Entrainment (move)

Move data

Type Normal
Category   Status
Power
Accuracy 100
PP 15  (max. 24)
Makes contact? No
Introduced Generation 5

Effects

Entrainment makes the target's ability the same as the user's.

It does not work on Pokémon with the abilities Truant, Multitype or Zen Mode.

Z-Move effects

When a Pokémon is holding Normalium Z and uses its Z-Power, Entrainment turns into Z-Entrainment and raises Special Defense one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Entrainment
Japanese なかまづくり (Nakama Zukuri)
German Zwango
French Ten-danse
Italian Saltamicizia
Spanish Danza Amiga

Game descriptions

Black​/​White
Black 2​/​White 2
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
X​/​Y
O.Ruby​/​A.Sapphire
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Sword​/​Shield The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Learnt by level up

These Pokémon learn Entrainment at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Durant
#632 / Bug · Steel
Level 48
Pancham
#674 / Fighting
Level 44
Pangoro
#675 / Fighting · Dark
Level 52
Dewpider
#751 / Water · Bug
Level 32
Araquanid
#752 / Water · Bug
Level 38
Milcery
#868 / Fairy
Level 50
Alcremie
#869 / Fairy
Level 50

Learnt by breeding

These Pokémon can learn Entrainment as an egg move. Their breeding groups are also shown for reference.