Spike Cannon (move)

Move data

Type Normal
Category Physical  Physical
Power 20
Accuracy 100
PP 15  (max. 24)
Makes contact? No
Introduced Generation 1

Effects

HitsProb.Power
23840
33860
41880
518100

Spike Cannon hits 2-5 times per turn used. The probability of each interval is shown in the table, with the total power after each hit.

Each strike of Spike Cannon is treated like a separate attack:

  • Each strike can get a critical hit independently.
  • If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Spike Cannon to always hit the maximum number of times.

Changes

  • In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
  • In Generations 1-3, Spike Cannon ends immediately if any hit breaks a Substitute.
  • In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Z-Move effects

When a Pokémon is holding Normalium Z and uses its Z-Power, Spike Cannon turns into Breakneck Blitz and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Spike Cannon
Japanese とげキャノン (Toge Cano)
German Dornkanone
French Picanon
Italian Sparalance
Spanish Clavo Cañón
Korean 가시대포
Chinese (Simplified) 尖刺加农炮
Chinese (Traditional) 尖刺加農炮

Game descriptions

Gold​/​Silver
Crystal
Fires spikes to hit 2-5 times.
Ruby​/​Sapphire
Emerald
Launches sharp spikes that strike 2 to 5 times.
FireRed​/​LeafGreen Sharp spikes are fired at the foe to strike two to five times.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Black​/​White
Black 2​/​White 2
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
X​/​Y
O.Ruby​/​A.Sapphire
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
L.G. Pikachu​/​L.G. Eevee
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Sword​/​Shield
B.Diamond​/​S.Pearl
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Scarlet​/​Violet This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learnt by level up

These Pokémon learn Spike Cannon at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Cloyster Cloyster
#0091 / Water · Ice
Level 13
Omastar Omastar
#0139 / Rock · Water
Level 1
Corsola Corsola
#0222 / Water · Rock
Level 20
Mareanie Mareanie
#0747 / Poison · Water
Level 29
Toxapex Toxapex
#0748 / Poison · Water
Level 29

Learnt upon evolution

Omastar Omastar
#0139 / Rock · Water

Learnt in previous generations only

These Pokémon can only learn Spike Cannon in previous games; check the respective Pokédex pages for full details.

Omanyte Omanyte
#0138 / Rock · Water
Gen 1 — Level up