Nightmare (move)

Move data

Type Ghost
Category   Status
Power
Accuracy 100
PP 15  (max. 24)
Introduced Generation 2

Machine/Record

Gold​/​Silver
Crystal
TM50

Effects

If the target is asleep, Nightmare causes it to lose 14 of its maximum HP after each turn. The status condition is cured when the Pokémon wakes up.

Z-Move effects

When a Pokémon is holding Ghostium Z and uses its Z-Power, Nightmare turns into Z-Nightmare and raises Special Attack one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Nightmare
Japanese あくむ (Akumu)
German Nachtmahr
French Cauchemar
Italian Incubo
Spanish Pesadilla

Game descriptions

Gold​/​Silver
Crystal
A sleeper loses 1/4 HP every turn.
Ruby​/​Sapphire
Emerald
Inflicts 1/4 damage on a sleeping foe every turn.
FireRed​/​LeafGreen A sleeping foe is shown a nightmare that inflicts some damage every turn.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
A sleeping foe is shown a nightmare that inflicts some damage every turn.
Black​/​White
Black 2​/​White 2
A sleeping target sees a nightmare that inflicts some damage every turn.
X​/​Y
O.Ruby​/​A.Sapphire
A sleeping target sees a nightmare that inflicts some damage every turn.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
A sleeping target sees a nightmare that inflicts some damage every turn.
Sword​/​Shield This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.