Fire Spin (move)

Move data

Type Fire
Category   Special
Power 35
Accuracy 85
PP 15  (max. 24)
Makes contact? No
Introduced Generation 1

Machine/Record

Sword​/​Shield TM13

Effects

Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 18 of their maximum HP after each turn, for 4-5 turns.

If the user holds a Grip Claw, the after-effects last for 7 turns. If a Binding Band is held, the damage is 16 of the target's maximum HP.

Changes

In Generations 1-4, Fire Spin has a base power of 15 and 70% accuracy. Its after-effects last for 2-5 turns instead of 4-5; holding Grip Claw they last for 5 turns.

In Generations 2-5, the target loses only 116 of their maximum HP after each turn, or 18 if a Binding Band is held.

In Generation 1, Fire Spin inflicts regular damage for 2-5 turns. While in effect, the target is unable to attack.

Z-Move effects

When a Pokémon is holding Firium Z and uses its Z-Power, Fire Spin turns into Inferno Overdrive and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Fire Spin
Japanese ほのおのうず (Honō no Uzu)
German Feuerwirbel
French Danse Flamme
Italian Turbofuoco
Spanish Giro Fuego

Game descriptions

Gold​/​Silver
Crystal
Traps foe in fire for 2-5 turns.
Ruby​/​Sapphire
Emerald
Traps the foe in a ring of fire for 2 to 5 turns.
FireRed​/​LeafGreen The foe is trapped in an intense spiral of fire that rages two to five turns.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Black​/​White
Black 2​/​White 2
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
X​/​Y
O.Ruby​/​A.Sapphire
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Sword​/​Shield The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Learnt by level up

These Pokémon learn Fire Spin at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Charmander
#004 / Fire
Level 32
Charmeleon
#005 / Fire
Level 42
Charizard
#006 / Fire · Flying
Level 46
Vulpix
#037 / Fire
Level 40
Ninetales
#038 / Fire
Level 1
Ponyta
#077 / Fire
Level 35
Rapidash
#078 / Fire
Level 35
Marowak
Alolan Marowak
#105 / Fire · Ghost
Level 1
Flareon
#136 / Fire
Level 35
Litwick
#607 / Ghost · Fire
Level 24
Lampent
#608 / Ghost · Fire
Level 24
Chandelure
#609 / Ghost · Fire
Level 1
Heatmor
#631 / Fire
Level 50
Volcarona
#637 / Bug · Fire
Level 1
Sizzlipede
#850 / Fire · Bug
Level 35
Centiskorch
#851 / Fire · Bug
Level 39

Learnt by TM

Vulpix
#037 / Fire
Arcanine
#059 / Fire
Ponyta
#077 / Fire
Rapidash
#078 / Fire
Marowak
Alolan Marowak
#105 / Fire · Ghost
Flareon
#136 / Fire
Mew
#151 / Psychic
Torkoal
#324 / Fire
Flygon
#330 / Ground · Dragon
Solrock
#338 / Rock · Psychic
Skuntank
#435 / Poison · Dark
Darumaka
#554 / Fire
Darumaka
Galarian Darumaka
#554 / Ice
Darmanitan
Standard Mode
#555 / Fire
Darmanitan
Galarian Standard Mode
#555 / Ice
Litwick
#607 / Ghost · Fire
Lampent
#608 / Ghost · Fire
Heatmor
#631 / Fire
Volcarona
#637 / Bug · Fire
Litten
#725 / Fire
Torracat
#726 / Fire
Incineroar
#727 / Fire · Dark
Carkol
#838 / Rock · Fire
Coalossal
#839 / Rock · Fire
Sizzlipede
#850 / Fire · Bug
Centiskorch
#851 / Fire · Bug