Beat Up (move)

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Move data

Type Dark
Category Physical
Power
Accuracy 100
PP 30  (max. 48)
Introduced Generation 2

Effects

Beat Up deals damage from each Pokémon on your team that does not have a status ailment (nor is fainted). Each strike has a different base power, calculated as:

UsersBaseAttack ÷ 10 + 5

However, the actual attack is carried out by the original user of Beat Up, so it will always use that Pokémon's current attack stat to calculate damage. It will also receive any boosts from the originating user, such as STAB and any applicable items. However, any items held by the rest of the team do not affect the damage dealt.

Each strike of Beat Up is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

Example

Let's say we have the ultimate team of 1 Weavile and 5 Magikarps. One of the Magikarps is paralyzed, so only 4 can attack with Beat Up. Weavile's base Attack is 120, while Magikarp's is an incredible 10. Beat Up would attack 5 times, first with 17 base power (120 ÷ 10 + 5) and then 4 times with 6 base power (10 ÷ 10 + 5). The result would be as if Weavile had attacked with a Dark type move of 41 base power.

In a more realistic scenario, the average total base power for Beat Up is typically around 60-90.

Changes

In Generations 2-4, Beat Up deals 10 base power typeless damage from each able Pokémon (using each Pokémon's Attack stat).

Z-Move effects

When a Pokémon is holding Darkinium Z and uses its Z-Power, Beat Up turns into Black Hole Eclipse and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
Party POKéMON join in the attack.
Ruby/Sapphire
Emerald
Summons party POKéMON to join in the attack.
FireRed/LeafGreen All party POKéMON join in the attack. The more allies, the more damage.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Black/White
Black 2/White 2
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
X/Y
O.Ruby/A.Sapphire
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Sun/Moon The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Learnt by level up

These Pokémon learn Beat Up at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

SneaselSneasel
#215 / Dark · Ice
Level 28
HoundourHoundour
#228 / Dark · Fire
Level 25
HoundoomHoundoom
#229 / Dark · Fire
Level 26
Wishiwashi (Solo Form)Wishiwashi
Solo Form
#746 / Water
Level 33
PassimianPassimian
#766 / Fighting
Level 15

Learnt by breeding

These Pokémon can learn Beat Up as an egg move. Their breeding groups are also shown for reference.

CharmanderCharmander
#004 / Fire
Dragon, Monster
CharmeleonCharmeleon
#005 / Fire
Dragon, Monster
CharizardCharizard
#006 / Fire · Flying
Dragon, Monster
EkansEkans
#023 / Poison
Dragon, Field
ArbokArbok
#024 / Poison
Dragon, Field
Nidoran♀Nidoran♀
#029 / Poison
Field, Monster
NidorinaNidorina
#030 / Poison
Undiscovered
NidoqueenNidoqueen
#031 / Poison · Ground
Undiscovered
Nidoran♂Nidoran♂
#032 / Poison
Field, Monster
NidorinoNidorino
#033 / Poison
Field, Monster
NidokingNidoking
#034 / Poison · Ground
Field, Monster
DiglettDiglett
#050 / Ground
Field
Alolan DiglettDiglett
Alolan Diglett
#050 / Ground · Steel
Field
DugtrioDugtrio
#051 / Ground
Field
Alolan DugtrioDugtrio
Alolan Dugtrio
#051 / Ground · Steel
Field
MankeyMankey
#056 / Fighting
Field
PrimeapePrimeape
#057 / Fighting
Field
AipomAipom
#190 / Normal
Field
GirafarigGirafarig
#203 / Normal · Psychic
Field
HoundourHoundour
#228 / Dark · Fire
Field
HoundoomHoundoom
#229 / Dark · Fire
Field
SeedotSeedot
#273 / Grass
Field, Grass
NuzleafNuzleaf
#274 / Grass · Dark
Field, Grass
ShiftryShiftry
#275 / Grass · Dark
Field, Grass
AmbipomAmbipom
#424 / Normal
Field
CottoneeCottonee
#546 / Grass · Fairy
Fairy, Grass
WhimsicottWhimsicott
#547 / Grass · Fairy
Fairy, Grass
SandileSandile
#551 / Ground · Dark
Field
KrokorokKrokorok
#552 / Ground · Dark
Field
KrookodileKrookodile
#553 / Ground · Dark
Field