Water Pledge (move)

Move data

Type Water
Category Special  Special
Power 80
Accuracy 100
PP 10  (max. 16)
Makes contact? No
Introduced Generation 5

Machine/Record

Scarlet​/​Violet TM145

Effects

Water Pledge deals damage at base power 80. If a teammate uses Grass Pledge or Fire Pledge in the same turn, the moves combine into one attack of base power 160 and added effects appear.

The faster Pokémon moves first but waits for the other Pokémon to make their move. When the slower Pledge user moves, the combo attack hits the Pokémon the slower user was targeting.

If Water Pledge is used with Grass Pledge, the move animation shows Grass Pledge and a swamp envelops the foe's team that halves the opponents' speed for 4 turns.

If Water Pledge is used with Fire Pledge, the move animation shows Water Pledge and a rainbow appears in the sky on your team's side that doubles the chance of moves' secondary effects occurring for 4 turns.

Changes

  • In Generation 5, Water Pledge has 50 base power.

Z-Move effects

When a Pokémon is holding Waterium Z and uses its Z-Power, Water Pledge turns into Hydro Vortex and has base power 160.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Water Pledge
Japanese みずのちかい (Mizu no Chikai)
German Wassersäulen
French Aire d'Eau
Italian Acquapatto
Spanish Voto Agua

Game descriptions

Black​/​White
Black 2​/​White 2
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
X​/​Y
O.Ruby​/​A.Sapphire
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
Sword​/​Shield A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
B.Diamond​/​S.Pearl This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet A column of water hits the target. When used with its fire counterpart, this move’s power is boosted and a rainbow appears.

Learnt by TM

Mew
#0151 / Psychic
Oshawott
#0501 / Water
Dewott
#0502 / Water
Samurott
#0503 / Water
Samurott
Hisuian Samurott
#0503 / Water · Dark
Froakie
#0656 / Water
Greninja
#0658 / Water · Dark
Greninja
Ash-Greninja
#0658 / Water · Dark
Sobble
#0816 / Water
Drizzile
#0817 / Water
Inteleon
#0818 / Water
Quaxly
#0912 / Water
Quaxwell
#0913 / Water