Razor Wind (move)

Move data

Type Normal
Category   Special
Power 80
Accuracy 100
PP 10  (max. 16)
Introduced Generation 1

Machine/Record

Red​/​Blue
Yellow
TM02

Effects

The user of Razor Wind will whip up a whirlwind on the first turn. On the second turn, Razor Wind deals damage and has an increased critical hit ratio (18 instead of 116).

If the user is holding a Power Herb, Razor Wind executes in one turn.

Changes

In Generations 1-2, Razor Wind has 75% accuracy.

In Generation 1, Razor Wind does not have an increased critical hit ratio.

Z-Move effects

When a Pokémon is holding Normalium Z and uses its Z-Power, Razor Wind turns into Breakneck Blitz and has base power 160.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets all adjacent foes.

Other languages

English Razor Wind
Japanese かまいたち (Kamaitachi)
German Klingensturm
French Coupe-Vent
Italian Ventagliente
Spanish Viento Cortante

Game descriptions

Gold​/​Silver
Crystal
1st turn: Prepare 2nd turn: Attack
Ruby​/​Sapphire
Emerald
A 2-turn move that strikes the foe on the 2nd turn.
FireRed​/​LeafGreen Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Black​/​White
Black 2​/​White 2
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
X​/​Y
O.Ruby​/​A.Sapphire
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Sword​/​Shield This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.