Dark Void (move)

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Move data

Type Dark
Category Status
Power
Accuracy 50
PP 10  (max. 16)
Introduced Generation 4

Effects

Dark Void puts the target(s) to sleep. It can only be used by Darkrai.

It targets all adjacent opponents i.e. the opposing Pokémon in a single battle, both opponents in a double battle, three opponents if in the center of a triple battle, or two opponents if situated at the side in a triple battle. Each target is counted as a separate attack so it may succeed for all, any or none of the targets.

Sleeping Pokémon cannot move (with some exceptions such as Snore). Sleep lasts for 1-3 turns.

Pokémon with the abilities Insomnia or Vital Spirit, or those behind a Substitute cannot be put to sleep.

Changes

In Generations 4-6, Dark Void has 80% accuracy. It is usable by other Pokémon if selected via Metronome, Assist, or Sketched by Smeargle.

Z-Move effects

When a Pokémon is holding Darkinium Z and uses its Z-Power, Dark Void turns into Z-Dark Void and eliminates any stat drops applied to the user, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all adjacent foes.

Game descriptions

Diamond/Pearl
Platinum
HeartGold/SoulSilver
The foe is dragged into a world of total darkness that puts it to sleep.
Black/White
Black 2/White 2
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
X/Y
O.Ruby/A.Sapphire
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Sun/Moon Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Learnt by level up

These Pokémon learn Dark Void at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

DarkraiDarkrai
#491 / Dark
Level 66