Bonemerang (move)

Move data

Type Ground
Category Physical  Physical
Power 50
Accuracy 90
PP 10  (max. 16)
Makes contact? No
Introduced Generation 1

Effects

Bonemerang deals damage and will strike twice (with 50 base power each time).

Each strike of Bonemerang is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

Changes

  • In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
  • In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute.
  • In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Z-Move effects

When a Pokémon is holding Groundium Z and uses its Z-Power, Bonemerang turns into Tectonic Rage and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Bonemerang
Japanese ホネブーメラン (Hone Boomerang)
German Knochmerang
French Osmerang
Italian Ossomerang
Spanish Huesomerang
Korean 뼈다귀부메랑
Chinese (Simplified) 骨头回力镖
Chinese (Traditional) 骨頭回力鏢

Game descriptions

Gold​/​Silver
Crystal
An attack that strikes twice.
Ruby​/​Sapphire
Emerald
Throws a bone boomerang that strikes twice.
FireRed​/​LeafGreen The user throws a bone that hits the foe once, then once again on return.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Black​/​White
Black 2​/​White 2
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
X​/​Y
O.Ruby​/​A.Sapphire
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Sword​/​Shield
B.Diamond​/​S.Pearl
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Scarlet​/​Violet The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.

Learnt by level up

These Pokémon learn Bonemerang at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Cubone Cubone
#0104 / Ground
Level 40
Marowak Marowak
#0105 / Ground
Level 48
Alolan Marowak Marowak
Alolan Marowak
#0105 / Fire · Ghost
Level 48