Hydro Cannon (move)

Move data

Type Water
Category Special  Special
Power 150
Accuracy 90
PP 5  (max. 8)
Makes contact? No
Introduced Generation 3

Machine/Record

Scarlet​/​Violet TM154

Effects

User must recharge next turn.

Z-Move effects

When a Pokémon is holding Waterium Z and uses its Z-Power, Hydro Cannon turns into Hydro Vortex and has base power 200.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Hydro Cannon
Japanese ハイドロカノン (Hydro Cannon)
German Aquahaubitze
French Hydroblast
Italian Idrocannone
Spanish Hidrocañón
Korean 하이드로캐논
Chinese (Simplified) 加农水炮
Chinese (Traditional) 加農水炮

Game descriptions

Ruby​/​Sapphire
Emerald
Powerful, but leaves the user immobile the next turn.
FireRed​/​LeafGreen The foe is hit with a watery cannon. The user can’t move on the next turn.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The foe is hit with a watery blast. The user must rest on the next turn, however.
Black​/​White
Black 2​/​White 2
The target is hit with a watery blast. The user must rest on the next turn, however.
X​/​Y
O.Ruby​/​A.Sapphire
The target is hit with a watery blast. The user can’t move on the next turn.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The target is hit with a watery blast. The user can’t move on the next turn.
Sword​/​Shield
B.Diamond​/​S.Pearl
The target is hit with a watery blast. The user can’t move on the next turn.
Scarlet​/​Violet The target is hit with a watery blast. The user can’t move on the next turn.

Learnt by TM

Blastoise Blastoise
#0009 / Water
Mew Mew
#0151 / Psychic
Feraligatr Feraligatr
#0160 / Water
Swampert Swampert
#0260 / Water · Ground
Empoleon Empoleon
#0395 / Water · Steel
Samurott Samurott
#0503 / Water
Hisuian Samurott Samurott
Hisuian Samurott
#0503 / Water · Dark
Greninja Greninja
#0658 / Water · Dark
Greninja (Ash-Greninja) Greninja
Ash-Greninja
#0658 / Water · Dark
Primarina Primarina
#0730 / Water · Fairy
Inteleon Inteleon
#0818 / Water