Double Iron Bash (move)
- Contents
- Flavor text
- Learnt by level up
Move data
Type | Steel |
---|---|
Category | Physical |
Power | 60 |
Accuracy | 100 |
PP | 5 (max. 8) |
Introduced | Generation 7 |
Effects
Double Iron Bash deals damage, will strike twice (with 60 base power each time), and has a 30% chance of causing the target to flinch (if the target has not yet moved). Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.
Z-Move effects
When a Pokémon is holding Steelium Z and uses its Z-Power, Double Iron Bash turns into Corkscrew Crash.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Game descriptions
L.G. Pikachu/L.G. Eevee | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. |
---|
Learnt by level up
These Pokémon learn Double Iron Bash at the level specified. The numbers given are for Pokémon Let's Go Pikachu & Let's Go Eevee and may vary in other games; check the respective Pokédex pages for details.