Shell Trap (move)
- Contents
- Flavor text
- Learnt by level up
Move data
| Type | Fire |
|---|---|
| Category | |
| Power | 150 |
| Accuracy | 100 |
| PP | 5 (max. 8) |
| Priority | -3 |
| Makes contact? | No |
| Introduced | Generation 7 |
Effects
Shell Trap sets a trap at the beginning of the turn, and if the user is hit by a physical move during the turn, it deals high damage to the opponent.
Z-Move effects
When a Pokémon is holding Firium Z and uses its Z-Power, Shell Trap turns into Inferno Overdrive and has base power 200.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets all adjacent foes.
Other languages
| English | Shell Trap |
|---|---|
| Japanese | トラップシェル (Trap Shell) |
| German | Panzerfalle |
| French | Carapiège |
| Italian | Gusciotrappola |
| Spanish | Coraza Trampa |
| Korean | 트랩셸 |
| Chinese (Simplified) | 陷阱甲壳 |
| Chinese (Traditional) | 陷阱甲殼 |
Game descriptions
| Sun/Moon Ultra Sun/Ultra Moon |
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. |
|---|---|
| Sword/Shield | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. |
| B.Diamond/S.Pearl | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| Scarlet/Violet | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. |
Learnt by level up
These Pokémon learn Shell Trap at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.
#0776 / Fire · Dragon
Level 40