Gear Grind (move)

Move data

Type Steel
Category Physical  Physical
Power 50
Accuracy 85
PP 15  (max. 24)
Makes contact? Yes
Introduced Generation 5


Gear Grind deals damage and will strike twice (with 50 base power each time).
Each strike of Gear Grind is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

Z-Move effects

When a Pokémon is holding Steelium Z and uses its Z-Power, Gear Grind turns into Corkscrew Crash and has base power 180.

Move target


Targets a single adjacent Pokémon.

Other languages

English Gear Grind
Japanese ギアソーサー (Gear Saucer)
German Klikkdiskus
French Lancécrou
Italian Ingracolpo
Spanish Rueda Doble

Game descriptions

Black 2​/​White 2
The user attacks by throwing two steel gears at its target.
The user attacks by throwing steel gears at its target twice.
Ultra Sun​/​Ultra Moon
The user attacks by throwing steel gears at its target twice.
Sword​/​Shield The user attacks by throwing steel gears at its target twice.
B.Diamond​/​S.Pearl This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learnt by level up

These Pokémon learn Gear Grind at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

#599 / Steel
Level 32
#600 / Steel
Level 32
#601 / Steel
Level 32