Fire Spin (move)
Move data
Type | Fire |
---|---|
Category | Special |
Power | 35 |
Accuracy | 85 |
PP | 15 (max. 24) |
Makes contact? | No |
Introduced | Generation 1 |
Machine/Record
Sword/Shield | TM13 |
---|---|
Scarlet/Violet | TM024 |
Effects
Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄8 of their maximum HP after each turn, for 4-5 turns.
If the user holds a Grip Claw, the after-effects last for 7 turns. If a Binding Band is held, the damage is 1⁄6 of the target's maximum HP.
Changes
- In Generations 1-4, Fire Spin has 15 base power.
- In Generations 1-4, Fire Spin has 70% accuracy.
- In Generations 1-4, the after-effects of Fire Spin last for 2-5 turns instead of 4-5; holding Grip Claw they last for 5 turns.
- In Generations 2-5, the target loses only 1⁄16 of their maximum HP after each turn, or 1⁄8 if a Binding Band is held.
- In Generation 1, Fire Spin inflicts regular damage for 2-5 turns. While in effect, the target is unable to attack.
Z-Move effects
When a Pokémon is holding Firium Z and uses its Z-Power, Fire Spin turns into Inferno Overdrive and has base power 100.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
English | Fire Spin |
---|---|
Japanese | ほのおのうず (Honō no Uzu) |
German | Feuerwirbel |
French | Danse Flamme |
Italian | Turbofuoco |
Spanish | Giro Fuego |
Korean | 회오리불꽃 |
Chinese (Simplified) | 火焰旋涡 |
Chinese (Traditional) | 火焰旋渦 |
Game descriptions
Gold/Silver Crystal |
Traps foe in fire for 2-5 turns. |
---|---|
Ruby/Sapphire Emerald |
Traps the foe in a ring of fire for 2 to 5 turns. |
FireRed/LeafGreen | The foe is trapped in an intense spiral of fire that rages two to five turns. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
Black/White Black 2/White 2 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
X/Y O.Ruby/A.Sapphire |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Sword/Shield B.Diamond/S.Pearl |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Scarlet/Violet | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
Learnt by level up
These Pokémon learn Fire Spin at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Charmander
#0004 / Fire
Level 32
#0004 / Fire
Level 32
Chandelure
#0609 / Ghost · Fire
Level 1
#0609 / Ghost · Fire
Level 1
Learnt by TM
Charmander
#0004 / Fire
#0004 / Fire
Charmeleon
#0005 / Fire
#0005 / Fire
Typhlosion
#0157 / Fire
#0157 / Fire
Typhlosion
Hisuian Typhlosion
#0157 / Fire · Ghost
Hisuian Typhlosion
#0157 / Fire · Ghost
Chandelure
#0609 / Ghost · Fire
#0609 / Ghost · Fire
Fletchinder
#0662 / Fire · Flying
#0662 / Fire · Flying
Talonflame
#0663 / Fire · Flying
#0663 / Fire · Flying
Incineroar
#0727 / Fire · Dark
#0727 / Fire · Dark
Skeledirge
#0911 / Fire · Ghost
#0911 / Fire · Ghost
Roaring Moon
#1005 / Dragon · Dark
#1005 / Dragon · Dark
Gouging Fire
#1020 / Fire · Dragon
#1020 / Fire · Dragon
Learnt by breeding
These Pokémon can learn Fire Spin as an egg move. Their breeding groups are also shown for reference.