Magnet Rise (move)
Move data
Type | Electric |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 4 |
Effects
User becomes immune to Ground-type moves for 5 turns.
Z-Move effects
When a Pokémon is holding Electrium Z and uses its Z-Power, Magnet Rise turns into Z-Magnet Rise and raises Evasiveness one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the user.
Other languages
English | Magnet Rise |
---|---|
Japanese | でんじふゆう (Denji Fuyū) |
German | Magnetflug |
French | Vol Magnétik |
Italian | Magnetascesa |
Spanish | Levitón |
Korean | 전자부유 |
Chinese (Simplified) | 电磁飘浮 |
Chinese (Traditional) | 電磁飄浮 |
Game descriptions
Diamond/Pearl Platinum HeartGold/SoulSilver |
The user levitates using electrically generated magnetism for five turns. |
---|---|
Black/White Black 2/White 2 |
The user levitates using electrically generated magnetism for five turns. |
X/Y O.Ruby/A.Sapphire |
The user levitates using electrically generated magnetism for five turns. |
Sun/Moon Ultra Sun/Ultra Moon |
The user levitates using electrically generated magnetism for five turns. |
Sword/Shield B.Diamond/S.Pearl |
The user levitates using electrically generated magnetism for five turns. |
Scarlet/Violet | The user levitates using electrically generated magnetism for five turns. |
Learnt by level up
These Pokémon learn Magnet Rise at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Forretress
#0205 / Bug · Steel
Level 1
#0205 / Bug · Steel
Level 1
Learnt by breeding
These Pokémon can learn Magnet Rise as an egg move. Their breeding groups are also shown for reference.