Magnet Rise (move)
Move data
| Type | Electric |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| PP | 10 (max. 16) |
| Makes contact? | No |
| Introduced | Generation 4 |
Effects
User becomes immune to Ground-type moves for 5 turns.
Z-Move effects
When a Pokémon is holding Electrium Z and uses its Z-Power, Magnet Rise turns into Z-Magnet Rise and raises Evasiveness one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the user.
Other languages
| English | Magnet Rise |
|---|---|
| Japanese | でんじふゆう (Denji Fuyū) |
| German | Magnetflug |
| French | Vol Magnétik |
| Italian | Magnetascesa |
| Spanish | Levitón |
| Korean | 전자부유 |
| Chinese (Simplified) | 电磁飘浮 |
| Chinese (Traditional) | 電磁飄浮 |
Game descriptions
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The user levitates using electrically generated magnetism for five turns. |
|---|---|
| Black/White Black 2/White 2 |
The user levitates using electrically generated magnetism for five turns. |
| X/Y O.Ruby/A.Sapphire |
The user levitates using electrically generated magnetism for five turns. |
| Sun/Moon Ultra Sun/Ultra Moon |
The user levitates using electrically generated magnetism for five turns. |
| Sword/Shield B.Diamond/S.Pearl |
The user levitates using electrically generated magnetism for five turns. |
| Scarlet/Violet | The user levitates using electrically generated magnetism for five turns. |
Learnt by level up
These Pokémon learn Magnet Rise at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
#0205 / Bug · Steel
Level 1
Learnt by breeding
These Pokémon can learn Magnet Rise as an egg move. Their breeding groups are also shown for reference.