Psychic Terrain (move)

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Move data

Type Psychic
Category   Status
Power
Accuracy
PP 10  (max. 16)
Introduced Generation 7

Effects

Psychic Terrain creates a low-lying psychic field for 5 turns, that prevents high-priority moves (such as Quick Attack or Sucker Punch) being used. The power of Psychic type moves also increases while in effect.

Grounded Pokémon are simply those that are not raised. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary.

Psychic Terrain is a terrain condition and can coexist at the same time as weather conditions, but not other terrain conditions.

Z-Move effects

When a Pokémon is holding Psychium Z and uses its Z-Power, Psychic Terrain turns into Z-Psychic Terrain and raises Special Attack one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets the entire field.

Game descriptions

Sun/Moon This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Learnt by level up

These Pokémon learn Psychic Terrain at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

MusharnaMusharna
#518 / Psychic
Level 1
BeheeyemBeheeyem
#606 / Psychic
Level 1
Tapu LeleTapu Lele
#786 / Psychic · Fairy
Level 1

Learnt by breeding

These Pokémon can learn Psychic Terrain as an egg move. Their breeding groups are also shown for reference.

OranguruOranguru
#765 / Normal · Psychic
Field