Magnet Rise (move)

Move data

Type Electric
Category   Status
Power
Accuracy
PP 10  (max. 16)
Introduced Generation 4

Effects

User becomes immune to Ground-type moves for 5 turns.

Z-Move effects

When a Pokémon is holding Electrium Z and uses its Z-Power, Magnet Rise turns into Z-Magnet Rise and raises Evasiveness one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets the user.

Other languages

English Magnet Rise
Japanese でんじふゆう (Denji Fuyū)
German Magnetflug
French Vol Magnétik
Italian Magnetascesa
Spanish Levitón

Game descriptions

Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The user levitates using electrically generated magnetism for five turns.
Black​/​White
Black 2​/​White 2
The user levitates using electrically generated magnetism for five turns.
X​/​Y
O.Ruby​/​A.Sapphire
The user levitates using electrically generated magnetism for five turns.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user levitates using electrically generated magnetism for five turns.
Sword​/​Shield The user levitates using electrically generated magnetism for five turns.

Learnt by level up

These Pokémon learn Magnet Rise at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Steelix
#208 / Steel · Ground
Level 60
Togedemaru
#777 / Electric · Steel
Level 35

Learnt by breeding

These Pokémon can learn Magnet Rise as an egg move. Their breeding groups are also shown for reference.