Bone Club (move)

Move data

Type Ground
Category   Physical
Power 65
Accuracy 85
PP 20  (max. 32)
Introduced Generation 1

Effects

Bone Club deals damage and has a 10% chance of causing the target to flinch (if the target has not yet moved).

Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Z-Move effects

When a Pokémon is holding Groundium Z and uses its Z-Power, Bone Club turns into Tectonic Rage and has base power 120.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Bone Club
Japanese ホネこんぼう (Hone Konbō)
German Knochenkeule
French Massd'Os
Italian Ossoclava
Spanish Hueso Palo

Game descriptions

Gold​/​Silver
Crystal
An attack that may cause flinching.
Ruby​/​Sapphire
Emerald
Clubs the foe with a bone. May cause flinching.
FireRed​/​LeafGreen The foe is clubbed with a bone held in hand. It may make the foe flinch.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The user clubs the foe with a bone. It may also make the target flinch.
Black​/​White
Black 2​/​White 2
The user clubs the target with a bone. It may also make the target flinch.
X​/​Y
O.Ruby​/​A.Sapphire
The user clubs the target with a bone. This may also make the target flinch.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user clubs the target with a bone. This may also make the target flinch.

Learnt by level up

These Pokémon learn Bone Club at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Cubone
#104 / Ground
Level 7
Marowak
#105 / Ground
Level 1
Marowak
#105 / Ground
Level 7
Marowak
Alolan Marowak
#105 / Fire · Ghost
Level 1
Marowak
Alolan Marowak
#105 / Fire · Ghost
Level 7