Clamp (move)

Move data

Type Water
Category Physical  Physical
Power 35
Accuracy 85
PP 15  (max. 24)
Makes contact? Yes
Introduced Generation 1

Effects

Clamp inflicts damage on the first turn then traps the opponent, causing them to lose 18 of their maximum HP after each turn, for 4-5 turns.

If the user holds a Grip Claw, the after-effects last for 7 turns. If a Binding Band is held, the damage is 16 of the target's maximum HP.

Changes

  • In Generations 1-3, Clamp is categorized as Special.
  • In Generations 1-4, Clamp has 75% accuracy.
  • In Generations 1-4, Clamp has 10 PP.
  • In Generations 1-4, the after-effects of Clamp last for 2-5 turns instead of 4-5; holding Grip Claw they last for 5 turns.
  • In Generations 2-5, the target loses only 116 of their maximum HP after each turn, or 18 if a Binding Band is held.
  • In Generation 1, Clamp inflicts regular damage for 2-5 turns. While in effect, the target is unable to attack.

Z-Move effects

When a Pokémon is holding Waterium Z and uses its Z-Power, Clamp turns into Hydro Vortex and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Clamp
Japanese からではさむ (Kara de Hasamu)
German Schnapper
French Claquoir
Italian Tenaglia
Spanish Tenaza
Korean 껍질끼우기
Chinese (Simplified) 贝壳夹击
Chinese (Traditional) 貝殼夾擊

Game descriptions

Gold​/​Silver
Crystal
Traps the foe for 2-5 turns.
Ruby​/​Sapphire
Emerald
Traps and squeezes the foe for 2 to 5 turns.
FireRed​/​LeafGreen The foe is clamped and squeezed by the user’s shell for two to five turns.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
Black​/​White
Black 2​/​White 2
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
X​/​Y
O.Ruby​/​A.Sapphire
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.
Sword​/​Shield
B.Diamond​/​S.Pearl
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learnt by level up

These Pokémon learn Clamp at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Shellder Shellder
#0090 / Water
Level 25
Clamperl Clamperl
#0366 / Water
Level 1
Binacle Binacle
#0688 / Rock · Water
Level 20
Barbaracle Barbaracle
#0689 / Rock · Water
Level 20