Magnetic Flux (move)

Move data

Type Electric
Category   Status
Power
Accuracy
PP 20  (max. 32)
Makes contact? No
Introduced Generation 6

Effects

Magnetic Flux raises the Defense and Special Defense of any Pokémon on the user's team that has the Plus or Minus ability.

Z-Move effects

When a Pokémon is holding Electrium Z and uses its Z-Power, Magnetic Flux turns into Z-Magnetic Flux and raises Special Defense one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all Pokémon on the user’s team.

Other languages

English Magnetic Flux
Japanese じばそうさ (Jiba Sōsa)
German Magnetregler
French Magné-Contrôle
Italian Controllo Polare
Spanish Aura Magnética

Game descriptions

X​/​Y
O.Ruby​/​A.Sapphire
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Sword​/​Shield The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Learnt by level up

These Pokémon learn Magnetic Flux at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Magnezone
#462 / Electric · Steel
Level 1
Klinklang
#601 / Steel
Level 1
Toxtricity
Low Key Form
#849 / Electric · Poison
Level 52