Bonemerang (move)

Move data

Type Ground
Category   Physical
Power 50
Accuracy 90
PP 10  (max. 16)
Introduced Generation 1

Effects

Bonemerang deals damage and will strike twice (with 50 base power each time). Each strike of Bonemerang is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

Changes

In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Z-Move effects

When a Pokémon is holding Groundium Z and uses its Z-Power, Bonemerang turns into Tectonic Rage and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Bonemerang
Japanese ホネブーメラン (Hone Boomerang)
German Knochmerang
French Osmerang
Italian Ossomerang
Spanish Huesomerang

Game descriptions

Gold​/​Silver
Crystal
An attack that strikes twice.
Ruby​/​Sapphire
Emerald
Throws a bone boomerang that strikes twice.
FireRed​/​LeafGreen The user throws a bone that hits the foe once, then once again on return.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Black​/​White
Black 2​/​White 2
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
X​/​Y
O.Ruby​/​A.Sapphire
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Sword​/​Shield The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.