|PP||20 (max. 32)|
Targets a single adjacent Pokemon.
Rollout deals damage for 5 turns, doubling in power each turn. The move stops if it misses on any turn. If it doesn't miss, Rollout will deal 30, 60, 120, 240 and 480 base power damage each turn respectively.
If the user has used Defense Curl in any previous turn (without switching out) then Rollout doubles in power, i.e. it will deal 60, 120, 240, 480 and 960 base power damage respectively.
As Rollout has 90% accuracy, the chances of it being successful for each turn (with normal Accuracy/Evasion and no other interruptions) are 90%, 81%, 73%, 66% and 59% respectively. In other words, roughly 3 out of every 5 times Rollout is used, it will hit for the full 5 turns.
The following Pokemon evolve after learning Rollout:
TM04 in Generation 2
|Attacks 5 turns with rising power.|
|An attack lasting 5 turns with rising intensity.|
|FireRed/LeafGreen||A 5-turn rolling attack that becomes stronger each time it hits.|
|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.|
|Black/White||The user continually rolls into the target over five turns. It becomes stronger each time it hits.|
These pokemon learn Rollout at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Rollout as an egg move. Their breeding groups are also shown for reference.
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