Guillotine (move)

Move data

Type Normal
Category Physical
Power -
Accuracy -
PP 5  (max. 8)
Introduced Generation I

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Effects

If it hits, Guillotine is guaranteed to make the opponent faint. It is more likely to hit Pokemon that are of a lower level than the user.

Its accuracy (as a percentage) is calculated as below, ignoring all other accuracy and evasion modifiers:
UserLevel - TargetLevel + 30
This means that Guillotine will fail against a target Pokemon at least 30 levels above the user.

Changes

In Generation 1, Guillotine has 30% accuracy, but does not affect opponents faster than the user.



Game descriptions

Gold/Silver
Crystal
A one-hit KO, pincer attack.
Ruby/Sapphire
Emerald
A powerful pincer attack that may cause fainting.
FireRed/LeafGreen A vicious tearing attack with pincers. The foe will faint if it hits.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Black/White A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Learnt by level up

These pokemon learn Guillotine at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Krabby
#098 / Water
Level 31
Kingler
#099 / Water
Level 37
Pinsir
#127 / Bug
Level 47
Gligar
#207 / Ground · Flying
Level 55
Corphish
#341 / Water
Level 53
Crawdaunt
#342 / Water · Dark
Level 65
Gliscor
#472 / Ground · Flying
Level 49
Axew
#610 / Dragon
Level 51
Fraxure
#611 / Dragon
Level 54
Haxorus
#612 / Dragon
Level 58
Pawniard
#624 / Dark · Steel
Level 62
Bisharp
#625 / Dark · Steel
Level 71
Durant
#632 / Bug · Steel
Level 61