Magnetic Flux (move)

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Move data

Type Electric
Category Status  Status
Power
Accuracy
PP 20  (max. 32)
Introduced Generation 6

Effects

Magnetic Flux raises the Defense and Special Defense of ally Pokémon with the Plus or Minus abilities.

Z-Move effects

When a Pokémon is holding Electrium Z and uses its Z-Power, Magnetic Flux turns into Z-Magnetic Flux and raises Special Defense one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

X/Y
O.Ruby/A.Sapphire
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Sun/Moon
Ultra Sun/Ultra Moon
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Learnt by level up

These Pokémon learn Magnetic Flux at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

ElectrodeElectrode
#101 / Electric
Level 1
ZapdosZapdos
#145 / Electric · Flying
Level 92
AmpharosAmpharos
#181 / Electric
Level 1
MagnezoneMagnezone
#462 / Electric · Steel
Level 1
ProbopassProbopass
#476 / Rock · Steel
Level 1
KlinklangKlinklang
#601 / Steel
Level 1