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What is a good moveset for Machamp?

2 votes

Mine has the No-Guard ability. It knows:

Dynamicpunch: Good damage, confuses for sure.

Stone Edge: High damage, good chance for critical hit, deals with Flying types.

Cross Chop: Good damage, good chance for a critical hit, used when Dynamicpunch runs out of PP.

Facade: Decent damage, useful effect.

Machamp Learnset

asked Jul 18, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Machamp (M) @ Choice Band
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- DynamicPunch
- Ice Punch
- Stone Edge
machamp's dream move
-sheer cold

19 Answers

3 votes

OLD Question, But No Best Answer: Try This:

Dynamic Punch(150 power, 100 Acc, Confusion:), Stone Edge(Overall, Good Move), Earthquake(!), and Facade/Payback/Cross Chop(BAsically for Backup:)

answered Sep 4, 2010 by Swampert
So old I changed the moveset a long time ago.
dynamic punch has 50 acc :(
^ DynamicPunch has 100% Acc. when paired with the Ability "No Guard".
y u no switch stone edge for ice punch? still deal with flying, better coverage
2 votes

Machamp@Leftovers / Lum Berry
Ability: No Guard
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Defense

Dynamic Punch / Cross Chop - Dynamic punch is super common and has that neat confuse rate. Although, I actually prefer Cross Chop ( I know, so weird.. ) because I love 100 base power moves that have high crit rates. Like Stone Edge... either way, both are good.

Dual Chop - Okay, not only is the animation really cool, but it's a really neat way to take out Multiscale Dragonite. If you're going full on Dragonite killer, then you need a completely different set overall. A set for killing Multiscale-Dragonite without rocks or assuming your rocks are already spun away would be using Flame Orb + Guts for the extra power. Once again, the only thing making Ice Punch inferior is that it gets weakened from Multiscale.

Stone Edge - I told you guys I like 100 BP moves with a high crit rate, didn't I? :3 ~ It hits hard for nice coverage. If you screw Dual Chop for something like bulk up, Ice Punch is an option here. Although Stone Edge has a high crit rate and gets accuracy boosted, etc.

Thunder Punch / Earthquake - This thing sadly gets walled by Jellicent easily. Guts + Flame orb path can make Stone Edge enough to take out Jellicent with a lucky crit, or something like that. Although without Guts boosting your attack, you're going to need a super effective hit. Or you can just rack some team support for that Jelly fish and go for some Earthquake action granting you Edge-Quake coverage.

answered Jul 16, 2011 by Josh
edited Jul 27, 2012 by Josh
Why Flame Orb and not Toxic Orb?
Flame Orb lowers his attack even further.
Flame Orb doesn't lower attack if you have Guts. Guts cancels the lower, AND boosts it.
Oooh l see! l didn't know that.
Yep...
Without No-Guard he belongs in NU. Outclassed by Throh and especially by Conkeldurr.
I love the pic that goes with this.
Dang it that Machamp pic was so legit tho... Oh well.
1 vote

Gen V

Machamp (M) @ Life Orb

Trait: No Guard

EVs: 128 HP / 252 Atk / 128 SDef

Adamant Nature (+Atk, -SAtk)

  • DynamicPunch
  • Stone Edge
  • Ice Punch
  • Bullet Punch

So, this guy is NU now. Yeah... makes no sense to me either. I mean, this guy is much better than Hitmontop. And while Hitmonlee and Mienshao are good and deserve to be in UU, Machamp is Machamp! DynamicPunch just destroys everything. Stone Edge also makes use of No-Guard and gives nice type coverage along with nice power. Bullet Punch provides you with priority. And Ice Punch is there for taking down Gliscor (and also Landorus, but mainly Gliscor). It also does good damage on Dragon types. Life Orb lets you hit even harder. Your EVs provide you with some bulk, and maximizes your Attack. How is this incredibly powerful Pokemon NU? HOW?!?

answered Jul 1, 2011 by trachy
edited Jul 1, 2011 by trachy
Good, now OU.
Wow he was NU?
0 votes

Machamp @ Muscle band
Abilty : No guard
Nature : adamant
Dynamic punch - Always hits with no guard and causes confusion
Stone edge - Max accuracy, coverage
Brick break - basic move STAB
Bulk up - boost

answered May 1, 2011 by BlackHaxorus
0 votes

Physical Tank set:@Leftovers

Nature:Adamant/Mild

Ability:No guard

Evs: 212Atk, 212Def, 86SpDef

Dynamicpunch/Cross chop-STAB, either confuse or critical hit ratio

Bulk-up-The perfect boost for a tank

Bayback-Coverage+works well with your low speed

Stone edge/Ice punch/Thunderpunch-Coverage

Physical sweeper@Choice scarf

Nature:Adamant/Jolly

Evs:252Atk, 252Speed, 4HP

Dynamicpunch/cross chop-STAB

Stone edge-Coverage

Ice punchMore coverage and deals with dragons

Fire punch/Thunder punch/Payback/Earthquake-Fire punch for variety, T-punch for more coverage and variety, Payback for coverage but not at all well with high speed, earthquake you know why.

Trick room sweeper:@Iron ball
Well, Machamp can't learn trick room but can be added to trick room teams.

Ability:No guard

Nature:Adamant

Evs:252Atk, 252HP, 4Def

Dynamicpunch/cross chop-STAB

Fling-130 Base power+coverage

Stone edge-Coverage

Ice punch/thunderpunch/fire punch/return/strenght-Variety

answered May 27, 2011 by GAMEBEATER
edited May 27, 2011 by GAMEBEATER
0 votes

Competitive :

DynamicPunch

Stone Edge

Thunder/Ice Punch -(Cover Flying - Machamp has good defence so can take some flying hits)

EarthQuake (No point covering Psychic cause most psychics have high sp.attack and machamp has lower sp.def than defence so a big chance it would faint - and great power , used to deal with MANY pokemon )

In-Game

Cross Chop

Rock Slide (PP is essential in game)

Elemental Punch ( Any , your choice )

PayBack (Machamp is slow enough to attack last )

Enjoy Battling !! :)

answered May 27, 2011 by Unidentified
0 votes

Gen V Guts(lol)

Machamp @Flame Orb

Trait-Guts

Careful Nature(- Sp Attack + Sp Defense)

EVS- 128 Attack 252 HP 128 Sp Defense

  • Substitute
  • Bulk Up
  • Drain Punch
  • Ice Punch/Bullet Punch
answered Jun 16, 2011 by Psusnis◇
0 votes

Machamp @ Choice Band
Ability: No Guard
Moveset:
- Dynamic Punch (STAB and awsome with No Guard)
- Stone Edge
- Giga Impace (huge)
- Ice Punch (coverage)

Or

Machamp @ Flame Orb
Ability: Guts
Moveset:
- Facade (Sweet with Flame Orb/Guts)
- Revenge (STAB)
- Rock Slide (coverage)
- Payback (Coverage)

answered Sep 28, 2011 by TheMyrMan
0 votes


Item: Evolite
Ability: No-guard
Nature: Adamant
EVs: 200 Attack, 200 S.Defense, 158 Defense


Bulk-up
Dynamic-punch
Rock-slide
Earthquake/Bullet-punch


Bulk-up is for boosting Attack and Defense. Dynamic-punch is for STAB and is a classic move for the Machamp family. Rock-slide covers Flying types. Earthquake is for coverage, while Bullet-punch would be for priority.

answered Oct 26, 2011 by Speed freak
edited Apr 24, 2012 by Josh
0 votes

Double/Triple Battle

Machamp (M) @ Leftovers
Trait: No Guard
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Rock Slide
- Earthquake
- Wide Guard

No Guard is the selling point of Machamp. Your teammates can use inaccurate attacks such as Blizzard and Zap Cannon and then end up destroying the foe. DynamicPunch is STAB that confuses. Rock Slide hits multiple foes, as does Earthquake. Wide Guard protects your teammates from multiple Pokemon hitting attacks.

answered Jan 18, 2012 by trachy
0 votes

Machamp @Flame Orb

Ability:Guts
Adamant nature(+ATK, -Sp Atk)
Role:Physical Sweeper
-Cross Chop
-Fling
-Stone Edge
-Facade

answered Jan 18, 2012 by PikaMaster
That's not a bad moveset, but I would recommend holding Iron Ball instead of flame orb because, while it does help give you the Burn condition, you'll be sacrificing 100 Base Power for Fling because of your held item choices.  I'd go with Iron Ball, and instead why not have a Pokemon on your team inflict a Burn on Machamp with Will-o-Wisp or Bestow to it, those are my suggestions for this moveset and Ability.
0 votes

Pokemon: Machamp
Ability: No Guard
Item: Zap Plate/Magnet

Thunder Punch: Coverage Plus no guard if oppenent uses fly
Dynamic Punch: No guard plus 100 percent confusion will PWN! and STAB
Stone Edge: Same Thing as Thunder Punch
Fire Punch: Has some power and random

answered Jul 18, 2012 by Eric888
0 votes

Awesome hard hitter and staller:

Protect with MAX pp for toxic. never fails because of no guard
Dynamic punch stab and great power
toxic for stalling
Stone edge for flying coverage.

SWEET MACHAMP LOL.

answered Sep 20, 2012 by Steelix
what do you think!? and the evs are 252 defence 252 sp defennce and 4 HP.
holding Shell bell.
0 votes

OMG! Machamp is a very nice fighting type Pokemon.

Nature: Adamant
IVs: HP

Cross Chop: Increase critical hit radio and is a good move.
Stone Edge: Hell yes! This move can cover weakness and increase critical hit radio too.
Thunder Punch: Yeah, this also can cover weakness and got 10% paralyse opponent.
Dynamic Punch: Wow, really confuse and powerful punch.

Item: Razor Claw/Black Belt/Quick Claw

answered Oct 16, 2012 by JustEMO
0 votes

whoa this is old ;] but I have a set so I might as well share. I was taught this from someone...

Machamp @ Leftovers

Ability: No Guard

EVs: 252 HP / 252 Atk / 4 Spd

Nature: Adamant ( + Atk - SpAtk)

Moveset:

  • Substitute
  • Dynamic Punch
  • Payback
  • Ice Punch/Stone Edge

    That HP makes Machamp very bulky, decent defences make it very hard to OHKO. Hitting of a sub allows a definite Dynamic Punch. The power it brings is very hard hitting, anything that doesn't get OHKOed will get a nasty case of confusion. And no Flying or Psychic type will like getting hit by a Payback or a stone edge.

LCB ;}

answered Apr 8, 2013 by Stay_Silent
0 votes

Machamp (M) @ Life Orb

Trait : No Guard

EVs : 252 HP / 252 Atk / 4 SpDef

Adamant Nature (+Attack, -SpAttack)

  • DynamicPunch

  • Bullet Punch

  • Stone Edge

  • Bulk Up / Ice Punch / Fire Punch / Payback

answered Apr 29, 2013 by alexander757575
0 votes

Ability:No guard
Nature:Adamant(+Atk,-SpA)
Evs:216 Hp,252 Attack,40 Speed
Item:Leftovers
Moveset
Dynamic Punch- High power,never miss with No Guard Ability.

Stone Edge- Deals good with Flying types and other types that Dynamic Punch is not very effective.

Payback- Deals good with Ghosts and Psychcs Pokemons.

Substitute- Defensive,to combination with Payback.

answered Jul 29, 2013 by DynKing
0 votes

Machamp
No Guard
@choice scarf
Jolly
likes to fight
Atk and Spd EV's

Dynamic Punch - STAB, great power and will confuse target.
Cross Chop - STAB, great power and high critical hit ratio.
Earthquake - power deluxe and coverage.
Stone Edge - coverage and power plus a high critical hit ratio.

No guard machamp is deadly, it allows the use of low accuracy moves persoanlly I'd maxed out the PP of dynamic punch, and the sheer power of this Pokemon will just demolish all, plus with choice scarf it will outspeed some if not most Pokemon, allowing for a deadly first attack, if EV trained correctly, this Pokemon wont even need to worry about weaknesses.

OR

Machamp
Guts
@flame orb
Adamant
likes to fight
Atk and HP EV's

Close Combat - STAB, power and accuracy, just the unfortunate loss of defenses.
Sucker Punch - priority and coverage
Ice/Thunder Punch - coverage, decent power and a chance to freeze/paralyze respectively.
Facade - makes use of status condition and good power.

This set is very good as well, it has a better neutral coverage, and a priority move to help hide the defense losses, however sucker punch will help cover its low speed stat, making even an alakazam a low threat, all weaknesses are covered, with EV training and the combination of machamps high attack stat, flame orb, guts and facade, he really can cover all his weaknesses and knock out almost anything.

P.S if you want to, replace ice or thunder punch with stone edge, it has better coverage, better power, a high critical hit ratio but lower accuracy.

answered Oct 14, 2013 by Draganaut
0 votes

Machamp:

Ability: No Guard

Dynamic Punch. (Deals a lot of damage, and when it hits, it will confuse target) <-- A must have

Cross Chop. (A good finishing move, just like Dynamic Punch without confusion and a little more accuracy)

Stone Edge. (Deals with Flying Types, does a lot of damage. Nuff said)

Payback. (Also A must have, deals with Psychic types, if used after opponent, deals double damage)

Three of these moves deal 100 Base Damage, with one that has 100% Confusion on the opponent if it hits. And the last one will also deal over a 100 damage if it goes after the opponent.

These are all the moves that my No Guard Machamp has and they work extremely well.

Hope I helped :P

answered Feb 16 by TrainerBlue