| Type | Bug |
|---|---|
| Category | Physical |
| Power | 14 |
| Accuracy | 85 |
| PP | 20 (max. 32) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
| Hits | Prob. | Power |
|---|---|---|
| 2 | 3⁄8 | 28 |
| 3 | 3⁄8 | 42 |
| 4 | 1⁄8 | 56 |
| 5 | 1⁄8 | 70 |
Pin Missile hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Pin Missile is treated like a separate attack:
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Pin Missile to always hit the maximum number of times.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Pin Missile ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
| Gold/Silver Crystal |
Fires pins that strike 2-5 times. |
|---|---|
| Ruby/Sapphire Emerald |
Sharp pins are fired to strike 2 to 5 times. |
| FireRed/LeafGreen | Sharp pins are shot at the foe and hit two to five times at once. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
| Black/White | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
These pokemon learn Pin Missile at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Pin Missile as an egg move. Their breeding groups are also shown for reference.