their face. Even after Sash + Mirror Coat, he still gets the opurtunity to blow up in somethings face. A different turn for Electrode considering his crappish attack stat.

answered Oct 25, 2011 by Josh
0 votes


Item: Focus-sash
Ability: Aftermath
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp


Thunder-wave
Volt-switch
Taunt
Toxic/Light-screen


This is a scout Electrode, he causes mayhem then switches. Thunder-wave causes one of the most annoying and sweeper crippling statuses in the game(paralysis). Volt-switch gives you something to do if you get Taunted, and does damage when you switch. Taunt is for ruining Pokemon who rely on stat boosting or any other kind status moves. Toxic would be for causes a status on Ground Types and Pokemon with Motor-drive/Lightning-rod/Volt-absorb, while Light-screen would be for team support. Aftermath makes it so he goes out with a BANG!

answered Dec 14, 2011 by Speed freak
0 votes

Double/Triple battle

Electrode @ Damp Rock
Trait: Soundproof
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Light Screen
- Swagger
- Thunder

I hate Electrode. Not facing Electrode, I would probably love that if anybody ever used one. No, I hate using Electrode, because it is so useless. All it can do is set up Rain Dance and Light Screen, maybe even give an Own Tempo Pokemon a Swagger boost. Who knows, maybe the foe will ignore Electrode and attack a better Pokemon such as Pidgeot and you'll be able to get a Thunder in. Use a better Pokemon.

answered Jan 18, 2012 by trachy
Dude, Electrode is amazing, you just have to learn how to use it
No, it's not, it's mediocre, all it does in it's home tier is act as a Suicide Rain setter lead.
0 votes

Electro Ball (make use of electrode's high speed)
Volt Switch (Being fast it really helps you to get out of a disadvantage)
Hidden power (Water)
Signal Beam

Ev speed (electro ball) sp.atk

answered May 13, 2012 by brainbox
0 votes

Here's my 2 Electrode

Electro Ball Abuser

Timid nature

Ability: Aftermath

EVs: 252 Spe, 252 SpA, 4 HP

  • Electro Ball
  • Hidden Power (Ice)
  • Signal Beam
  • Thunder Wave

This Electrode has some awesome whopping base Speed at 140! Dang! Ok, so being Timid and all, he he, you can dish out Electro Ball, and with blazing speed and you not only outrun most Pokémon, but gain a lot of damage to them. See, the faster you are, the more damge you'll do. Hidden Power (Ice) is for coverage on Ground types, Signal Beam, coverage and chance to confuse while dealing out speedy attacks, and the last slot is Thunder Wave because it boosts Electro Ball, making you even MORE SPEEDY than ever! It's used on SpD Bulks that are NOT ground, do not have Motor Drive or Lightningrod, and or if your opponent can possibly outspeed you with Naturally high Speed or Speed Boosts especially.

Rain Dance Abuser

Modest nature

Ability: Aftermath

EVs: 252 SpA. 252 Spe, 4 HP

  • Thunder
  • Hidden Power (Water)
  • Rain Dance
  • Magnet Rise

Now this Electrode is a little different from the last one. It's primary purpose is so set Rain Dance so that Thunder will always hit and Hidden Power (Water) will get a nice boost from Base 70 in normal conditons tp 105 in rain with the right IVs of course. Thunder is also your main STAB and chance to paralyze and Hidden Power (Water) is excellent to have in conjunction to STAB Thunder so that you'll have better coverage. Lastly you have Magnet Rise to levitate against any suspecting ground type moves, thereby having no weakness for 5 turns.

answered Aug 1, 2012 by Brandonerd91