Hyper Fang (move)

Move data

Type Normal
Category   Physical
Power 80
Accuracy 90
PP 15  (max. 24)
Introduced Generation 1

Effects

Hyper Fang deals damage and has a 10% chance of causing the target to flinch (if the target has not yet moved).

Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Z-Move effects

When a Pokémon is holding Normalium Z and uses its Z-Power, Hyper Fang turns into Breakneck Blitz and has base power 160.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold​/​Silver
Crystal
An attack that may cause flinching.
Ruby​/​Sapphire
Emerald
Attacks with sharp fangs. May cause flinching.
FireRed​/​LeafGreen The foe is attacked with sharp fangs. It may make the foe flinch.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Black​/​White
Black 2​/​White 2
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
X​/​Y
O.Ruby​/​A.Sapphire
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Learnt by level up

These Pokémon learn Hyper Fang at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Rattata
#019 / Normal
Level 16
Rattata
Alolan Rattata
#019 / Dark · Normal
Level 16
Raticate
#020 / Normal
Level 16
Raticate
Alolan Raticate
#020 / Dark · Normal
Level 16
Bidoof
#399 / Normal
Level 17
Bibarel
#400 / Normal · Water
Level 18
Pachirisu
#417 / Electric
Level 49
Patrat
#504 / Normal
Level 31
Watchog
#505 / Normal
Level 36
Yungoos
#734 / Normal
Level 37
Gumshoos
#735 / Normal
Level 43