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What is a good moveset for Volbeat?

0 votes

Mine has the ability Swarm. It knows:

Flash: To lower accuracy. This little guy is fragile.

Bug Bite: STAB, eats foes held berry, decent power, high accuracy.

Thunderpunch: Decent power, high accuracy, chance to paralyze, used to deal with Flying types.

Brick Break: Decent power, high accuracy, breaks through Light Screen and Reflect, used to deal with Rock types.

Volbeat learnset

asked Jul 20, 2010 by trachy
edited Aug 24, 2011 by Pokemaster
Volbeat (M) @ Focus Sash
Trait: Mischievous Heart
EVs: 248 HP / 244 Def / 16 SDef
Calm Nature (+SDef, -Atk)
- Baton Pass
- Tail Glow
- Substitute
- Thunder Wave

8 Answers

2 votes

Gen V

Volbeat (M) @ Focus Sash

Trait: Prankster

EVs: 252 HP / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Baton Pass
  • Tail Glow
  • Substitute
  • Thunder Wave
answered Jun 28, 2011 by trachy
2 votes

Volbeat @ Iron Ball

Trait: Prankster

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature (+Def, -Atk)

  • Trick
  • Tail Glow
  • Baton Pass
  • Encore/Substitute

Prankster bypasses the speed drop made by Iron Ball, so Trick can be used first to give the opponent it.
Tail Glow boosts SpA, only to be Baton Passed by Baton Pass though.
Encore may give Volbeat a free setup of some sort, but Substitute can be Baton Passed as well and if it manages to set it up safely.

answered Mar 2, 2012 by Hex
edited Nov 4, 2012 by Pokemaster
1 vote


Volbeat @ Leftovers / Light clay
Nature - Impish - EVS: 252 HP - 252 Defense - 4 Special defense
Ability - Prankster

Thunder Wave
Light Screen

Thunder Wave puts some status onto your opponent, which will annoy them and be super useful. U-Turn let's you run away and give the role to another Pokemon after you've done your job. Like using Tailwind to support other team mates with higher speed, or using Light screen to give defensive boosts to other team members.

answered Apr 2, 2012 by G0LD
edited Nov 4, 2012 by Pokemaster
nice pic
i'm liking this answer cuz of it
1 vote

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Volbeat @ Leftovers | Prankster
Careful | 252 HP / 232 Def / 24 Atk | Shiny

Toxic | Substitute | Quick Attack | Roost

This is one of those weird set's I came up with a while ago. It's pretty simple Toxic Stall. Start of with a Substitute only if you predict a Switch, then as the opponent Switches, use Toxic to wear their HP down, slowly but surely. Then if you think there is going to be an Attack, then Sub again. If not, then Roost up. Quick Attack is just a filler move for when your opponent is on really low HP and you can OHKO them.

answered Mar 11, 2013 by Flare
1 vote


Volbeat@focus sash
Timid (+speed -attack)
252 spa 252 spd 4 def

·Tail Glow -To raise up that special attack.
·Bug Buzz -To do damage.
·Baton Pass -Baton pass the Tail glow to some fast Pokemon with good special attack
·Tailwind/Thunder Wave -For when you switch back in.

answered Sep 16, 2013 by Jellohamster
0 votes

item: Focus Sash
Ability: Prankster
EV's: 252 Spd 252 HP 6 S.Def
Nature: Timid

  • Tail Glow
  • Baton Pass
  • Substitute
  • Confuse Ray
answered Nov 4, 2012 by NO1974
0 votes

Volbeat@ focus sash
ability: prankster
nature: +speed -att
EV's: 252 speed/ 252 hp/ 4 sp def
tail glow
thunder wave
confuse ray
baton pass
The idea is to paralyze and confuse, then use tail glow (hopefully twice). Then, you baton pass and sweep away the enemy.

answered Mar 11, 2013 by Extremespeed
0 votes

SpAtk Baton Passer Volbeat

Volbeat @ Focus Sash
Ability: Prankster
Evs: 252 Spd / 4 SpDef / 252 HP
Bold Nature (+Def, -Atk)

  • Thunder Wave
  • Confuse Ray
  • Tail Glow
  • Baton Pass

We have a Sash to not get OHKO'd.
Prankster gives status-moves priority, wich is really handy when all of the moves in this set are status-moves.
Max Spd and HP EVs, we actually don't need speed cause all of the moves are given priorirty, the only times we need that speed is when the foe has a priority move.
We don't have Timid cause all of its moves are priority, so either SpDef or Def is more handy than Spd, so I chose Bold for Defending.
Start out with a priority T-Wave to cripple the guy you're playin' against.
Then cripple him even more with Confuse Ray.
Now you basicly have a free turn to use Tail Glow(up SpAtk by 3) cause he either has to switch out or stay in and not get in an attack.
If you're really greedy use it twice, but it may do with only one Tail Glow.
Then you can Baton Pass into a speedy SpAttacker and sweep his whole team, you're welcome.

PS!!! Watch out for Taunt!!

answered Jan 21 by Ninjafrog
edited Jan 22 by Ninjafrog