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What is a good moveset for Mawile?

1 vote

Mine knows:

Rock Slide: Decent power, good chance to cause flinching, decent accuracy, used to deal with Fire types.

Ice Punch: Decent power, high accuracy, chance to freeze, used to deal with Ground types.

Iron Head: Good power, high accuracy, good chance to cause flinchin, STAB.

Iron Defense: Used to raise Defense even higher.

Mawile learnset

asked Jul 20, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Mawile (M) @ Life Orb
Trait: Encourage
EVs: 252 Atk / 252 Def / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Iron Head
- Rock Slide
- Fire Fang
What  trachy said but quiet or relaxed nature
instead of sucker punch fake tears and instead of iron head iron defense and if you want to take down ground types instead of rock slide ice beam and instead of fire fang swagger
Why would you give it Ice Beam considering it's crappy Sp. Atk

13 Answers

2 votes

Brute Force Mawile
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA) or Impish (+Def, -SpA)
EVs: 252 Atk, 252, Def, 4 SpD
Item: Life Orb
- Iron Head- STAB plus boost from Sheer Force
- Crunch- takes out ghosts and psychics and Sheer Force
- Swords Dance- boost your attack
- Ice Punch/Rock Slide- coverage, beats weaknesses, and Sheer Force

answered Oct 1, 2011 by mblinginballer
2 votes

Mawile@Leftovers
Ability:Hyper cutter(To Baton Pass)
Evs:252Hp/252Def/4SpDef
Nature:Impish
-Baton Pass
-Magnet rise
-Charge beam(To pass down the SpAtk raise to a special sweeper)
-Stockpile

answered Mar 2, 2012 by HellDoom
The Sp. Atk raise isn't guaranteed and it's base damage sucks.
2 votes

Mawile-Mega @ Mawilite
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant/Brave Nature
- Swords Dance
- Iron Head
- ThunderPunch
- Ice Punch

With it's new ability and 105 base attack stat this thing will wreck utter havoc. I can especially see it going on a Trick Room team with a Brave Nature and 0 IVs. Swords Dance boosts it's already godlike attack stat into something that simply will not be countered. ThunderPunch and Ice Punch create the BoltBeam combo, while Iron Head rises in usage against those pesky Fairy types. Under TR it also has a nice chance to flinch.

I believe you add the Huge Power boost after EVs and Nature, if not let me know and I'll recalc it.

678 Attack without SDance boost.
1356 Attack with one SDance boost.

+2 252+ Atk Huge Power (custom) Iron Head vs. 252 HP / 252+ Def Cresselia: 313-369 (70.49 - 83.1%) -- guaranteed 2HKO
I speak from experience when I say very little can do up to 80% damage on fully defensive Cress.

+2 252+ Atk Huge Power (custom) Ice Punch vs. 252 HP / 252+ Def Groudon: 350-414 (86.63 - 102.47%) -- 18.75% chance to OHKO
Same as above.

+2 252+ Atk Huge Power (custom) ThunderPunch vs. 248 HP / 252+ Def Jellicent: 556-656 (137.96 - 162.77%) -- guaranteed OHKO

+2 252+ Atk Huge Power (custom) ThunderPunch vs. 252 HP / 252+ Def Forretress: 175-207 (49.43 - 58.47%) -- 68.75% chance to 2HKO
Cough set-up bait cough

+2 252+ Atk Huge Power (custom) ThunderPunch vs. 224 HP / 252+ Def Skarmory: 350-414 (107.03 - 126.6%) -- guaranteed OHKO
Damn Sturdy.

Thanks Once for calc ideas.

answered Oct 23, 2013 by MrKijani
edited Oct 23, 2013 by MrKijani
gdi Mr. K. You don't listen >:1
Took you that long to figure it out eh?
How did you teach mawile ice punch? I tried it with smeargle but without success yet.
This set was made on showdown, although in-game it can learn Ice Punch via move tutor.
Nice Set!
1 vote

physical wall move set for mawile!!!

  • stockpile(quick defense boost)
  • thunder punch
  • foul play(great dark type move)
  • iron head(STAB)

awesome!!!

answered Jan 15, 2013 by samurisceptile
Foul Play is NOT recommended unless if you're using alongside Swagger because it uses the opponent's Attack against itself, not your own.  Go with Crunch instead.
does Mawile even learn thunder punch?
Yup.  I believe its through a move tutor.
Why would you use Crunch over Foul Play... Foul Play has higher base damage.
1 vote

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 124 HP / 252 Atk / 132 Spd
Adamant Nature
- Substitute
- Play Rough
- Sucker Punch
- Fire Fang

answered Dec 27, 2013 by Mewderator
Pretty good but I would change Fire Fang to Ice Fang for Ground Coverage. And maybe change Substitute to a Steel Move like Iron Head.
0 votes

Here is a Staller set for Mawile:

Knock Off-to take off the opponents item
Pain Split-needed in the set
Toxic-every Staller has one
Iron Head-STAB

Ability-Intimidate
Evs-252 HP 252 DEF
Item-Leftovers

answered Feb 24, 2011 by Psusnis◇
0 votes

Gen V

Mawile (F) @ Leftovers

Trait: Hyper Cutter

EVs: 252 Atk / 252 Def / 4 SDef

Impish Nature (+Def, -SAtk)

  • Sucker Punch
  • Substitute
  • Swords Dance
  • Focus Punch
answered Jun 16, 2011 by trachy
0 votes

Physical Tank

Item: Leftovers
Ability: Sheer-force
Nature: Adamant
EVs: 252 Attack, 58 Hp, 200 Def


Iron-defense
Sucker-punch
Iron-head
Thunder-fang


This guy is for Tanking against Physical Pokemon only. Iron-defense gives you about a 500 Defense Stat which is awesome. Sucker-punch is useful priority that could save you are be last minute damage before another Pokemon takes you down. Iron-head has 104 BP with Sheer force and 156 with STAB so this move is very strong. Thunder-fang covers the many water and flying types in NU and also gets boosted by Sheer force to about 84.5 Base power. There are only 3 Steel types in NU and I would have to say that Mawile is below Aggron obviously but I think it is better than Probopass because it has no 4x weaknesses.

answered Oct 4, 2011 by Speed freak
edited Oct 6, 2011 by Josh
Pardon? Fire fang against water? I think not. You've made a mistake.
I said Thunder-fang.
Your defense will not be 500 after one iron defense. Your first Iron defense approximately doubles your defense. Your Mawile would have to have a 250 defense which is totally impossible.
0 votes

Sweeper-Mawile

Item: Choice-scarf
Ability: Sheer-force
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp


Iron-head
Sucker-punch
Rock-slide
Ice-fang


Iron-head is STAB. Sucker-punch is for those who still out-speed you. Rock-slide is coverage. Ice-fang is more coverage(I would do fire-fang but all the steel types in NU aside from Mawile are part rock type).

answered Oct 4, 2011 by Speed freak
edited Oct 4, 2011 by Speed freak
0 votes

Mawile (M) @ Leftovers

Role: Forced Switch / Tank

Trait: Intimidate

EVs: 240 HP / 28 Atk / 240 SDef

Adamant Nature (+Atk, -SAtk)

  • Swords Dance
  • Sucker Punch
  • Pain Split
  • Stone Edge

Rockin the 0 STAB moves.
Intimidate can force a switch on most physical threats, while you can set up Swords Dance, Sucker Punch is high powered priority, lets him hit first.
Stone Edge can be switched for Iron Head, but I'd rather have protection from Stone Edge's Coverage. Pain Split can gain back Hp, and do some serious damage if your opponent switched out when you're around 25% Hp left.

answered Oct 29, 2011 by Josh
0 votes


Mawile (M) @ Leftovers/Life Orb

Trait: Sheer Force

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature (+Atk, -SpA)

  • Swords Dance
  • Iron Head
  • Sucker Punch
  • Ice Punch/Baton Pass

Swords Dance boosts attack to nice levels.
Iron Head is STAB and boosted by Sheer Force.
Sucker Punch is good priority.
Ice Punch is boosted by Sheer Force as well and gives some further coverage.
Baton Pass can be used though to help out a teammate.

answered Mar 2, 2012 by Hex
0 votes

Mega Mawile @ Mawilite
Ability: Intimidate / Huge Power
EVs: 252 attack, 252 HP, 4 sp. attack
Nature: Adamant
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch / Brick Break

The thing about Mega Mawile is that it has just so many defensive resistances from its steel typing, and is so offensively powerful from its fairy type. Also, it has 2 types that don't effect it at all (dragon and poison), so it's an easy switch in on many Pokemon. Remember to give the original Mawile the ability Intimidate so that when it can be switched in even more easily.

Swords Dance as the opponent's Pokemon switches out because of the common lack of super effective or even neutral moves. Iron Head and Play Rough are the two main stabs, though keep in mind both of them are not very effective against steel and fire. Sadly, Mawile cannot learn Earthquake, but fire types are generally not very bulky, so a super effective move is not always necessary to take them out; Sucker Punch would be the best move to take them on, with priority over generally fast fire types. If steel types are the biggest problem, Brick Break is generally the only option, though setting up on steel types is generally easy for Mega Mawile, as most of them can't hit this Pokemon hard enough to knock it out.

answered Nov 10, 2013 by OutragedArcanine
Poor Dragalge, Mawile nulls both of its STAB moves.
0 votes

Mawile (M) @ Mawilite
Intimidate
Adamant (+Atk, -Sp. Atk)
252 Atk/252 HP/6 Spd
•Swords Dance
•Iron Head
•Play Rough
•Stone Edge

I was thinking Mawile could be some Fighting-type coverage (besides maybe Skarmory) on a Sandstorm team. Swords Dance will give you the highest Attack in the game, with Speed being your only hindrance, but its defenses and HP improvement through EVs should be enough to handle it. HP EVs because I want it to be able to take a Special Fire move. Wish it had Earthquake, but Stone Edge is fine for Fire coverage. Blaziken, my worst Fire fear, is hit by Play Rough anyway. Iron Head is STAB and flinching chance. Intimidate will help your defenses even more prior to Mega Evolution. Really hoping this set works out on the Sandstorm team I'm building!

answered Dec 30, 2013 by Kenzie_Crobat