Hydro Cannon (move)

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Move data

Type Water
Category Special
Power 150
Accuracy 90
PP 5  (max. 8)
Introduced Generation 3

Effects

User must recharge next turn.

Z-Move effects

When a Pokémon is holding Waterium Z and uses its Z-Power, Hydro Cannon turns into Hydro Vortex and has base power 200.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Ruby/Sapphire
Emerald
Powerful, but leaves the user immobile the next turn.
FireRed/LeafGreen The foe is hit with a watery cannon. The user can’t move on the next turn.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The foe is hit with a watery blast. The user must rest on the next turn, however.
Black/White
Black 2/White 2
The target is hit with a watery blast. The user must rest on the next turn, however.
X/Y
O.Ruby/A.Sapphire
The target is hit with a watery blast. The user can’t move on the next turn.
Sun/Moon The target is hit with a watery blast. The user can’t move on the next turn.

Learnt by move tutor

These Pokémon can learn Hydro Cannon by the various move tutors in the games.

SquirtleSquirtle
#007 / Water
WartortleWartortle
#008 / Water
BlastoiseBlastoise
#009 / Water
TotodileTotodile
#158 / Water
CroconawCroconaw
#159 / Water
FeraligatrFeraligatr
#160 / Water
MudkipMudkip
#258 / Water
MarshtompMarshtomp
#259 / Water · Ground
SwampertSwampert
#260 / Water · Ground
PiplupPiplup
#393 / Water
PrinplupPrinplup
#394 / Water
EmpoleonEmpoleon
#395 / Water · Steel
OshawottOshawott
#501 / Water
DewottDewott
#502 / Water
SamurottSamurott
#503 / Water
FroakieFroakie
#656 / Water
FrogadierFrogadier
#657 / Water
GreninjaGreninja
#658 / Water · Dark