Psychic Terrain (move)
|PP||10 (max. 16)|
Psychic Terrain creates a low-lying psychic field lasting 5 turns, that prevents grounded Pokémon from being hit by high-priority moves (such as Quick Attack or Sucker Punch). The power of Psychic type moves also increases while in effect.
Psychic Terrain is a
terrain condition and can coexist at the same time as weather conditions, but not other terrain conditions.
When a Pokémon is holding Psychium Z and uses its Z-Power, Psychic Terrain turns into Z-Psychic Terrain and raises Special Attack one stage, in addition to its usual effect as above.
Targets the entire field.
|Japanese||サイコフィールド (Psycho Field)|
Ultra Sun/Ultra Moon
|This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.|
|Sword/Shield||This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.|
|B.Diamond/S.Pearl||This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.|
Learnt by level up
These Pokémon learn Psychic Terrain at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.