Bonemerang (move)
- Contents
- Flavor text
- Learnt by level up
Move data
Type | Ground |
---|---|
Category | Physical |
Power | 50 |
Accuracy | 90 |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 1 |
Effects
Bonemerang deals damage and will strike twice (with 50 base power each time).
Each strike of Bonemerang is treated like a separate attack:
- Each strike can get a critical hit independently.
- If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The move Counter only counters the final hit, but Bide counters the complete damage.
Changes
- In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
- In Generations 1-3, Bonemerang ends immediately if any hit breaks a Substitute.
- In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
Z-Move effects
When a Pokémon is holding Groundium Z and uses its Z-Power, Bonemerang turns into Tectonic Rage and has base power 100.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
English | Bonemerang |
---|---|
Japanese | ホネブーメラン (Hone Boomerang) |
German | Knochmerang |
French | Osmerang |
Italian | Ossomerang |
Spanish | Huesomerang |
Korean | 뼈다귀부메랑 |
Chinese (Simplified) | 骨头回力镖 |
Chinese (Traditional) | 骨頭回力鏢 |
Game descriptions
Gold/Silver Crystal |
An attack that strikes twice. |
---|---|
Ruby/Sapphire Emerald |
Throws a bone boomerang that strikes twice. |
FireRed/LeafGreen | The user throws a bone that hits the foe once, then once again on return. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
Black/White Black 2/White 2 |
The user throws the bone it holds. The bone loops to hit the target twice, coming and going. |
X/Y O.Ruby/A.Sapphire |
The user throws the bone it holds. The bone loops to hit the target twice, coming and going. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee |
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
Sword/Shield B.Diamond/S.Pearl |
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. |
Scarlet/Violet | The user throws the bone it holds. The bone loops around to damage the target twice—coming and going. |
Learnt by level up
These Pokémon learn Bonemerang at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.