Electric Terrain (move)

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Move data

Type Electric
Category Status Status
Power -
Accuracy -
PP 10  (max. 16)
Introduced Generation 6

Effects

Electric Terrain creates a low-lying electric field for 5 turns, that prevents grounded Pokémon from falling asleep. The power of Electric-type moves also increases by 50% while in effect.

Grounded Pokémon are simply those that are not raised. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary.

Electric Terrain is a new terrain condition and can coexist at the same time as weather conditions (but not other terrain conditions).

The move Nature Power turns into Thunderbolt under Electric Terrain.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Learnt by level up

These Pokémon learn Electric Terrain at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.

Magneton
#082 / Electric · Steel
Level 11
Manectric
#310 / Electric
Level 1
Luxray
#405 / Electric
Level 67
Magnezone
#462 / Electric · Steel
Level 11
Electivire
#466 / Electric
Level 1

Learnt by breeding

These Pokémon can learn Electric Terrain as an egg move. Their breeding groups are also shown for reference.

Mareep
#179 / Electric
Monster, Field
Flaaffy
#180 / Electric
Monster, Field
Ampharos
#181 / Electric
Monster, Field
Helioptile
#694 / Electric · Normal
Monster, Dragon