| Type | Grass |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 20 (max. 32) |
| Introduced | Generation III |
Targets the user.
The user of Ingrain plants it roots,
which restores 1⁄16 of its maximum HP at the end of each turn, but prevents switching out.
Only the moves Baton Pass, U Turn or Volt Switch will allow the user to switch out, with Baton Pass transferring the effects of Ingrain. Moves such as Roar used on this Pokemon will have no effect.
Ingrain cancels effects given to raised
Pokemon such as immunity to Ground-type moves, Spikes and so on. See more in the glossary.
If the user is holding a Big Root, Ingrain restores 30% more HP each turn - approximately 1⁄12 of its maximum.
| Ruby/Sapphire Emerald |
Lays roots that restore HP. The user can’t switch out. |
|---|---|
| FireRed/LeafGreen | The user lays roots that restore HP on every turn. It can’t switch out. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
| Black/White | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
These pokemon learn Ingrain at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Ingrain as an egg move. Their breeding groups are also shown for reference.