Please don't judge the team because of the Pokemon used, I don't like standard and it works.
So recently I was going through some old teams and came across a hail team of mine that had been possibly my favorite team of all time. It played very well and though I did not count my win ratio/laddering success back then, I know i won 80% of my battles at least. So I took a good look at it and decided to go to my Smogon thread and look at the advice seen as I had received no advice on my db Rmt. The advice wasn't incredibly team changing but it helped. With some advice, member changes and complete role/set changes I have managed to revamp my team. It plays similar in a very different way and has kept the perfect type synergy. There are still some notable threats but none that are not workable around. :')
Before I start I have a battle replay of my first battle with the team. I know the opponent wasn't great but you know I played pretty decent with some nice predictions and that. Though I haven't tested my team more than that battle yet :L I have found one battle in an hour which kinda sucks, I guess Dw Ou isn't as popular as it used to be, and you can tell that by the fact that after my first battle (considering I did get over 300 for winning) I am sitting at 84th on the ladder for Dw Ou. So yeah my current win to loss ration is 1-0.... Anyway enjoy my replay.
You have perfect type synergy and all that jazz
-Lavos Spawn :)
@ Choice Band
Snow Warning | Adamant | 168 HP / 252 Atk / 88 Spd
Wood Hammer | Ice Shard | Ice Punch | Earthquake
Sand Force | Adamant | 252 HP / 228 Atk / 28 Spd
Earthquake | Ice Fang | Stealth Rock | Slack Off
Thick Fat | Adamant | 252 HP / 252 Atk / 4 SDef
Close Combat | Ice Punch | Fire Punch | Bullet Punch
Ice Body | Bold Nature | 252 HP / 252 Def / 4 SAtk
Blizzard | Protect | Toxic | Thunderbolt
Natural Cure | Timid | 4 HP / 252 SAtk / 252 Spd
Psychic | Scald | Recover | Rapid Spin
Lightningrod | Bold | 248 HP / 228 Def / 8 SDef / 24 Spd
Thunderbolt | Heat Wave | Thunder Wave | Roost
So Yeah I'm done for the most part, as said I have weaknesses, as do all teams. They can easily be worked around. For an example Scarf Terrakion can kill off half of my team but depending on what its locked into I can switch into Zapdos or Hippowdon and if its a CBand holder then Starmie has no problems dealing with it. The overall synergy is very good with a balance between Offence and defense, making the team pretty well balanced. The type synergy couldn't really be much better and is partly why the team is as successful as it is, after all would lets say Hariyama work well in any other situation?
All the Pokemon have set roles and have reasoning behind them.
Choice Band hits very hard as no Pokemon on my team really has the ability to rip holes in the opponents team without support. A defensive variant isn't needed. Though it would be more practical for a weather inducer to be "bulky", I need that extra damage and my team in its self is rather bulky though that is kind of irrelevant.
Well though I may change to fully Defensive to sponge the Terrakion hits better a Sand Force set works brilliant on a Hail team as Sand has so much trouble dealing with it. Let alone killing it. It can 3 Hko Ferrothorn after seeded. I have Hippowdon for rocks as well. it also fits into the team very nicely giving me some needed resistances.
Yes Hariyama in Ou, I mean why not? It may have terrible Def but it has monster Hp and a great move pool, complimented by a very nice attack stat.Thanks to thick fat he is my common switch in on Fire and Ice attacks, Forcing some nice switches as Pokemon like Heatran can't touch him. Also a nice counter to Tyranitar and has priority Bullet Punch that helps nail Terrakion and other annoying threats.
Regice is usually overshadowed by Walrein and why? Because its unreleased. It may not have the the Fire resistance Walrein has but it does have 364/328/436 for Defensive stats. Also has doesn't have to switch on the electric and grass attacks its faced with. Most special fire moves don't even OHKO. Some don't even 3HKO after protecting. Its such a good special wall and completely out stalls half of the tier. Its Satk isn't bad either and that helps it land the KOs quicker. 1/8 HP each turn with protect to stall is pretty sexy.
My spinner and offensive water type. This time I'm running a more reliable set as I can't keep switching in to take Toxics and Hail damage with possible hazards to be then killed by my own life orb. Psychic is over Thunderbolt and Ice Beam in this situation because otherwise Bulk Up Toxicorak walls my team and though most would use Psyshock BU variants could be a pain to deal with still.
Physically defensive completely shuts down volt turning teams which usually also happens to lead to there whole team collapsing, so that's nice. Thunder Wave is used over Toxic for the same reason you would run T-Wave over Toxic on Xatu, I need to be the quicker Rooster.
Abomasnow @ Choice Band
Trait: Snow Warning
EVs: 168 HP / 252 Atk / 88 Spd
- Ice Shard
- Ice Punch
- Wood Hammer
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
- Rapid Spin
Hariyama @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
- Close Combat
- Fire Punch
- Bullet Punch
- Ice Punch
Zapdos @ Leftovers
EVs: 248 HP / 228 Def / 8 SDef / 24 Spd
- Heat Wave
- Thunder Wave
Regice @ Leftovers
Trait: Ice Body
EVs: 252 HP / 252 Def / 4 SAtk
- Thunder Wave
Hippowdon @ Leftovers
Trait: Sand Force
EVs: 252 HP / 228 Atk / 28 Spd
- Slack Off
- Stealth Rock
- Ice Fang
I'll leave it there for now, my descriptions were pretty naf and the whole lay out I'm not keen on but I like the team so thats Ok i guess. Suggestions are very welcome.