Coil (move)

Move data

Type Poison
Category   Status
Power
Accuracy
PP 20  (max. 32)
Introduced Generation 5

Effects

Coil raises the user's Attack, Defense and Accuracy by one stage each.

Stats can be raised to a maximum of +6 stages each.

Z-Move effects

When a Pokémon is holding Poisonium Z and uses its Z-Power, Coil turns into Z-Coil and eliminates any stat drops applied to the user, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets the user.

Other languages

English Coil
Japanese とぐろをまく (Toguro wo Maku)
German Einrollen
French Enroulement
Italian Arrotola
Spanish Enrosque

Game descriptions

Black​/​White
Black 2​/​White 2
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
X​/​Y
O.Ruby​/​A.Sapphire
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Learnt by level up

These Pokémon learn Coil at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Ekans
#023 / Poison
Level 44
Arbok
#024 / Poison
Level 56
Furret
#162 / Normal
Level 1
Dunsparce
#206 / Normal
Level 31
Seviper
#336 / Poison
Level 44
Milotic
#350 / Water
Level 41
Huntail
#367 / Water
Level 45
Gorebyss
#368 / Water
Level 45
Snivy
#495 / Grass
Level 31
Servine
#496 / Grass
Level 36
Serperior
#497 / Grass
Level 38
Eelektrik
#603 / Electric
Level 54
Eelektross
#604 / Electric
Level 1
Zygarde
50% Forme
#718 / Dragon · Ground
Level 72