Nature's Madness (move)

Move data

Type Fairy
Category Special  Special
Power
Accuracy 90
PP 10  (max. 16)
Makes contact? No
Introduced Generation 7

Effects

Halves the foe's HP.

Z-Move effects

When a Pokémon is holding Fairium Z and uses its Z-Power, Nature's Madness turns into Twinkle Tackle and has base power 100.

When a Tapu is holding Tapunium Z and uses its Z-Power, Nature's Madness turns into Guardian of Alola.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Nature's Madness
Japanese しぜんのいかり (Shizen no Ikari)
German Naturzorn
French Ire de la Nature
Italian Ira della Natura
Spanish Furia Natural
Korean 자연의분노
Chinese (Simplified) 自然之怒
Chinese (Traditional) 自然之怒

Game descriptions

Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user hits the target with the force of nature. It halves the target’s HP.
Sword​/​Shield The user hits the target with the force of nature. It halves the target’s HP.
B.Diamond​/​S.Pearl This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet The user hits the target with the full wrath of nature. This cuts the target’s HP in half.

Learnt by level up

These Pokémon learn Nature's Madness at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Tapu Koko Tapu Koko
#0785 / Electric · Fairy
Level 55
Tapu Lele Tapu Lele
#0786 / Psychic · Fairy
Level 55
Tapu Bulu Tapu Bulu
#0787 / Grass · Fairy
Level 55
Tapu Fini Tapu Fini
#0788 / Water · Fairy
Level 55