|PP||10 (max. 16)|
Targets a single adjacent Pokemon.
The user of Dig will
burrow its way underground on the first turn, disappearing from view and becoming invulnerable to most attacks. On the second turn, Dig deals damage.
While underground, the Pokemon can only be hit by the moves Earthquake, Magnitude or Fissure, with Earthquake and Magnitude dealing twice normal damage. Moves from No Guard Pokemon, or any move following an
identify move can also hit for regular power. The user also avoids end-of-turn damage from Sandstorm and Hail when underground.
If the user is holding a Power Herb, Dig executes in one turn.
In Generations 1-3, Dig has a base power of 60.
Dig can be used to escape from caves. The player is returned to the entrance they took, just like using an Escape Rope.
TM28 in all games
|1st turn: Burrow 2nd turn: Attack|
|Digs underground the first turn and strikes next turn.|
|FireRed/LeafGreen||An attack that hits on the 2nd turn. Can also be used to exit dungeons.|
|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.|
These pokemon learn Dig at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
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