Spike Cannon (move)
Move data
Type | Normal |
---|---|
Category | Physical |
Power | 20 |
Accuracy | 100 |
PP | 15 (max. 24) |
Makes contact? | No |
Introduced | Generation 1 |
Effects
Hits | Prob. | Power |
---|---|---|
2 | 3⁄8 | 40 |
3 | 3⁄8 | 60 |
4 | 1⁄8 | 80 |
5 | 1⁄8 | 100 |
Spike Cannon hits 2-5 times per turn used. The probability of each interval is shown in the table, with the total power after each hit.
Each strike of Spike Cannon is treated like a separate attack:
- Each strike can get a critical hit independently.
- If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Spike Cannon to always hit the maximum number of times.
Changes
- In Generations 2-4, if a Focus Sash or Focus Band activates before the final hit, subsequent hits do not cause the holder to faint.
- In Generations 1-3, Spike Cannon ends immediately if any hit breaks a Substitute.
- In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Spike Cannon turns into Breakneck Blitz and has base power 100.
Move target
Targets a single adjacent Pokémon.
Other languages
English | Spike Cannon |
---|---|
Japanese | とげキャノン (Toge Cano) |
German | Dornkanone |
French | Picanon |
Italian | Sparalance |
Spanish | Clavo Cañón |
Korean | 가시대포 |
Chinese (Simplified) | 尖刺加农炮 |
Chinese (Traditional) | 尖刺加農炮 |
Game descriptions
Gold/Silver Crystal |
Fires spikes to hit 2-5 times. |
---|---|
Ruby/Sapphire Emerald |
Launches sharp spikes that strike 2 to 5 times. |
FireRed/LeafGreen | Sharp spikes are fired at the foe to strike two to five times. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
Black/White Black 2/White 2 |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
X/Y O.Ruby/A.Sapphire |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
Sword/Shield B.Diamond/S.Pearl |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Scarlet/Violet | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Learnt by level up
These Pokémon learn Spike Cannon at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.
Learnt upon evolution
Learnt in previous generations only
These Pokémon can only learn Spike Cannon in previous games; check the respective Pokédex pages for full details.