Double Iron Bash (move)

Move data

Type Steel
Category   Physical
Power 60
Accuracy 100
PP 5  (max. 8)
Introduced Generation 7


Double Iron Bash deals damage, will strike twice (with 60 base power each time), and has a 30% chance of causing the target to flinch (if the target has not yet moved). Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Z-Move effects

When a Pokémon is holding Steelium Z and uses its Z-Power, Double Iron Bash turns into Corkscrew Crash.

Move target


Targets a single adjacent Pokémon.

Game descriptions

L.G. Pikachu​/​L.G. Eevee The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

Learnt by level up

These Pokémon learn Double Iron Bash at the level specified. The numbers given are for Pokémon Let's Go Pikachu & Let's Go Eevee and may vary in other games; check the respective Pokédex pages for details.

#809 / Steel
Level 72