Crabhammer (move)

Move data

Type Water
Category   Physical
Power 100
Accuracy 90
PP 10  (max. 16)
Introduced Generation 1

Effects

Crabhammer deals damage and has an increased critical hit ratio (18 instead of 116).

Changes

In Generations 1-5, Crabhammer has base power 90.

In Generations 1-4, Crabhammer has 85% accuracy.

Z-Move effects

When a Pokémon is holding Waterium Z and uses its Z-Power, Crabhammer turns into Hydro Vortex and has base power 180.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Crabhammer
Japanese クラブハンマー (Crab Hammer)
German Krabbhammer
French Pince-Masse
Italian Martellata
Spanish Martillazo

Game descriptions

Gold​/​Silver
Crystal
Has a high critical hit ratio.
Ruby​/​Sapphire
Emerald
Hammers with a pincer. Has a high critical-hit ratio.
FireRed​/​LeafGreen A large pincer is used to hammer the foe. It has a high critical-hit ratio.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Black​/​White
Black 2​/​White 2
The target is hammered with a large pincer. Critical hits land more easily.
X​/​Y
O.Ruby​/​A.Sapphire
The target is hammered with a large pincer. Critical hits land more easily.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The target is hammered with a large pincer. Critical hits land more easily.

Learnt by level up

These Pokémon learn Crabhammer at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Krabby
#098 / Water
Level 41
Kingler
#099 / Water
Level 56
Corphish
#341 / Water
Level 43
Crawdaunt
#342 / Water · Dark
Level 48
Clauncher
#692 / Water
Level 30
Clawitzer
#693 / Water
Level 30
Crabrawler
#739 / Fighting
Level 37

Learnt by breeding

These Pokémon can learn Crabhammer as an egg move. Their breeding groups are also shown for reference.