Sky Uppercut (move)
Move data
| Type | Fighting |
|---|---|
| Category | |
| Power | 85 |
| Accuracy | 90 |
| PP | 15 (max. 24) |
| Makes contact? | Yes |
| Introduced | Generation 3 |
Effects
Sky Uppercut deals damage and can hit Pokémon during the invulnerable stage of Bounce, Fly or Sky Drop.
Z-Move effects
When a Pokémon is holding Fightinium Z and uses its Z-Power, Sky Uppercut turns into All-Out Pummeling and has base power 160.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
| English | Sky Uppercut |
|---|---|
| Japanese | スカイアッパー (Sky Upper) |
| German | Himmelhieb |
| French | Stratopercut |
| Italian | Stramontante |
| Spanish | Gancho Alto |
| Korean | 스카이어퍼 |
| Chinese (Simplified) | 冲天拳 |
| Chinese (Traditional) | 衝天拳 |
Game descriptions
| Ruby/Sapphire Emerald |
An uppercut thrown as if leaping into the sky. |
|---|---|
| FireRed/LeafGreen | The user attacks with an uppercut thrown skywards with force. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The user attacks the foe with an uppercut thrown skyward with force. |
| Black/White Black 2/White 2 |
The user attacks the target with an uppercut thrown skyward with force. |
| X/Y O.Ruby/A.Sapphire |
The user attacks the target with an uppercut thrown skyward with force. |
| Sun/Moon Ultra Sun/Ultra Moon |
The user attacks the target with an uppercut thrown skyward with force. |
| Sword/Shield B.Diamond/S.Pearl |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
| Scarlet/Violet | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Learnt by level up
These Pokémon learn Sky Uppercut at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.
#0107 / Fighting
Level 41
Learnt upon evolution
Learnt by breeding
These Pokémon can learn Sky Uppercut as an egg move. Their breeding groups are also shown for reference.
#0427 / Normal
Field, Human-Like
#0428 / Normal
Field, Human-Like
#0447 / Fighting
Undiscovered
#0448 / Fighting · Steel
Field, Human-Like