Only cards from Diamond and Pearl, Mysterious Treasures, Secret Wonders, and Great Encounters are allowed. However, Energy cards from previous sets are also allowed.
x3 Happiny (MT)-A 60 HP basic that for zero energy can heal any of my Pokemon by two damage counters. Needed to make Blissey better.
x2 Chansey (MT)-100 HP. Needed for evolution.
x1 Blissey (MT)-130 HP. If Happiny was included in the evolutionary process, every turn I am able to shuffle any number of cards back into my deck and then draw that same number of cards. This is nice to put back in cards I don't need then and get cards I do need. Happy Chance is also a good attack, a one for 20 taht does 10 more damage for each energy attached to it and before it hits it lets me search my discard pile for a basic energy and attach it to Blissey.
x3 Doduo (MT)-A 60 HP basic with resistance to Fighting. Can do 20 damage for one energy. Needed for evolution.
x2 Dodrio (MT)-Can do 30 damage for one energy. Also is able to for three energy do 30 damage to three of my opponent's evolved Pokemon. Resistance to Fighting and no retreat cost.
x3 Aipom (MT)-A 60 HP basic with a two for 20 that can hit any Pokemon and also discards any Pokemon Tools attached to them. Needed for evolution.
x2 Ambipom (MT)-Tail Influence is a good attack. A two for 30 that makes my opponent flip a coin until they get heads and then I get to put as many energy attached to the Defending Pokemon as tails flipped to the bottom of their deck. Charity Tail is either a two for 80 or it is a two for 10 that causes my opponent to discard two cards. Either one is good.
x2 Sentret (SW)-A 60 HP basic that can get me a card from the top two cards of my deck. Needed for evolution.
x1 Furret (SW)-For no energy it is able to get any two cards from my deck and put them into my hand, which is pretty amazing. Baton Pass is a good two for 40 that acts as a Switch that charges up the next Active Pokemon.
x4 Miltank (SW)-A great 90 HP basic. Healing Milk is an excellent zero energy attack that has me flip two coins and heals one of my Pokemon by three damage counters for each heads. And Continuous Tumble is a two energy attack of my favorite kind, it has me flip coins until I get tails and then does 20 damage times the number of heads.
x4 Rival (D&P)-Gets me cards.
x4 Warp Point (D&P)-A Switch and Gust of Wind in one card.
x4 Team Galactic's Mars (SW)-Drawing and puts a card in my opponent's hand to the bottom of their deck.
x4 Leftovers (GE)-Healing.
x7 Dark Energy-For with Blissey.
x4 Double Colorless Energy (Base)-Two energy.
x4 Recycle Energy (Neo Genesis)-Infinite energy. Mainly for use with retreating.
x4 Heal Energy (Deoxys)-Heals and removes Special Conditions.
x1 Potion Energy (Team Rocket)-Energy that heals.
x1 Full Heal Energy (Team Rocket)-Energy that also removes Special Conditions.