Only cards from Unleashed, Undaunted, Triumphant, and Call of Legends are allowed. However, Energy cards from previous sets are also allowed.
x3 Bellsprout (Triumphant)-Needed for evolution.
x2 Weepinbell (Triumphant)-This line makes me almost miss the Jungle line. Needed for evolution.
x1 Victreebel (Triumphant)-Needs to be good to put up with those previous stages. Tangling Tendrils has my opponent's retreat cost be two more. So they get stuck in their as Acidic Drain destroys them. A two for 30, it burns and poisons the foe as well as heals Victreebel by three damage counters.
x4 Cherubi (Unleashed)-Needed for evolution.
x3 Cherrim (Unleashed)-Removes one damage counter from my Active Pokemon each of my turns. Three out there means I remove three damage counters. Combine that with Victreebel's healing and that guy becomes hard to take down. Also has a one for 30 attack and Water resistance.
x3 Eevee (Call for Family) (Undaunted)-Gets me basics. Needed for evolution.
x2 Leafeon (Undaunted)-Soothing Scent is a one for 30 that puts the foe to sleep. Miasma Wind is a one energy attack that does 50 damage times the number of Special Conditions on the Defending Pokemon. Combine this with Victreebel and I can get up to an incredible 150 damage.
x2 Combee (Undaunted)-Has a one for 20 attack. If I have a damaged Vespiquen on my bench, this guy is better at flinging at the foe than a Diglett from base is, doing 80 damage and poisoning the foe. Needed for evolution.
x1 Vespiquen (Undaunted)-100 HP. Prevents all damage my Grass types on my bench would take. Mach Wind is a good three for 60 that makes Vespiquen's retreat cost 0 my next turn.
x2 Yanma (Triumphant)-Fighting resistance and no retreat cost if it has any energy attached to it. Needed for evolution.
x1 Yanmega (Prime) (Triumphant)-110 HP, Electric resistance, and no retreat cost. If I have the same number of cards in my hand as my opponent does this card's attacks cost no energy to use. And they are solid attacks. Linear Attack is a two energy attack that does 40 damage to any Pokemon. Sonic Boom is a three for 70.
x4 Team Rocket's Trickery (Undaunted)-Drawing and has my opponent discard a card in their hand.
x4 Copycat (CoL)-Gets me the same number of cards in my hand as my opponent. This might be used as drawing but mainly the point of it is to have Yanmega not have to use Energy to attack.
x4 Flower Shop Lady (Undaunted)-Gets Pokemon and Energy from my discard pile back into my deck.
x4 Professor Elm's Training Method (CoL)-Gets me Evolutions.
x4 Interviewer's Questions (Unleashed)-Gets me Energy.
x2 Judge (Unleashed)-Has both my opponent and me shuffle our hands into our decks and then draw four cards. For use with Yanmega.
x1 Twins (Triumphant)-Gets me the cards I need for if I am on the losing side of things.
x13 Grass Energy-Needed. Might be low in number but this deck can make it work.