Bone Club (move)

Move data

Type Ground
Category   Physical
Power 65
Accuracy 85
PP 20  (max. 32)
Makes contact? No
Introduced Generation 1

Effects

Bone Club deals damage and has a 10% chance of causing the target to flinch (if the target has not yet moved).

Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Z-Move effects

When a Pokémon is holding Groundium Z and uses its Z-Power, Bone Club turns into Tectonic Rage and has base power 120.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Bone Club
Japanese ホネこんぼう (Hone Konbō)
German Knochenkeule
French Massd'Os
Italian Ossoclava
Spanish Hueso Palo

Game descriptions

Gold​/​Silver
Crystal
An attack that may cause flinching.
Ruby​/​Sapphire
Emerald
Clubs the foe with a bone. May cause flinching.
FireRed​/​LeafGreen The foe is clubbed with a bone held in hand. It may make the foe flinch.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The user clubs the foe with a bone. It may also make the target flinch.
Black​/​White
Black 2​/​White 2
The user clubs the target with a bone. It may also make the target flinch.
X​/​Y
O.Ruby​/​A.Sapphire
The user clubs the target with a bone. This may also make the target flinch.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
The user clubs the target with a bone. This may also make the target flinch.
Sword​/​Shield This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learnt by level up

These Pokémon learn Bone Club at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Cubone
#104 / Ground
Level 7
Marowak
#105 / Ground
Level 1
Marowak
#105 / Ground
Level 7
Marowak
Alolan Marowak
#105 / Fire · Ghost
Level 1
Marowak
Alolan Marowak
#105 / Fire · Ghost
Level 7