|PP||20 (max. 32)|
Targets a single adjacent Pokemon.
Pin Missile hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Pin Missile is treated like a separate attack:
The Skill Link ability will cause Pin Missile to always hit the maximum number of times.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
|Fires pins that strike 2-5 times.|
|Sharp pins are fired to strike 2 to 5 times.|
|FireRed/LeafGreen||Sharp pins are shot at the foe and hit two to five times at once.|
|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.|
|Black/White||Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|
These pokemon learn Pin Missile at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Pin Missile as an egg move. Their breeding groups are also shown for reference.
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