Pokémon move groups
Below are some sets of moves in which each move shares a common attribute, such as never missing or getting a OHKO.
Infinite accuracy
 moves
Below are all the moves that always hit, regardless of accuracy or evasion stats. Moves such as Sand-attack have no effect on them.
| Name | Type | Cat. | Power | Acc. | PP | 
|---|---|---|---|---|---|
| Aerial Ace | Flying | 60 | ∞ | 20 | |
| Aura Sphere | Fighting | 80 | ∞ | 20 | |
| Feint Attack | Dark | 60 | ∞ | 20 | |
| Magical Leaf | Grass | 60 | ∞ | 20 | |
| Magnet Bomb | Steel | 60 | ∞ | 20 | |
| Shadow Punch | Ghost | 60 | ∞ | 20 | |
| Shock Wave | Electric | 60 | ∞ | 20 | |
| Swift | Normal | 60 | ∞ | 20 | |
| Vital Throw | Fighting | 70 | ∞ | 10 | 
1-Hit Knockout moves
These moves will always faint a Pokémon in one hit. The catch is that the accuracy is extremely low for obvious reasons. Furthermore, they will only succeed if the user is of a higher level than the target Pokémon.
| Name | Type | Cat. | Power | Acc. | PP | 
|---|---|---|---|---|---|
| Fissure | Ground | — | 30 | 5 | |
| Guillotine | Normal | — | 30 | 5 | |
| Horn Drill | Normal | — | 30 | 5 | |
| Sheer Cold | Ice | — | 30 | 5 |