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Ou. No weather. No tricks. No bollocks.

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This is a team consisting if two very popular cores put together, in my hopes to be a "super core". It's CS but I have used it with success in regular ou so far.

Rotom
Rotom w leftovers
Nature: modest
252 hp 100 def 56 sp atk 100 sp def
Ability: levitate
Will o wisp
Pain split
Volt switch
Hydro pump

Bulky attacker, supporter and rain check. All in one.

Heatran
Heatran leftovers
252 hp 48 def 200 sp def 8 spd
Nature: calm
Ability: flash fire
Lava plume
Stealth rock
Toxic
Roar

Support heatran. Stealth rock status, phazing, the works.

Celebi
Celebi leftovers
252 hp 236 sp def 20 spd
Nature: calm
Ability: natural cure
Giga drain
Psychic
Recover
Thunder wave

Special wall. Heatran/conkeldurr love paralysis support. Fighting check. Completes the celetran core.

Scizor
Scizor choice band
252 hp 252 atk 4 sp def
Nature: adamant
Ability: technician
Bullet punch
U turn
Superpower
Pursuit

Not much needed to say here. I think you've all seen a choice band scizor before.
Completes the little volt turn thing going on here.

Conkeldurr
Conkeldurr: leftovers
Evs: 132 hp 252 atk 124
Adamant
Nature: adamant
Ability: guts/iron fist
Bulk up
Mach punch
Drain punch
Stone edge

The sweeper. Bulky, like his team mates, and with great power. He has proved himself quite the powerhouse in his battles so far. Stone edge is for volcarona, but also hits thundurus, dragonite and the like.
:
Hydreigon
Hydreigon choice scarf (replaced by garchomp)
Evs: 4 atk 252 sp atk 252 spd
Nature: naive
Ability: levitate
Draco meteor
Dark pulse
Flamethrower
Uturn

That's the current roster. To be clear: THE NEXT POKEMON IS A FORMER MEMBER!
Former member

Garchomp
Garchomp: life orb
Evs: 4 hp 252 atk 252 spd
Nature: jolly
Ability: rough skin
Outrage
Earthquake
Stone edge
Stealth rock

Well that's it. Open to all suggestions, comments, and criticism
I want to thank all you wonderful guys for your awesome advise.

asked Apr 30, 2013 by Ludicobro
edited May 7, 2013 by Ludicobro
Infernape in Sun destroys half this team.
I would switch Ice Punch to Payback on Conkeldurr. Ghosts and Psychics are more of a problem for him than flying. (assuming that is why it is there)
It's CS. Sorry if I wasn't clear about that. What should I do about infernape?
Ice punch is for flying yes, for threats like gliscor, landorus, and dragonite. The main reason I was running ice punch was for the iron fist boost. But payback is definately not out of the question.
For Conk try this set,
It's not bulk up set but I think it'll help.

Conkeldurr @ Expert Belt
Trait: Guts
EVs: 132 HP / 252 Atk / 124 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Thunder Punch

Status Absorber, basically a BoltBeam physical combo. Mach Punch STAB priority. Drain Punch Recovery. Hits like a trunk without status. Hits like a bomb with it.
Well for Infernape, it could kill scizor with a Powerful fire move like Flamethrower or Flare Blitz, especialy if you were locked into a bad move with Choice Band. Infernape with Flare Blitz in Sun, where it is often used will OHKO your Celibi. Even without sun, it could U-Turn into something that kills you.Since Heatran is not defensive, Close Combat would OKHO you. Hydreigon would be hurt as well if it had used Draco Meteor one time or you were locked into Flamethrower, which happens alot. Close Combat would get a clean OKHO. If Infernape is in Sun, Rotom can't really hurt it and it will U-turn into a pokemon with Chlorophyll and most chlorophhyl Poke will Growth and attempt a sweep or just go for the KO. Gastrodon is a good counter, and so is Porygon2. And you have a sort-of slow team, so you could try to make this a trick room Team as Hydreigon is your only fast pokemon and Celibi and Porygon2 learn Trick Room.
Porygon2 @ Eviolite
Trait: Trace/Anyalitic
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Recover
- Toxic
- Tri Attack
- Protect/ Trick Room / Ice Beam
A fantastic staller. Trick Rooom is if you want to make it a Trick Room team or Ice Beam is for coverage. Protect is to stall with Toxic, and Tri Attack makes sure you don't get killed by Taunt [If you don't use Ice Beam.] You can try Anyalitic if you want the extra power, but Trace is usually better because you can get a useful ability, like Multiscale.
Bullocks- "A term Americans mistakenly use when they really mean to say bollocks."
YEAH AMERICA!!!!!!!!!!!! (And spellcheck....) i like that conkeldurr set mr k. And I may replace hydreigon with a utility jellicent as an infernape counter, who can also set up trick room if i desire and also handle many common physical attackers like landorus, dnite, etc. could also give the choice scarf to rotom, as jellicent and rotom would be kind of similar set wise.
lol I haven't seen Hydreigon on an OU team since BW. +1 for using it, despite that Ice Shard and Mach Punch weakness.
Where gave you been Enoch? I see Hydreigon all over the place. It's not common but it's not rare.
Hydreigon is one of the fallen OU threats from the transition of BW to BW2 (similar to Lucario, Gallade, and Electrivire from the transition of DPP to BW). With the popularization of Mamoswine and Techniloom, it just fails as a once-popular Scarfer and Special Cannon; the unfortunate Ice Shard and Mach Punch weakness just makes him an unappealing choice for a team, struggling to symergize with most BW2 teams.

Don't get me wrong  Hydreigon is still a nightmare to the OU Metagame and shouldn't be overlooked, just needs Mamo and Loom Checks to support it.
In fact I'll build a team arond him. He'll synergize well with my CB Scizor w/ Sleep Talk and Gengar/Froslass.
Actually, the scariest type of Hydreigon around is Sub + 3 attack Hydreigon, which can Sub up before Breloom (usually) tries to Spore and gain himself some easy SD boosts, then proceed to KO it with a Fire Blast/Flamethrower. as for Mamo, i have yet to see a dragon in OU take it down without taking heavy damage from ice shard.
And btw, i see Hydreigon all the time... idk what nubs i battle, or idk where you ladder Enoch xD
Hmm.. Hydreigon has seen fewer use of late, but tbh most teams need mamo and technicloom counters anyway. Being slightly more careful isn't that much of a problem xD and Hydreigon  with scarf outdoes a lot, spamming power draco's every time it comes out puts dents into any team, making them very easy to pick of later if draco doesn't KO auto. I just wish Hydreigon had better speed without scarf, cos then that massive coverage can work with LO to do Nuclear bomb  type damage to virtually all the meta game. And mamo doesn't enjoy a Focus blast to the tusks anyway xD
Me too breaker me too. But with U turn and moveset versatility Hydreigon is still pretty darn scary.
Mamo = Fat (slightly OP) Mammoth. There should be a BL between Ubers and OU for Mamo.
"The Mamo tier"
No species clause
All players may only use Mamoswine!

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