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9 votes
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If you have a good competitive moveset for Togekiss, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Togekiss Pokédex and learnset for reference.

Sprite

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46 Answers

8 votes

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 80 HP / 80 Def / 252 SpA / 16 SpD / 80 Spe
Bold Nature
- Thunder Wave
- Air Slash
- Wish
- Aura Sphere

Bulky Sweeper, para hax and flinch hax mixing is fun, Wish is for team support, and you can probably flinch the turn for you to use it. Aura sphere is great coverage, and Air Slash is STAB.

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Great set! Mine is the same, though I would've changed Wish to Roost if I had the chance to.
Most EV boosts I've ever seen in my life.
Mine is almost the same, but instead of wish and thunder wave I have fire blast and draining kiss
5 votes

Gen V

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunder Wave
- Aura Sphere
- Water Pulse
- Air Slash

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What is an alternative for thunder wave?
(was looking for a nice moveset)
Maybe nasty plot or ancient power dr clock
Shadow ball
3 votes

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Aura Sphere
- Air Slash
- Thunder Wave / Nasty Plot

Psyshock: covers Blissey and co.
Aura Sphere: Major coverage
Air Slash: 60% flinch + STAB
Thunder Wave/Nasty plot: Status or Super strong

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I actually won the first PO tournament on this site with this Togekiss.
You don't blame him for winning? Was he supposed to lose or something?
3 votes

Togekiss @ King's Rock / Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Air Slash
- Aura Sphere
- Nasty Plot / Thunder Wave / Roost
- Shadow Ball / Psyshock / Tri Attack

Item: King's Rock/Leftovers- Leftovers is ur standard healing item or if you want to annoy ur opponent, Air Slash + Serene Grace + King's Rock = 70% chance of flinching
- Air Slash- STAB and 60% chance of flinching with Serene Grace
- Aura Sphere- high power, never misses, defeats ice and rock weakness, and kills bulky steels and normal types
- Nasty Plot/Thunder Wave/Roost- boost your special attack power, be even more annoying with paralysis, or heal your HP
- Shadow Ball/Psyshock/Tri-Attack- Shadow Ball to take out annoying ghost types, Psyshock for Special walls like Blissey, or high power STAB move that when combined with king's rock = 50% chance of either paralyze, burn, freeze, and/or flinching (Just in case anyone was wondering you get Tri Attack on Togekiss by trading over the togepi from Pokemon XD: Gale of Darkness)


Since its impossible to get Nasty Plot and Tri-Attack, it's probably better to give Tri-Attack Togekiss a Modest Nature and Thunder Wave. For Nasty Plot Togekiss you can give it a Modest Nature, but I prefer a Timid Nature because you are already boosting your Special Attack with Nasty Plot.

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King's rock doesn't stack with moves that already cause flinch.
It's not impossible to get nasty plot in togekiss. You just need a Minun or a Plusle which can be found in all game except for fire red, leaf green, and the Gen VII games. Sorry if this comment is a little late.
3 votes

Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Air Slash
- Aura Sphere
- Shadow Ball

Flamethrower gives Sick nasty coverage, and it's just plain awesome.
Air Slash gives STAB and a pretty nice flinch rate, while Aura Sphere and Shadow Ball provide more sick nasty coverage.

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2 votes

This is my personal favorite moveset for this Pokémon, and the one I use on my own Togekiss, Magic Egg.

Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 80 HP / 80 Def / 252 SpA / 96 Spe
Timid Nature
- Dazzling Gleam / Shadow Ball
- Air Slash
- Aura Sphere
- Psyshock

Note:
-Timid is a good nature because Togekiss could use some extra speed, and Atk means absolutely nothing to a SpAtk beast like Togekiss.

-Dazzling Gleam: (Type: Fairy / Power: 80 / Accuracy: 100) Decent coverage, I suppose, but STAB is what we want here.
However, if you are pre-generation six, Shadow Ball can be substituted for Dazzling Gleam.
-Shadow Ball: (Type: Ghost / Power: 90 / Accuracy: 100) Fair chance of lowering SpDef, making Togekiss even more of a threat. Again, decent coverage, but that's not what we want with this move.

-Air Slash: (Type: Flying / Power:75 / Accuracy: 95) Let's take advantage of Serene Grace, shall we? STAB + 60% Flinch Chance. Nothing more needs to be said.

-Aura Sphere: (Type: Fighting / Power: 80 / Accuracy: Can't miss) Now, for all you type advantage people, behold aura sphere! Covers Ice, Rock, and Steel (Gen VI) weakness, along with dark and normal. Also never misses. If that isn't extreme coverage, what is?

-Psyshock: (Type: Psychic / Power: 80 / Accuracy: 100) A counter to counter a counter. Confused? In the. Case that Togekiss is up against a Pokémon with high SpDef (which typically has low Def) Psyshock is based on the user's SpAtk and the target's Def stats.

I hope this helps you as much as it helps Magic Egg and I, thanks for reading my first ever post!

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1 vote

I'm new but here goes

Togekiss
Ability: Hustle
EVs 252HP / 128 Atk 128 SpA
- Work Up
- Extreme Speed
- Fire Blast
- Hidden Power [Ground]

Extreme Speed- priority STAB
Fire Blast-coverage
Hidden Power [Ground]-coverage

I thought since everyone was using Serene Grace on their movesets I'd do one with Hustle.
Hustle only reduces the accuracy of Extreme Speed, so the accuracy drop isn't too big a problem compared to the boosted power. The EVs are in HP to tank hits while the rest are split between offenses. The lack of speed isn't a problem with Extreme Speed.

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Actually, I'd rather not take advantage of the hustle ability since Togekiss has a pitiful attack stat of 50.
Bro, listen this,Hustle is an ability that increases attack in exchange for lowering accuracy and since Togekiss is a special attacker, all it does is lower it's accuracy.ITS HORRIBLE
Hustle only lowers the accuracy of physical moves, so only the accuracy Extreme Speed is effected, not Fire Blast or Hidden Power Ground.
1 vote

Doubles Anti-Sleep Togekiss

Togekiss @ Lum Berry / Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Air Slash
- Safeguard
- Roost / Protect
- Follow Me

In VGC, sleep runs rampant, the primary perpetrator being Breloom. This set hard counters Breloom, having sufficient speed EVs to outrun even jolly max speed Breloom to set up Safeguard, which leaves your team protected from the constantly spammed Spores and Thunder Waves for what will likely be the entire match. Togekiss may then proceed to spam follow me while it's partner, preferably a strong physical attack that will appreciate redirected hits, tears through the opposition. Air Slash can also incapacitate an opponent if need arises so its partner can destroy it during the flinch and wrecks most Spore users. Roost may be used over the standard protect for recovery, especially if one opts not to use Sitrus Berry, and it is preferred as Togekiss's main job is to take hits. Finally, a Lum Berry may be run to avoid crippling status from the likes of Thundurus, Cresselia and others before safeguard is up, or the more common Sitrus Berry may be used for recovery

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1 vote

Togekiss @ Leftovers
Ability: Serene Grace
EV's: 252 SpA / 4 SpD / 252 Speed
Timid Nature
- Nasty Plot
- Dazzling Gleam
- Psychic
- Air Slash

  • Nasty Plot: Special attack raises by 2
  • Dazzling Gleam: 80 power 100 acc
  • Psychic: 90 power 100 acc (may lower foe's SpD)
  • Air Slash: 75 power 95 acc (30% chance to flinch) x2 effect from Serene Grace
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1 vote

Togekiss @ Scope Lens
Ability: Super Luck
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Flamethrower
- Air Slash
- Roost

So, I rarely see a Super Luck Togekiss, and, I know, it’s because for the most part, Serene Grace is better. Personally, I use a Serene Grace Togekiss, but I decided to mix it up. This thing crits a lot. Paraflinching is great, but abusing that +2 crit rate is fun as well. So, the Scope Lens is for a +1 boost to your crit rate, and combined with Super Luck it becomes +2. The EVs allow it to be fast and hit hard while still being able to take a hit. With Timid, it’s Speed is a nice even 260. Dazzling Gleam is STAB, and it can do some really awesome damage when it crits. Flamethrower is Steel and Ice coverage, and even though Aura Sphere can hit Rock types as well, maybe you are going against a physical sweeper and you need to control it. Getting the Flamethrower burn would help a lot. Roost is for healing, and since this is a Scope Lens set, not a Leftovers one, I feel it is a bit more important than usual.

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1 vote

Gen 8 RU, UU and OU

Togekiss @ Heavy-Duty Boots / Lum Berry
Ability: Serene Grace
EVs: 252 HP / 60 Def / 60 SpA / 136 Spe
Timid / Bold Nature

  • Nasty Plot
  • Air Slash
  • Flamethrower
  • Roost

Nasty Plot doubles Special Attack, and Togekiss doesn't have a hard time setting the move up thanks to its great bulk. Air Slash is STAB with a 60% Flinch rate thanks to Serene Grace. Flamethrower hits Steel types super-effectively and has a good 20% burn chance because of Serene Grace. Roost is recovery.

The reason why I decided to use Lum Berry as an option is because Togekiss is susceptible to the many Toxic users in RU, UU, and OU, and paralysis makes Air Slash less useful.

+2 60 SpA Togekiss Flamethrower vs. 252 HP / 252+ SpD Celesteela: 226-268 (56.7 - 67.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 60 SpA Togekiss Air Slash vs. 0 HP / 4 SpD Mimikyu-Busted: 190-225 (75.6 - 89.6%) -- guaranteed OHKO after Stealth Rock

+2 60 SpA Togekiss Flamethrower vs. 0 HP / 4 SpD Magearna: 282-332 (93.6 - 110.2%) -- 93.8% chance to OHKO after Stealth Rock

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1 vote

Emergency Support Togekiss!

Togekiss
Togekiss (F) @ Leftovers
Ability: Super Luck
EVs: 252 HP / 4 SpA / 252 Spe
Naive Nature
- Heal Bell / Defog
- Yawn
- Counter / Draining Kiss
- Flamethrower

This girl is just a support, not so much of a fighter. Heal Bell is for if you want to use her last minute, where you can heal your whole team if you are dealing with status-reliant foes. Yawn is if you want to annoy by putting a foe's ace to sleep. Defog is if you deal with annoying hazard-reliant teams that may put danger to your other team members. Counter is if you got a massively damaging physical move from enemies so that you can one-shot them (unless they are Ghost-types). Draining Kiss is STAB and to heal. Lastly, Flamethrower is just an extra - for coverage as well. The ability Super Luck increases the chance of crits while using Flamethrower and Draining Kiss.

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0 votes

Kizovdeth (Kiss Of Death)

Togekiss (M) @ Sitrus Berry
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Aura Sphere
- Shadow Ball / Psyshock

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0 votes

Gen IV

Togekiss (F) @ Scope Lens
Ability: Serene Grace
EVs: 6 HP / 252 Atk / 252 Spe
Lax Nature
- Aura Sphere
- Sky Attack
- Air Slash
- Psychic

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0 votes

Tailwind Supporter/Sweeper

Togekiss @ Leftovers / Lum Berry
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Air Slash
- Aura Sphere
- Shadow Ball
- Tailwind

Air Slash-STAB, high flinch chance
Aura Sphere-never misses, coverage
Shadow Ball-coverage
Tailwind-doubles team speed

While not being a para-flincher, this Togekiss offers support to the team in the event of it fainting while sporting power with SpA investment and a fair amount of bulk with max hp. Tailwind can allow for revenge-killing and helps Pokemon that need a speed boost to set up or immediately sweep (Crawdaunt is a perfect example). while not cutting your foe's speed, it nullifies the point of a Ground-type switch-in attempt on the usual Thunder Wave and works around Lum Berry and Resto-Chesto users.

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this set, although effective, is not quite as good as my sub-plot set that took out a snorlax with +3 in both defenses, +6 atk from belly drum, rest, and crunch. That is pretty remarkable for a pokemon with no defense boosts
0 votes

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 244 HP / 252 Def / 12 Spe
Bold Nature
- Thunder Wave
- Roost
- Defog
- Air Slash

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0 votes

This is what I would use:

Togekiss @ King's Rock
Ability: Serene Grace
EVs: 252 SpA / 128 SpD / 128 Spe
Modest Nature
- Air Slash
- Aura Sphere
- Thunder Wave
- Roost / Nasty Plot

Air Slash: STAB, plus 70% of flinching foe
Aura Sphere: Decent power, won't miss, nice coverage against weaknesses
Thunder Wave: Start first in case you are slower, plus if you don't get the 70% flinch opponent can still get paralyzed and won't move. EXTREMELY annoying
Roost/Nasty Plot: These don't need explanation, depends on your style of playing

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0 votes

Sub-plot

Togekiss @ Leftovers
Ability: Serene grace
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Aura Sphere
- Shadow Ball
- Nasty Plot
- Substitute

Aura Sphere-good power, infinite accuracy, coverage
Shadow Ball- good power, lowers spdef, coverage
Nasty Plot- boost your good special attack to great levels
Substitute- protection from status, stat reduction, and taunt

Basically, this set optimizes Togekiss's natural bulk so it can boost its spatk with protection against strong moves like Stone Edge. After a couple of Nasty Plots, your opposition will struggle to withstand an attack. Ghost- fighting provides perfect neutral coverage, making this set even harder to counter. To show how effective this is, I have a short story. In a battle I fought recently, I was faced with a Snorlax that had stockpiled +3 in both defenses, used Belly Drum, and had Chesto-Rested off all of the damage. I send out Heracross, whose Close Combat dealt about 1/3 of his hp and was 2hko'd. Cue Togekiss. I use Substitute, they rest. 2 Nasty Plots later, my Aura Sphere is shaving off about 30% of his hp while Crunch breaks my substitute. Another Aura Sphere forces a Rest, allowing me to reset my sub and get another Nasty Plot off. Aura Sphere 2hko's. Goodra's base 150 spdef couldn't even hold Togekiss at bay. The best part is the fact that Togekiss cannot be phazed out by Dragon Tail and has such great resistances that he can set up on many Pokemon without fear. This new typing may push the jubilant bird into OU if my predictions are correct

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0 votes

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Togekiss @ Shell Bell
Ability: Super Luck
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Dazzling Gleam
- Thunder Wave
- Aura Sphere
- Air Slash

  • Dazzling Gleam: A powerful move
  • Thunder Wave: As Togekiss doesn't have extraordinary Speed, it would greatly benefit against a paralyzed opponent
  • Aura Sphere: Gives Togekiss coverage over many of its weaknesses
  • Air Slash: STAB option with a 60% chance to flinch
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Shell bell is an awful item you know xD and serene grace outclasses about 90% of the time

Also, it's only 60% flinch chance with serene grace so :P
0 votes

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 252 Spe
Timid Nature
- Heal Bell
- Sleep Talk
- Rest
- Snore

Okay so while this could have nice use, it could also fail horribly. Send in Togekiss as a sort of Healer for fellow Pokemon with status.
But then Rest can be used to restore health after being harmed, followed by Sleep Talk. Sleep Talk will either use Snore, Rest, or Heal Bell obviously. So, if it uses Heal Bell, it'll be awakened to use Rest again. If it uses Snore, it'll attack the opponent and Serene Grace will probably flinch the target. Then it might end up using Rest and wasting a turn...

So anyway, that's my Togekiss set.

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