Fire Spin (move)
Move data
| Type | Fire | 
|---|---|
| Category | |
| Power | 35 | 
| Accuracy | 85 | 
| PP | 15 (max. 24) | 
| Makes contact? | No | 
| Introduced | Generation 1 | 
Machine/Record
| Sword/Shield | TM13 | 
|---|---|
| Scarlet/Violet | TM024 | 
| Legends: Z-A | TM072 | 
Effects
Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄8 of their maximum HP after each turn, for 4-5 turns.
If the user holds a Grip Claw, the after-effects last for 7 turns. If a Binding Band is held, the damage is 1⁄6 of the target's maximum HP.
Changes
- In Generations 1-4, Fire Spin has 15 base power.
 - In Generations 1-4, Fire Spin has 70% accuracy.
 - In Generations 1-4, the after-effects of Fire Spin last for 2-5 turns instead of 4-5; holding Grip Claw they last for 5 turns.
 - In Generations 2-5, the target loses only 1⁄16 of their maximum HP after each turn, or 1⁄8 if a Binding Band is held.
 - In Generation 1, Fire Spin inflicts regular damage for 2-5 turns. While in effect, the target is unable to attack.
 
Z-Move effects
When a Pokémon is holding Firium Z and uses its Z-Power, Fire Spin turns into Inferno Overdrive and has base power 100.
Move target
Foe
	Foe
	Foe
	User
	Ally
	Ally
Targets a single adjacent Pokémon.
Other languages
| English | Fire Spin | 
|---|---|
| Japanese | ほのおのうず (Honō no Uzu) | 
| German | Feuerwirbel | 
| French | Danse Flamme | 
| Italian | Turbofuoco | 
| Spanish | Giro Fuego | 
| Korean | 회오리불꽃 | 
| Chinese (Simplified) | 火焰旋涡 | 
| Chinese (Traditional) | 火焰旋渦 | 
Game descriptions
| Gold/Silver Crystal  | 
	Traps foe in fire for 2-5 turns. | 
|---|---|
| Ruby/Sapphire Emerald  | 
	Traps the foe in a ring of fire for 2 to 5 turns. | 
| FireRed/LeafGreen | The foe is trapped in an intense spiral of fire that rages two to five turns. | 
| Diamond/Pearl Platinum HeartGold/SoulSilver  | 
	The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. | 
| Black/White Black 2/White 2  | 
	The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| X/Y O.Ruby/A.Sapphire  | 
	The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee  | 
	The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| Sword/Shield B.Diamond/S.Pearl  | 
	The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| Scarlet/Violet | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 
Learnt by level up
These Pokémon learn Fire Spin at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
#0004 / Fire
Level 32
#0609 / Ghost · Fire
Level 1
Learnt by TM
#0004 / Fire
#0005 / Fire
#0157 / Fire
Hisuian Typhlosion
#0157 / Fire · Ghost
#0609 / Ghost · Fire
#0662 / Fire · Flying
#0663 / Fire · Flying
#0727 / Fire · Dark
#0911 / Fire · Ghost
#1005 / Dragon · Dark
#1020 / Fire · Dragon
Learnt by breeding
These Pokémon can learn Fire Spin as an egg move. Their breeding groups are also shown for reference.