Happy Hour (move)
- Contents
- Flavor text
- Previous games
Move data
Type | Normal |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 30 (max. 48) |
Makes contact? | No |
Introduced | Generation 6 |
Effects
Happy Hour has no battle effect. Instead, it doubles the prize money awarded to the player at the end of the battle. If the Amulet Coin or Luck Incense is held by any Pokémon in battle, and any Pokémon uses Happy Hour during the battle, the prize money is quadrupled.
Happy Hour is an event-exclusive move known by Inkay from a Japanese event.
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Happy Hour turns into Z-Happy Hour and raises all stats one stage each, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets all Pokémon on the user’s team.
Other languages
English | Happy Hour |
---|---|
Japanese | ハッピータイム (Happy Time) |
German | Goldene Zeiten |
French | Étrennes |
Italian | Cuccagna |
Spanish | Paga Extra |
Korean | 해피타임 |
Chinese (Simplified) | 欢乐时光 |
Chinese (Traditional) | 歡樂時光 |
Game descriptions
X/Y O.Ruby/A.Sapphire |
Using Happy Hour doubles the amount of prize money received after battle. |
---|---|
Sun/Moon Ultra Sun/Ultra Moon |
Using Happy Hour doubles the amount of prize money received after battle. |
Sword/Shield | Using Happy Hour doubles the amount of prize money received after battle. |
B.Diamond/S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Scarlet/Violet | Using Happy Hour doubles the amount of prize money received after battle. |
Learnt in previous generations only
These Pokémon can only learn Happy Hour in previous games; check the respective Pokédex pages for full details.