Mr. Mime

Mr. Mime is a Psychic/Fairy type Pokémon introduced in Generation 1. It is known as the Barrier Pokémon.

Prior to Generation 6, Mr. Mime was a pure Psychic type.

Mr. Mime artwork by Ken Sugimori

Pokédex data

National № 122
Type Psychic Fairy
Species Barrier Pokémon
Height 4′03″ (1.3 m)
Weight 120.1 lbs (54.5 kg)
Abilities Filter
Soundproof
Technician (hidden ability)
Local № 122 (Red/Blue)
156 (Gold/Silver)
122 (FireRed/LeafGreen)
095 (Diamond/Pearl)
095 (Platinum)
158 (HeartGold/SoulSilver)
114 (X/Y)
060 (Ultra Sun/Ultra Moon)
060 (Ultra Sun/Ultra Moon)
Japanese Bariyado

Training

EV yield 2 Special Defense
Catch rate 45 (5.9% with PokéBall, full HP)
Base Happiness 70 (normal)
Base EXP 136
Growth Rate Medium Fast

Breeding

Egg Groups Human-Like
Gender 50% male, 50% female
Egg cycles 25 (base 6,400 steps)

Base stats

HP 40
190 284
Attack 45
85 207
Defense 65
121 251
Sp. Atk 100
184 328
Sp. Def 120
220 372
Speed 90
166 306
Total 460 Min Max

The ranges shown on the right are for a level 100 Pokémon. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs.

Pokédex entries

Red
Blue
If interrupted while it is miming, it will slap around the offender with its broad hands.
Yellow Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
Gold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Silver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Crystal It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Ruby
Sapphire
MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
FireRed It is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreen If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
Emerald A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
HeartGold A skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilver Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Black
White
Black 2
White 2
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
X Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Y It is adept at conning people. It is said to be able to create walls out of thin air by miming.
Omega Ruby
Alpha Sapphire
Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
Ultra Sun Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
Ultra Moon It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!

Evolution chart

(after Mimic
learned)

Name origin

Mr.
male title of respect
mime artist
a silent performer

Moves learned by Mr. Mime

Moves learnt by level up

Mr. Mime learns the following moves in Pokémon Ultra Sun & Ultra Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1BarrierPsychic
1ConfusionPsychic 50 100
1Guard SwapPsychic
1Magical LeafGrass 60
1Misty TerrainFairy
1PoundNormal 40 100
1Power SwapPsychic
1Quick GuardFighting
1Wide GuardRock
4CopycatNormal
8MeditatePsychic
11Double SlapNormal 15 85
15MimicNormal
15PsywavePsychic 80
18EncoreNormal 100
22Light ScreenPsychic
22ReflectPsychic
25PsybeamPsychic 65 100
29SubstituteNormal
32RecycleNormal
36TrickPsychic 100
39PsychicPsychic 90 100
43Role PlayPsychic
46Baton PassNormal
50SafeguardNormal

Egg moves

Mr. Mime learns the following moves via breeding in Pokémon Ultra Sun & Ultra Moon. Details and compatible parents can be found on the Mr. Mime egg moves page.

Move Tutor moves

Mr. Mime can be taught these attacks in Pokémon Ultra Sun & Ultra Moon from move tutors (details):

Pre-evolution moves

These moves can only be learned in Pokémon Ultra Sun & Ultra Moon by a previous evolution of Mr. Mime. Check the respective Pokédex for the exact details.

Move
Type
Cat.
Power
Acc.
Method
TickleNormal 100 Level up
UproarNormal 90 100 Move tutor

Moves learnt by TM

Mr. Mime is compatible with these Technical Machines in Pokémon Ultra Sun & Ultra Moon:

TM
Move
Type
Cat.
Power
Acc.
3PsyshockPsychic 80 100
4Calm MindPsychic
6ToxicPoison 90
10Hidden PowerNormal 60 100
11Sunny DayFire
12TauntDark 100
15Hyper BeamNormal 150 90
16Light ScreenPsychic
17ProtectNormal
18Rain DanceWater
20SafeguardNormal
21FrustrationNormal 100
22Solar BeamGrass 120 100
24ThunderboltElectric 90 100
25ThunderElectric 110 70
27ReturnNormal 100
29PsychicPsychic 90 100
30Shadow BallGhost 80 100
31Brick BreakFighting 75 100
32Double TeamNormal
33ReflectPsychic
40Aerial AceFlying 60
41TormentDark 100
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
46ThiefDark 60 100
48RoundNormal 60 100
52Focus BlastFighting 120 70
53Energy BallGrass 90 100
56FlingDark 100
57Charge BeamElectric 50 90
66PaybackDark 50 100
68Giga ImpactNormal 150 90
73Thunder WaveElectric 90
77Psych UpNormal
83InfestationBug 20 100
85Dream EaterPsychic 100 100
86Grass KnotGrass 100
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
92Trick RoomPsychic
99Dazzling GleamFairy 80 100
100ConfideNormal

Transfer-only moves

Mr. Mime can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Ultra Sun & Ultra Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
BideNormal Generation 1 — TM
RageNormal 20 100 Generation 1 — TM
Skull BashNormal 130 100 Generation 1 — TM
SubmissionFighting 80 80 Generation 1 — TM
Take DownNormal 90 85 Generation 1 — TM
TeleportPsychic Generation 1 — TM
CurseGhost Generation 2 — TM
Dynamic PunchFighting 100 50 Generation 2 — TM
NightmareGhost 100 Generation 2 — TM
Zap CannonElectric 120 50 Generation 2 — TM
Body SlamNormal 85 100 Generation 3 — Move tutor
CounterFighting 100 Generation 3 — Move tutor
Double-EdgeNormal 120 100 Generation 3 — Move tutor
Mega KickNormal 120 75 Generation 3 — Move tutor
Mega PunchNormal 80 85 Generation 3 — Move tutor
MetronomeNormal Generation 3 — Move tutor
Seismic TossFighting 100 Generation 3 — Move tutor
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
HeadbuttNormal 70 100 Generation 4 — Move tutor
Mud-SlapGround 20 100 Generation 4 — Move tutor
FlashNormal 100 Generation 6 — TM
Power-Up PunchFighting 40 100 Generation 6 — TM
Secret PowerNormal 70 100 Generation 6 — TM

Moves learnt by level up

Mr. Mime learns the following moves in Pokémon Sun & Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1BarrierPsychic
1ConfusionPsychic 50 100
1Guard SwapPsychic
1Magical LeafGrass 60
1Misty TerrainFairy
1Power SwapPsychic
1Quick GuardFighting
1Wide GuardRock
4CopycatNormal
8MeditatePsychic
11Double SlapNormal 15 85
15MimicNormal
15PsywavePsychic 80
18EncoreNormal 100
22Light ScreenPsychic
22ReflectPsychic
25PsybeamPsychic 65 100
29SubstituteNormal
32RecycleNormal
36TrickPsychic 100
39PsychicPsychic 90 100
43Role PlayPsychic
46Baton PassNormal
50SafeguardNormal

Egg moves

Mr. Mime learns the following moves via breeding in Pokémon Sun & Moon. Details and compatible parents can be found on the Mr. Mime egg moves page.

Move
Type
Cat.
Power
Acc.
Confuse RayGhost 100
Fake OutNormal 40 100
Future SightPsychic 120 100
HypnosisPsychic 60
Icy WindIce 55 95
Magic RoomPsychic
MimicNormal
Nasty PlotDark
Power SplitPsychic
Teeter DanceNormal 100
TrickPsychic 100
Wake-Up SlapFighting 70 100
CharmFairy 100
Healing WishPsychic

Pre-evolution moves

These moves can only be learned in Pokémon Sun & Moon by a previous evolution of Mr. Mime. Check the respective Pokédex for the exact details.

Move
Type
Cat.
Power
Acc.
Method
TickleNormal 100 Level up

Moves learnt by TM

Mr. Mime is compatible with these Technical Machines in Pokémon Sun & Moon:

TM
Move
Type
Cat.
Power
Acc.
3PsyshockPsychic 80 100
4Calm MindPsychic
6ToxicPoison 90
10Hidden PowerNormal 60 100
11Sunny DayFire
12TauntDark 100
15Hyper BeamNormal 150 90
16Light ScreenPsychic
17ProtectNormal
18Rain DanceWater
20SafeguardNormal
21FrustrationNormal 100
22Solar BeamGrass 120 100
24ThunderboltElectric 90 100
25ThunderElectric 110 70
27ReturnNormal 100
29PsychicPsychic 90 100
30Shadow BallGhost 80 100
31Brick BreakFighting 75 100
32Double TeamNormal
33ReflectPsychic
40Aerial AceFlying 60
41TormentDark 100
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
46ThiefDark 60 100
48RoundNormal 60 100
52Focus BlastFighting 120 70
53Energy BallGrass 90 100
56FlingDark 100
57Charge BeamElectric 50 90
66PaybackDark 50 100
68Giga ImpactNormal 150 90
73Thunder WaveElectric 90
77Psych UpNormal
83InfestationBug 20 100
85Dream EaterPsychic 100 100
86Grass KnotGrass 100
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
92Trick RoomPsychic
99Dazzling GleamFairy 80 100
100ConfideNormal

Transfer-only moves

Mr. Mime can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Sun & Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
BideNormal Generation 1 — TM
RageNormal 20 100 Generation 1 — TM
Skull BashNormal 130 100 Generation 1 — TM
SubmissionFighting 80 80 Generation 1 — TM
Take DownNormal 90 85 Generation 1 — TM
TeleportPsychic Generation 1 — TM
CurseGhost Generation 2 — TM
Dynamic PunchFighting 100 50 Generation 2 — TM
NightmareGhost 100 Generation 2 — TM
Zap CannonElectric 120 50 Generation 2 — TM
Body SlamNormal 85 100 Generation 3 — Move tutor
CounterFighting 100 Generation 3 — Move tutor
Double-EdgeNormal 120 100 Generation 3 — Move tutor
Mega KickNormal 120 75 Generation 3 — Move tutor
Mega PunchNormal 80 85 Generation 3 — Move tutor
MetronomeNormal Generation 3 — Move tutor
Seismic TossFighting 100 Generation 3 — Move tutor
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
HeadbuttNormal 70 100 Generation 4 — Move tutor
Mud-SlapGround 20 100 Generation 4 — Move tutor
FlashNormal 100 Generation 6 — TM
Power-Up PunchFighting 40 100 Generation 6 — TM
Secret PowerNormal 70 100 Generation 6 — TM

Mr. Mime sprites

Type Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Generation 7
Normal Mr. Mime  sprite from Red & Blue Mr. Mime  sprite from Silver Mr. Mime  sprite from Ruby & Sapphire Mr. Mime  sprite from Diamond & Pearl Mr. Mime  sprite from Black & White Mr. Mime  sprite from X & Y
Shiny Mr. Mime Shiny sprite from Silver Mr. Mime Shiny sprite from Ruby & Sapphire Mr. Mime Shiny sprite from Diamond & Pearl Mr. Mime Shiny sprite from Black & White Mr. Mime Shiny sprite from X & Y

Where to find Mr. Mime

Red
Blue
Yellow
Route 2
Gold
Silver
Route 21, Celadon City
Crystal Route 21
Ruby
Sapphire
Trade/migrate from another game
FireRed
LeafGreen
Route 2
Emerald Trade/migrate from another game
Diamond Route 218, 222
Pearl Evolve Mime Jr.
Platinum Route 218
HeartGold
SoulSilver
Route 21, Celadon City
Black
White
Black 2
White 2
Trade/migrate from another game
X
Y
Reflection Cave
Omega Ruby
Alpha Sapphire
Trade/migrate from another game
Sun
Moon
Trade/migrate from another game
Ultra Sun
Ultra Moon
Hau'oli City