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What are some of the best move combos in Pokemon you have found?

130 votes

I breed pokemon in the game and am pretty good at IVs and EVs and such. I have thought of a few good tactics, such as

  • Safe Guard and Outrage/Petal Dance/Thrash (avoids confusion ailment)
  • Mimic and Imprison (permanent Disables last move)
  • Swagger/Flatter and Psych Up/Haze (either gives you upped stats or resets theirs)
  • Defense Curl followed by Roll Out (makes roll out stronger)
  • Rain Dance and Thunder (Thunder never misses)
  • Belly Drum and Rest (works best with a chesto berry. Maximizes attack)
  • Sunny Day and Solar Beam (solar beam no longer needs to charge)
  • Endure and Flail/Reversal (makes the attack moves really strong compared to normal)

What are some of the best move combos that you have found so far? :D
Explain your choices, and why they make good combos.

Please read all the answers before posting, to avoid duplicate answers. Yes, all 100+ of them.

And no full on movesets either, there are separate questions for that :-)

asked Apr 28, 2010 by uberchrisp
edited Apr 7 by Pokemaster
One more flaw is if the move is like rock blast or ice shard and can break sturdy.
That is true.
We already have that combo listed.
Oh. Thanks. (So it *is* a "combo"!)
Wow I never thought this would pass 110...

168 Answers

2 votes

Thunder Wave/Body Slam+Air Slash/Iron Head+Serene Grace

answered Nov 20, 2011 by Mewderator
edited Nov 26, 2011 by Mewderator
2 votes


answered Nov 20, 2011 by Mewderator
2 votes

Covet+Fling works well.

answered Dec 10, 2011 by Mewderator
2 votes

Calm mind+Stored Power

answered Dec 17, 2011 by Tysonyoshi
2 votes

A pokemon with the ability Hydration having the moves Rain Dance and Rest
Rain dance will cure any status even self-inflicted one, so its like having unlimited chesto berries.
This is the source/from where I got the idea....
Pokemon that can use this combo :

Pokemon with Hydration as Primary ability: [please replace with list instead of images]

Hydration as Hidden Ability: [please replace with list instead of images]

Note : Make the Pokemon hold a Damp Rock for added fun!

answered Jan 15, 2012 by ~Infinity
edited Aug 29, 2012 by Pokemaster
good one but to be fair actually look before you answer :p
yea,sure, next time...
2 votes

To eliminate the threat of weather leads eliminating your weather, get a Pokemon with the Move Entrainment as it gives them a different ability for the remainder of the battle thus making your weather dominate.

I use Loppuny myself, Durant is better but with Traunt is WAY too Haxy.

answered Feb 3, 2012 by Speed freak
edited Jun 19, 2012 by Pokemaster
2 votes

Thunder Wave + Hex + Smelling Salt
Hypnosis/Dark Void/ Sleep Powder + Hex + Wake-Up Slap

Annoys your foes!

answered Feb 12, 2012 by ~Infinity
2 votes

Substitute and Disable.
Works great for fast Pokemon like Gengar.

answered Feb 12, 2012 by Mewderator
2 votes

Cosmic Power + Bide
Cosmic Power makes your Pokemon bulkier, and be able to take more damage and return it with Bide with 2X power.

answered Feb 16, 2012 by ~Infinity
wouldnt increasing bulk cause you to take less damage per attack which would cause you to return less damage ? the only way to make bide stronger would be to increase the hp of a pokemon which can be done by using wish
I think the idea with this one is to be able to survive more hits. If you have lower defense the opponent might KO you before you get to retaliate.
2 votes

Yawn + Pursuit

When you use yawn your opponent will be likely to switch out on the next turn, but when you use pursuit it will go before the switch and double the power.

Works well with STAB and defense/attack lowering/raising, experiment with different combinations for some stronger power!

answered Feb 18, 2012 by omg698
edited Feb 18, 2012 by omg698
This is actually very clever! Either they go to sleep, or take damage.
This is really good, I would have never thought about it.
2 votes

Here is a good combanation: Have a pokemon use overheat, Close Combat, Draco Meteor, Hammer Arm, Psycho Boost, or Super Power. then have a pokemon like Crobat, Cofagrigus, Cryognal, Weezing, or Seviper use Haze to get rid of the lowered stats from the move you used. This could also work for lowered stats that your opponent used on you.
Another combo would be to have a Machop, Machoke, or Machamp with NO GUARD out and another pokemon with a OHKO move for always knocking out the opponent.

answered Mar 10, 2012 by caleb1fan
Actually the no guard only works on the machamp and the Pokemon that's attacking it, so ur 2nd Pokemon ex. Articuno with sheer cold will have the same accuracy it normally has ); I tried a team like that. I wondered y it missed, so researched it!!
2 votes


Medicham & Dusclops Lead:

Pure Power Passover (P.P.P.)
Medicham (M) @ Focus Sash
Nature: Hasty (+Spd, -Def)
Trait: Pure Power
Role: Ability Pass

EV Distribution:
252 Atk
252 Speed
4 HP

  • Fake Out (very important)
  • Protect
  • Force Palm
  • Hi Jump Kick

U Mad Bro?
Dusclops (M) @ Eviolite
Nature: Impish (+Def, -SpAtk)
Trait: Pressure
Role: Wall/ Ability Switcher

EV Distribution:
255 Def
255 SpDef

  • Skill Swap (very important)
  • Protect
  • Pain Split
  • Toxic

GOD King
Slaking (M) @ Expert Belt/ Life Orb/ Muscle Band
Nature: Adamant (+Atk, -SpAtk) or Jolly (+Spd, -SpAtk)
Trait: Truant (not for long)
Role: Pure Power Receiver

EV Distribution:
252 Atk
252 Spd
4 SpDef

  • Brick Break/Hammer Arm
  • Night Slash/ Shadow Claw
  • Return/ Retaliate/Strength
  • Earthquake/Rock Slide

This move set is all up to you!!


Regi GOD
Regigigas (X) @ Expert Belt/Life Orb/ Muscle Band
Nature: Adamant (+Atk, -SpAtk) or Jolly (+Spd, -SpAtk)
Trait: Slow Start (again, not for long)
Role: Pure Power Receiver

EV Distribution:
252 Atk
252 Spd
4 SpDef

  • Fire/Ice/Thunder/Dizzy Punch
  • Bick Break/ Strength
  • Heavy Slam/ Eatrhquake/ Rock Slide
  • Whatever

This move set is all up to you!!

Method Behind The Madness!!

  • Medicham and Dusclops lead. Dusclops is bulky enough to take hits, while Medicham is frail enough to be taken out promply.

  • Medicham uses Fake Out on one Pokemon so he can only be attacked by one opponent, activating the Focus Sash if nessacery, while Dusclops uses Skill Swap on Medicham.

  • Dusclops now has PURE POWER.

  • Let Medicham attack with Hi Jump Kick. If he misses, it does not matter. You want him to faint. Dusclops can as attack well with Pain Split or Toxic.

  • Medicham faints. Send out Slaking or Regigigas. Use Skill Swap on Slaking/ Regigigas. Slaking/ Regigigas now has Pure Power, which DOUBLES (yes, 2x) the Attack stat, with no recoil or other consequences.


  • With Adamant and 252 Attack EVs and an IV of 31, your Slaking’s Attack is 466 at Level 50. At Level 100, 920!!

  • With Jolly and 252 Attack EVs and an IV of 31, your Slaking’s Attack is 419 at Level 50. At Level 100, 838!!


  • With Adamant and 252 Attack EVs and an IV of 31, your Regigigas' Attack is 466 at Level 50. At Level 100, 920!!

  • With Jolly and 252 Attack EVs and an IV of 31, your Regigigas' Attack is 419 at Level 50. At Level 100, 838!!


answered Apr 5, 2012 by 5th of November
edited Apr 12, 2012 by 5th of November
is the calculation different or hav u made a mistake in lvl 50 = 466 and lvl 100 = 920, cuz 466 X 2 = 932?
Their max attack at 50 is 233 (233 * Pure Power = 466).Their max attack at 100 is 460 (460 * Pure Power = 920). You can check the link to be sure.
2 votes

Whirlpool, Fire Spin, Bind, Clamp, Magma Storm, Wrap, or any other partial trapping move with Perish Song. The opponents would be unable to switch, Use Perish Song and then you switch out on the third turn. The opponents faint.
Politoed can use this, and more Pokemon, but I can't think of more at the moment.

answered Apr 6, 2012 by Mewderator
2 votes

Here is a nice troll.
You need Zoroark, Mismagius, and Lucario.
1st turn: Lead with Zoroark(Sashed), and Mismagius last. Use Nasty Plot.
2nd turn: They see ghost, so they switch to dark. Use Focus Blast!
3rd turn: Use it again, they attack and see it is Zoroark, so they switch to fighting.
4th turn: Switch to Mismagius. They Switch.
5th turn: Switch to Lucario with Justified. Use Hi Jump Kick.

answered Apr 10, 2012 by Nindzya
edited Apr 10, 2012 by Nindzya
2 votes

Healing Wish + Retaliate

This makes an injured pokemon in team to regain perfect health, and strike back with double force (70 Base Power X2)

Warning : Does not work against Ghost Type Pokemon( unless in case of bull's Eye/ Ring Target).

answered Apr 12, 2012 by ~Infinity
2 votes

Memento/Explosion/Self-Destruct + Retaliate on the next Pokemon to switch in.

answered May 11, 2012 by ~Infinity
edited Jun 19, 2012 by Pokemaster
thnx for editing it for lazy me, Trachy! :)
2 votes

This strategie kills and if these two pokemon are your leads you can sweep entire teams.
(Only for use in double battles)
Ok so looking back at this strategie it works similar to Pikas idea where you spam surf with Gastrodon, just this is an idea thats leading off from my bum bait idea and this hits twice as hard.

Heatran (M) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd (394 SAtk and 339 Spd)
Quiet Nature (+SAtk, -Spd)
- Eruption
- Flamethrower
- Earth Power
- Dragon Pulse

Typhlosion (F) @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd (317 SAtk and 439 Speed)
Timid Nature (+Spd, -Atk)
- Eruption
- Flamethrower
- Extrasensory
- Hidden Power [Ice]

Okay a Flamethrower from a Heatran hurts but an Eruption is deadly and as is Typhlosions.
So Typhlosion uses Eruption unfortunatly it gets reduced by 25% (Because of new gen5 double battle mechanics) but it is still dealing deadly damage thanks to stab and its sheer power.
This will hit all pokemon very hard already even taking around 25% off pokemon resisting it and the fact that it hits the whole field is a plus because not only are you hitting 2 opponents very hard but you also are giving Heatran a free 50% boost on its next move.
Now you have managed to suvive an Eruption from a Typhlosion with 317 SAtk now can you take an Eruption from a Heatran with 394 SAtk as well as having a 50% boost on a stab attack with 112 base power (Stupid new double battle mechanics) alowing it to deal super effective damage on a neutral effected pokemon.
Heatran is also scarfed making this couple a very hard double team to take down and if you manage that you will possibly loose many pokemon as the result.
But it can be countered but if you alow it to take your first two pokemon you have a few problems.
This is because now typhlosion gets a boost for its next eruption.
(Note that when using the Heatran set it is using quiet as that is the only compatible nature with Heatran that can leagally abuse Eruption)

Ok so Cresselia is common in double battles and posses no threat to the strat so its a good example.
Typhlosions(first Eruption on a calm 252 Hp 252 SDef) 21.8% - 25.9%
Heatrans(Now has flash fire boost) 40.8% - 48.2%
Okay now ive given you them stats you may be thinking thats rubbish but this Cresselia is the best special wall from Ou and down excluding Blissey and Chansey who are never used in double battles.
Heatran (Now on standard Zapdos) 124.6% - 147%
Remember that Zapdos has good SDef.

But nothing will suvive 3 Eruptions and ecen if they do there is over a 70% chance of a burn to finish them off but i doubt anything will suvive more than two.

Its good to use these pokemon as leads to avoid the uncommon rocks but ive been using them later on in the team a sive been using sun which brings there power to insane levels, but does decrease the chance of them being on the field at full hp at the same time.

answered Jul 5, 2012 by Blobyolo
Interesting... But don't forget E-Quake!!!
Quiet and Scarfed? You mean Timid, right?
Just have to say, add Sun.
Palkia and Kyogre will dominate this, but it's pretty cool! AFter all, all combos have their counters...
Only quiet heatran can learn eruption, thanks to TrollFreak
2 votes

Have a pokemon with pickpocket such as weavile hold a rare bone (100 fling damage) and teach it fling. You use fling and then there is a good chance that you pickpocket the foe's item, letting either reuse fling, or keep it if it is beneficial, or does very little fling damage.

answered Jul 8, 2012 by |SentByRavens|
2 votes

Encore + Torment. Like Mew's Encore + Disable, but more Pokemon can learn :)

answered Jul 8, 2012 by XtremeKiller
2 votes

Put a Metronome as an item on a Poke'mon and then use either
Rollout or Ice Ball. Metronome will power it up since it was used
Consecutively. Not many will agree that Rollout/Ice Ball are Good
Choices of moves but I suggest you should still try this.

answered Jul 12, 2012 by ∞Charizard∞
Or use a choice band/scarf
OK ^_^