Bullet Punch (move)
Move data
Type | Steel |
---|---|
Category | Physical |
Power | 40 |
Accuracy | 100 |
PP | 30 (max. 48) |
Priority | +1 |
Makes contact? | Yes |
Introduced | Generation 4 |
Effects
Bullet Punch deals damage and has a priority of +1.
Moves with a higher priority always go first, regardless of a Pokémon's speed. If two moves with the same priority are used, the faster Pokémon goes first as usual.
Z-Move effects
When a Pokémon is holding Steelium Z and uses its Z-Power, Bullet Punch turns into Corkscrew Crash and has base power 100.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
English | Bullet Punch |
---|---|
Japanese | バレットパンチ (Bullet Punch) |
German | Patronenhieb |
French | Pisto-Poing |
Italian | Pugnoscarica |
Spanish | Puño Bala |
Korean | 불릿펀치 |
Chinese (Simplified) | 子弹拳 |
Chinese (Traditional) | 子彈拳 |
Game descriptions
Diamond/Pearl Platinum HeartGold/SoulSilver |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |
---|---|
Black/White Black 2/White 2 |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
X/Y O.Ruby/A.Sapphire |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Sun/Moon Ultra Sun/Ultra Moon |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Sword/Shield B.Diamond/S.Pearl |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Scarlet/Violet | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Learnt by level up
These Pokémon learn Bullet Punch at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Hitmonchan
#0107 / Fighting
Level 16
#0107 / Fighting
Level 16
Learnt upon evolution
Learnt by breeding
These Pokémon can learn Bullet Punch as an egg move. Their breeding groups are also shown for reference.
Tyrogue
#0236 / Fighting
Undiscovered
#0236 / Fighting
Undiscovered
Makuhita
#0296 / Fighting
Human-Like
#0296 / Fighting
Human-Like
Hariyama
#0297 / Fighting
Human-Like
#0297 / Fighting
Human-Like
Meditite
#0307 / Fighting · Psychic
Human-Like
#0307 / Fighting · Psychic
Human-Like
Medicham
#0308 / Fighting · Psychic
Human-Like
#0308 / Fighting · Psychic
Human-Like
Riolu
#0447 / Fighting
Undiscovered
#0447 / Fighting
Undiscovered
Lucario
#0448 / Fighting · Steel
Field, Human-Like
#0448 / Fighting · Steel
Field, Human-Like
Croagunk
#0453 / Poison · Fighting
Human-Like
#0453 / Poison · Fighting
Human-Like
Toxicroak
#0454 / Poison · Fighting
Human-Like
#0454 / Poison · Fighting
Human-Like