Magic Room (move)
Move data
| Type | Psychic |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| PP | 10 (max. 16) |
| Makes contact? | No |
| Introduced | Generation 5 |
Machine/Record
| Sword/Shield | TM72 |
|---|
Effects
Magic Room suppresses the effects of held items for all Pokémon for five turns.
Changes
- In Generation 5, Magic Room has a priority of -7.
Z-Move effects
When a Pokémon is holding Psychium Z and uses its Z-Power, Magic Room turns into Z-Magic Room and raises Special Defense one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the entire field.
Other languages
| English | Magic Room |
|---|---|
| Japanese | マジックルーム (Magic Room) |
| German | Magieraum |
| French | Zone Magique |
| Italian | Magicozona |
| Spanish | Zona Mágica |
| Korean | 매직룸 |
| Chinese (Simplified) | 魔法空间 |
| Chinese (Traditional) | 魔法空間 |
Game descriptions
| Black/White Black 2/White 2 |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
|---|---|
| X/Y O.Ruby/A.Sapphire |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Sun/Moon Ultra Sun/Ultra Moon |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Sword/Shield B.Diamond/S.Pearl |
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Scarlet/Violet | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
Learnt by level up
These Pokémon learn Magic Room at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
#0576 / Psychic
Level 64
Learnt by breeding
These Pokémon can learn Magic Room as an egg move. Their breeding groups are also shown for reference.