| Type | Normal |
|---|---|
| Category | Status |
| Power | - |
| Accuracy | - |
| PP | 10 (max. 16) |
| Priority | +3 |
| Introduced | Generation II |
Targets the user.
Endure allows the user to survive all attacks in that turn with at least 1 HP (including Pokemon that already have 1 HP remaining).
Its accuracy drops to 50% if used consecutively after itself, Detect, Protect, Quick Guard or Wide Guard.
Prior to Generation V, the accuracy of Endure drops by 50% each time when used consecutively after itself, Detect or Protect.
TM20 in Generation 2
TM58 in Generation 4
| Gold/Silver Crystal |
Always leaves at least 1HP. |
|---|---|
| Ruby/Sapphire Emerald |
Endures any attack for 1 turn, leaving at least 1HP. |
| FireRed/LeafGreen | The user endures any hit with 1 HP left. It may fail if used in succession. |
| Diamond/Pearl Platinum |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| HeartGold/SoulSilver Black/White |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
These pokemon learn Endure at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Endure as an egg move. Their breeding groups are also shown for reference.