Double Iron Bash (move)
- Contents
- Flavor text
- Learnt by level up
Move data
| Type | Steel |
|---|---|
| Category | |
| Power | 60 |
| Accuracy | 100 |
| PP | 5 (max. 8) |
| Makes contact? | Yes |
| Introduced | Generation 7 |
Effects
Double Iron Bash deals damage, will strike twice (with 60 base power each time), and has a 30% chance of causing the target to flinch (if the target has not yet moved). Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
| English | Double Iron Bash |
|---|---|
| Japanese | ダブルパンツァー |
| German | Panzerfäuste |
| French | Écrous d’Poing |
| Italian | Pugni Corazzati |
| Spanish | Ferropuño Doble |
| Korean | 더블펀처 |
| Chinese (Simplified) | 钢拳双击 |
| Chinese (Traditional) | 鋼拳雙擊 |
Game descriptions
| L.G. Pikachu/L.G. Eevee | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. |
|---|---|
| Sword/Shield | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. |
| B.Diamond/S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| Scarlet/Violet | The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch. |
Learnt by level up
These Pokémon learn Double Iron Bash at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.