Nature's Madness (move)
- Contents
- Flavor text
- Learnt by level up
Move data
Type | Fairy |
---|---|
Category | Special |
Power | — |
Accuracy | 90 |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 7 |
Effects
Halves the foe's HP.
Z-Move effects
When a Pokémon is holding Fairium Z and uses its Z-Power, Nature's Madness turns into Twinkle Tackle and has base power 100.
When a Tapu is holding Tapunium Z and uses its Z-Power, Nature's Madness turns into Guardian of Alola.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
English | Nature's Madness |
---|---|
Japanese | しぜんのいかり (Shizen no Ikari) |
German | Naturzorn |
French | Ire de la Nature |
Italian | Ira della Natura |
Spanish | Furia Natural |
Korean | 자연의분노 |
Chinese (Simplified) | 自然之怒 |
Chinese (Traditional) | 自然之怒 |
Game descriptions
Sun/Moon Ultra Sun/Ultra Moon |
The user hits the target with the force of nature. It halves the target’s HP. |
---|---|
Sword/Shield | The user hits the target with the force of nature. It halves the target’s HP. |
B.Diamond/S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Scarlet/Violet | The user hits the target with the full wrath of nature. This cuts the target’s HP in half. |
Learnt by level up
These Pokémon learn Nature's Madness at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.