Power Trip (move)

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Move data

Type Dark
Category Physical  Physical
Power 20
Accuracy 100
PP 10  (max. 16)
Introduced Generation 7

Effects

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Z-Move effects

When a Pokémon is holding Darkinium Z and uses its Z-Power, Power Trip turns into Black Hole Eclipse and has base power 160.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Sun/Moon
Ultra Sun/Ultra Moon
The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Learnt by level up

These Pokémon learn Power Trip at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

KrookodileKrookodile
#553 / Ground · Dark
Level 1

Learnt by breeding

These Pokémon can learn Power Trip as an egg move. Their breeding groups are also shown for reference.

MankeyMankey
#056 / Fighting
Field
PrimeapePrimeape
#057 / Fighting
Field
SandileSandile
#551 / Ground · Dark
Field
KrokorokKrokorok
#552 / Ground · Dark
Field
KrookodileKrookodile
#553 / Ground · Dark
Field
PanchamPancham
#674 / Fighting
Field, Human-Like
PangoroPangoro
#675 / Fighting · Dark
Field, Human-Like