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Rate my OU sun team

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Dinner is served!

Ninetails- Leftovers
Trait- Drought
Evs- 252 HP/ 120 Def./ 136 Speed/
Timid
°Flamethrower
°Will-O-Wisp
°Protect
°Roar

•Lead• Pretty obvious that it going to be my lead to get the sun up

Victini- Choice Band
Trait- Victory Star
Evs- 252 Atk./ 4 Def./ 252 Speed
Jolly
°V-Create
°Bolt Strike
°Brick Break
°U-Turn

•Core #1• I'm hearing alot of positive things about this pokemon under sun, so I'm going to take advantage and going to try this badass out. V-Create is stab (very important move)
and will do massive damage under sun while it's choice banded. Others moves are just for coverage. (Bolt Strike, Brick Break and U-Turn)

Kingdra- Lum Berry
Trait- Swift Swim
Evs- 136 Atk./ 136 SpAtk./ 236 Speed/
Naughty
°Dragon Dance
°OutRage
°Surf
°HpElectric

•Core #2• My rain counter- everyone running rain teams nowadays so it'll be perfect to have this guy to be an awsome counter under rain. Dragon dance is to set up and start hitting my opponents hard with Outrage and surf. HpElectric is coverage in case if other water type like Tentacruel gets in my way. This is a mix set btw.

Venusaur- Big Root
Trait- Chlorophyll
Evs- 252 SpAtk./ 252 SpD/ 4 Speed/
Modest
°Giga Drain
°Sleep Powder
°Growth
°HpIce

•Core #3• The master at abusing many things under sun. First put someone to sleep, set up a growth and start sweeping. HpIce is there for Dragon type pokes so they won't wall me or anything like that.

Foretress- Leftovers
Trait- Sturdy
Evs- 252 Hp/ 252 Def./ 4 SpD/
Relaxed
°Stealth Rock
°Toxic Spikes
°Rapid Spin
°Volt Switch

•Hazard setter• Standard set here.

Blissey- Leftovers
Trait- Natural Cure
Evs- 252 Hp/ 4 Def./ 252 SpD/
Calm
°SoftBoiled
°Stealth Rock
°T-Wave
°Seismic toss

•Sp. Wall• This set has an A on it's performance. Enough said.

                      So pretty much this is an test out team
                      so any advice I'll appreciate it :)
asked Feb 3, 2013 by DemonKiller
edited Feb 4, 2013 by DemonKiller
you have dragon dance on kingdra but no physical moves...
Yeah, it's for boosting speed. May seem odd, but Smogon thinks it works.

http://www.smogon.com/bw/pokemon/kingdra
Well screw smogon make it physical
it sounds like a preety good team
I was about to edit my post and change Kingdra's set but my Internet shut off on me :,(
something bad happen.. is something wrong with my post?

1 Answer

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Best answer

Ninetails @ Leftovers
Ability: Drought
EVs: 252 HP, 120 Def, 136 Speed
Nature: Timid
* Flamethrower
* Will-O-Wisp
* Protect
* Roar

Not much to say here; weather lead is a weather lead.

Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk, 4 Def, 252 Speed
Nature: Jolly
* V-Create
* Bolt Strike
* Zen Headbutt/ Brick Break
* U-Turn

Standard set for physical Victini; I would go for Zen Headbutt over Brick Break though, if only for STAB and flinch chance, but you can go for Brick Break if you want to bust through Reflect and Light Screen.

Kingdra @ Lum Berry/ Life Orb
Ability: Swift Swim
EVs: 236 Speed, 136 Atk, 136 Sp. Atk
Nature: Naughty
* Dragon Dance
* OutRage
* Surf/ Waterfall
* Ice Beam

I would go for Ice Beam over HP electric, in favour of a higher base power; Ice Beam has wider coverage. Also, Waterfall as an option from Surf, because since you're using Dragon Dance any way, might as well take advantage of Kingdra's boosted Attack.

Life Orb is an option; I think it might be better than Lum Berry because when you send Kingdra out, it's there to sweep and its chances of coming back are slim. Also, I guess even if Kingdra is either Toxic'd or Spored, you got Blissey to deal with that.

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpAtk, 252 Speed, 4 Sp. def
Nature: Modest
* Giga Drain
* Sleep Powder/ Sludge Bomb
* Growth
* HP Fire

Max EVs in Speed, because then you're sure of outspeeding scarfed Pokemon like Mienshao or Zoroark in order to make full abuse of Sleep Powder/ Growth.

Sludge Bomb as an option because there are only 2 attacking moves in this set, and one of them is HP. Imo when a set needs to resort to HP for coverage, you're scraping the bottom of the barrel, trying to find something in the Pokemon's movepool.

Foretress @ Leftovers
Ability: Sturdy
EVs: 252 HP, 252 Def, 4 SpD
Nature: Relaxed
* Stealth Rock
* Spikes
* Rapid Spin
* Volt Switch

I would actually go for Spikes over Toxic Spikes; if your opponent should have a Poison type, especially Tentacruel on a rain team, then it'll absorb the Toxic Spikes and have no damage done. Spikes are there to do damage to Poison types too.

Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def, 252 SpD, 4 HP
Nature: Calm
°SoftBoiled
°Aromatherapy
°Thunder Wave/ Toxic
°Flamethrower/ Ice Beam

On Blissey, I changed the EVs around; invest in Defence instead, since it's so rubbish you might as well give her max EVs there to allow some chance of survival when hit by a non-super effective physical move. Aromatherapy over Stealth Rock; you already have Forretress to deal with that, and some team support is always welcome. Thunder Wave or Toxic; you can use Toxic in order to stall out special sweepers.

You can consider an elemental move like Flamthrower or Ice Beam, since while Seismic Toss will do more damage, Ghost types are immune. Nothing really is immune to Ice Beam/ Flamethrower (bar Flash Fire Pokemon), so at least you'll do some damage all round.

answered Feb 4, 2013 by fondant
selected Feb 4, 2013 by DemonKiller
Ok this looks better thanks :)