Pokémon moves from Generation 9
Below is the list of Pokémon attacks that were introduced in Generation 9 (Scarlet, Violet, Legends: Z-A).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Alluring Voice | Fairy | ![]() | 80 | 100 | 10 | |
Aqua Cutter | Water | ![]() | 70 | 100 | 20 | High critical hit ratio. |
Aqua Step | Water | ![]() | 80 | 100 | 10 | Raises user's Speed. |
Armor Cannon | Fire | ![]() | 120 | 100 | 5 | Lowers user's Defense and Special Defense. |
Axe Kick | Fighting | ![]() | 120 | 90 | 10 | May confuse opponent. If it misses, the user loses HP. |
Bitter Blade | Fire | ![]() | 90 | 100 | 10 | User recovers half the HP inflicted on opponent. |
Blazing Torque | Fire | ![]() | 80 | 100 | 10 | May burn the opponent. |
Blood Moon | Normal | ![]() | 140 | 100 | 5 | Cannot be used twice in a row. |
Burning Bulwark | Fire | ![]() | — | ∞ | 10 | |
Chilling Water | Water | ![]() | 50 | 100 | 20 | Lowers opponent's Attack. |
Chilly Reception | Ice | ![]() | — | — | 10 | Switches out and summons a snowstorm lasting 5 turns. |
Collision Course | Fighting | ![]() | 100 | 100 | 5 | Boosted even more if it's super-effective. |
Combat Torque | Fighting | ![]() | 100 | 100 | 10 | May paralyze the opponent. |
Comeuppance | Dark | ![]() | — | 100 | 10 | Deals more damage to the opponent that last inflicted damage on it. |
Doodle | Normal | ![]() | — | 100 | 10 | Changes the abilities of the user and its teammates to that of the target. |
Double Shock | Electric | ![]() | 120 | 100 | 5 | After using this move, the user will no longer be Electric type. |
Dragon Cheer | Dragon | ![]() | — | ∞ | 15 | |
Electro Drift | Electric | ![]() | 100 | 100 | 5 | Boosted even more if it's super-effective. |
Electro Shot | Electric | ![]() | 130 | 100 | 10 | Charges on first turn, attacks on second. |
Fickle Beam | Dragon | ![]() | 80 | 100 | 5 | May deal double damage. |
Fillet Away | Normal | ![]() | — | — | 10 | Lowers HP but sharply boosts Attack, Special Attack, and Speed. |
Flower Trick | Grass | ![]() | 70 | ∞ | 10 | Never misses; always results in a critical hit. |
Gigaton Hammer | Steel | ![]() | 160 | 100 | 5 | Cannot be used twice in a row. |
Glaive Rush | Dragon | ![]() | 120 | 100 | 5 | Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage. |
Hard Press | Steel | ![]() | — | 100 | 10 | |
Hydro Steam | Water | ![]() | 80 | 100 | 15 | Power increases in harsh sunlight. |
Hyper Drill | Normal | ![]() | 100 | 100 | 5 | Can strike through Protect/Detect. |
Ice Spinner | Ice | ![]() | 80 | 100 | 15 | Removes effects of Terrain. |
Ivy Cudgel | Grass | ![]() | 100 | — | — | High critical hit ratio. Type changes based on form. |
Jet Punch | Water | ![]() | 60 | 100 | 15 | Always goes first. |
Kowtow Cleave | Dark | ![]() | 85 | ∞ | 10 | Always hits. |
Last Respects | Ghost | ![]() | 50 | 100 | 10 | Damages increases the more party Pokémon have been defeated. |
Lumina Crash | Psychic | ![]() | 80 | 100 | 10 | Harshly lowers target’s Special Defense. |
Magical Torque | Fairy | ![]() | 100 | 100 | 10 | May confuse the opponent. |
Make It Rain | Steel | ![]() | 120 | 100 | 5 | Lowers user's Special Attack. Money is earned after the battle. |
Malignant Chain | Poison | ![]() | 100 | 100 | 5 | May poison the opponent. |
Matcha Gotcha | Grass | ![]() | 80 | 90 | 15 | Deals damage, restores HP, may burn opponent. |
Mighty Cleave | Rock | ![]() | 95 | 100 | 5 | |
Mortal Spin | Poison | ![]() | 30 | 100 | 15 | Removes entry hazards and trap move effects, and poisons opposing Pokémon. |
Noxious Torque | Poison | ![]() | 100 | 100 | 10 | May poison the opponent. |
Order Up | Dragon | ![]() | 80 | 100 | 10 | Boosts Attack/Defense/Speed depending on ally Tatsugiri. |
Population Bomb | Normal | ![]() | 20 | 90 | 10 | Hits 1-10 times in a row. |
Pounce | Bug | ![]() | 50 | 100 | 20 | Lowers opponent's Speed. |
Psyblade | Psychic | ![]() | 80 | 100 | 15 | Power increases on Electric Terrain. |
Psychic Noise | Psychic | ![]() | 75 | 100 | 10 | Deals damage and prevents target from healing. |
Rage Fist | Ghost | ![]() | 50 | 100 | 10 | The more times the user has been hit by attacks, the greater the move's power. |
Raging Bull | Normal | ![]() | 90 | 100 | 10 | Type depends on the user’s form. Breaks through Reflect and Light Screen barriers. |
Revival Blessing | Normal | ![]() | — | — | 1 | Revives a fainted party Pokémon to half HP. |
Ruination | Dark | ![]() | — | 90 | 10 | Halves the opponent's HP. |
Salt Cure | Rock | ![]() | 40 | 100 | 15 | Deals damage each turn; Steel and Water types are more affected. |
Shed Tail | Normal | ![]() | — | — | 10 | Creates a substitute, then swaps places with a party Pokémon in waiting. |
Silk Trap | Bug | ![]() | — | — | 10 | Protects the user and lowers opponent's Speed on contact. |
Snowscape | Ice | ![]() | — | — | 10 | Raises Defense of Ice types for 5 turns. |
Spicy Extract | Grass | ![]() | — | ∞ | 15 | Harshly lowers the opponent's Defense and sharply raises their Attack. |
Spin Out | Steel | ![]() | 100 | 100 | 5 | Harshly lowers user’s Speed. |
Supercell Slam | Electric | ![]() | 100 | 95 | 15 | |
Syrup Bomb | Grass | ![]() | 60 | 85 | 10 | Lowers opponent's Speed each turn for 3 turns. |
Tachyon Cutter | Steel | ![]() | 50 | ∞ | 10 | Guaranteed to hit twice in a row. |
Temper Flare | Fire | ![]() | 75 | 100 | 10 | |
Tera Blast | Normal | ![]() | 80 | 100 | 10 | Changes type when the user has Terastallized. |
Tera Starstorm | Normal | ![]() | 120 | 100 | 5 | |
Thunderclap | Electric | ![]() | 70 | 100 | 5 | Strikes before a target's move. |
Tidy Up | Normal | ![]() | — | — | 10 | Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed. |
Torch Song | Fire | ![]() | 80 | 100 | 10 | Raises user's Special Attack. |
Trailblaze | Grass | ![]() | 50 | 100 | 20 | Raises user's Speed. |
Triple Dive | Water | ![]() | 30 | 95 | 10 | Hits 3 times in a row. |
Twin Beam | Psychic | ![]() | 40 | 100 | 10 | Hits twice in one turn. |
Upper Hand | Fighting | ![]() | 65 | 100 | 15 | Strikes before a target's priority move. |
Wicked Torque | Dark | ![]() | 80 | 100 | 10 | May put opponent to sleep. |