Pokémon Shuffle Abilities

Below are all the Abilities from Pokémon Shuffle. Click a table heading to sort or use the quick search above it.

Some abilities will always trigger on a match (such as Barrier Bash), however most only have a certain chance of occurring. This chance increases when making matches of four or five instead of the usual three. The activation rates are shown below in the M-3/M-4/M-5 columns respectively.

Abilities can only trigger on the first match of a combo; if two matches occur at once then the Pokémon that is moved with the stylus counts as the first match.

Some abilities inflict status conditions like paralysis and sleep. These abilities cannot be triggered if the opponent already has a status condition.

Name
Description
M-3
M-4
M-5
Pokémon
4 Up Attacks do more damage when you make a match of four.
1.5× damage.
0% 100% 0%
INITIAL SKILL
SKILL SWAPPER
Alchemist Changes one block into a Coin.
3% 10% 30%
Astonish Can delay your opponent's disruptions for a turn.
20% 30% 100%
INITIAL SKILL
Barrier Bash Removes one barrier-type disruption without fail.
100% 100% 100%
INITIAL SKILL
Barrier Bash+ Sometimes removes three barrier-type disruptions.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Barrier Bash++ Sometimes removes five barrier-type disruptions.
40% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Barrier Shot Removes two barrier-type disruptions without fail.
Note: official description is erroneous as it may fail on 3-matches.
60% 100% 100%
INITIAL SKILL
Big Wave Increases damage done by any Water types in a combo.
1.5× damage.
30% 60% 90%
SKILL SWAPPER
Blindside Sometimes erases two extra matching Pokémon elsewhere.
- - -
INITIAL SKILL
Block Shot Erases two unbreakable-block disruptions and increases damage.
100% 100% 100%
INITIAL SKILL
Block Smash Clears one unbreakable-block disruption without fail.
100% 100% 100%
INITIAL SKILL
Block Smash+ Sometimes clears three unbreakable-block disruptions.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Block Smash++ Sometimes clears five unbreakable-block disruptions.
40% 100% 100%
SKILL SWAPPER
Blockify Occasionally turns one non-Support Pokémon into a block.
60% 80% 100%
INITIAL SKILL
Brute Force Increases damage for attacks that are not very effective.
Essentially negates damage decrease for Rock, Ghost and Steel types.
50% 100% 100%
INITIAL SKILL
Bug Combo Increases damage done by any Bug types in a combo.
1.5× damage.
30% 60% 90%
INITIAL SKILL
Burn Leaves the foe burned.
Lasts three turns. Damage from Fire type matches increases 1.5× while opponent burned. Fire type foes are immune.
5% 30% 80%
INITIAL SKILL
Calm Down Can delay your opponent's disruptions for a turn.
- - -
INITIAL SKILL
Cheer Increases the chance that the next match's skill is triggered.
60% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Chill Can delay your opponent's disruptions for a turn.
20% 30% 100%
INITIAL SKILL
Cloud Clear Clears away one black-cloud disruption without fail.
100% 100% 100%
INITIAL SKILL
Cloud Clear+ Sometimes clears away three black-cloud disruptions.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Cloud Clear++ Sometimes clears away five black-cloud disruptions.
40% 100% 100%
INITIAL SKILL
Constrict Can delay your opponent's disruptions for two turns.
20% 50% 90%
INITIAL SKILL
SKILL SWAPPER
Counterattack The more disruptions on the board, the greater the damage.
20 points per additional disruption (Rocks, Blocks and Coins only).
25% 75% 100%
INITIAL SKILL
Counterattack+ The more disruptions on the board, the greater the damage.
100 points per additional disruption (Rocks, Blocks and Coins only).
25% 50% 70%
INITIAL SKILL
Cross Attack Making a + shaped match deals more damage than usual.
2× damage. Previously named '+-Boost'.
100% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Cross Attack+ Making a + shaped match deals even more damage than usual.
4× damage.
80% 90% 100%
Crowd Control The more of this Pokémon in the puzzle area, the more damage.
50 points per additional Pokémon.
20% 100% 100%
INITIAL SKILL
Crowd Power The more of this Pokémon in the puzzle area, the more damage.
50 points per additional Pokémon.
40% 100% 100%
INITIAL SKILL
Crushing Step Can delay your opponent's disruptions for a turn and also increases damage.
- - -
INITIAL SKILL
Damage Streak Does more damage the more times in a row it is triggered.
1.2× increase each consecutive turn it triggers (max 2×). Multipliers: turn 1 = 1.2×, turn 2 = 1.44×, turn 3 = 1.728×, turn 4+ = 2×.
60% 100% 100%
INITIAL SKILL
Dancing Dragons Increases damage done by any Dragon types in a combo.
1.2× damage on each match.
20% 50% 100%
INITIAL SKILL
Disrupt Buster Occasionally erases all of the foe's disruptions.
2% 3% 4%
Double Normal Increases damage done by any Normal types in a combo.
2.5× damage on each match.
20% 60% 80%
INITIAL SKILL
Downpour Does more damage when the opponent has more HP left.
Damage is 10% of opponent's current HP.
15% 25% 30%
INITIAL SKILL
Dragon Shriek Leaves the foe paralyzed for a longer period of time.
20% 40% 80%
Dragon Sweep May remove two non-Support Pokémon.
60% 80% 100%
Dragon Talon Attacks sometimes deal greater damage than usual.
1.5× damage for first match of the turn.
20% 50% 50%
INITIAL SKILL
Eject Removes one non-Support Pokémon icon without fail.
100% 100% 100%
INITIAL SKILL
Eject+ Sometimes removes three non-Support Pokémon icons.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Eject++ Sometimes removes five non-Support Pokémon icons.
40% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Fearless Combos do more damage if the opponent is Ghost type.
10% 50% 100%
Final Effort Attacks do more damage when there are no more moves left.
3× damage.
60% 80% 100%
INITIAL SKILL
Flap Occasionally delays a Ground-type opponent's disruptions.
50% 100% 100%
INITIAL SKILL
Flash Mob Having more Pokémon of the same type boosts damage dealt.
30× damage.
5% 40% 60%
INITIAL SKILL
SKILL SWAPPER
Flashover Attacks sometimes deal greater damage than usual.
2× damage.
25% 50% 80%
Freeze Leaves the foe frozen.
1.5× damage from Ice type matches while frozen. Ice types cannot be frozen. Note: this ability currently does not work.
5% 25% 70%
INITIAL SKILL
Freeze+ Rarely leaves the foe frozen for a long time.
- - -
INITIAL SKILL
Full Power Rarely, attacks do a ton more damage when you make a match of four.
- - -
INITIAL SKILL
Fury of 5 Attacks do more damage when you make a match of five.
4× damage.
0% 0% 90%
Goad May force the foe to trigger its disruption immediately.
5% 30% 80%
Good Luck Makes it more likely to receive items when set as a Support.
Not yet available.
0% 0% 0%
Ground Forces Increases damage done by Ground types in the combo.
1.2× damage.
20% 60% 80%
SKILL SWAPPER
Heavy Hitter Attacks sometimes deal greater damage than usual.
1.5× damage for first match of the turn.
20% 50% 50%
INITIAL SKILL
Hitting Streak Does more damage the more times in a row it is triggered.
1.2× increase each consecutive turn it triggers (max 2×). Multipliers: turn 1 = 1.2×, turn 2 = 1.44×, turn 3 = 1.728×, turn 4+ = 2×.
60% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Hyper Punch Attacks sometimes deal greater damage than usual.
3× damage.
10% 50% 50%
INITIAL SKILL
Ice Dance Increases damage done by Ice types in the combo.
1.2× damage.
30% 50% 70%
INITIAL SKILL
SKILL SWAPPER
L-Boost Making an L-shaped match deals more damage than usual.
2× damage.
100% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Last-Ditch Effort Attacks do more damage when things are looking desperate.
1.5× damage. Can only activate in last three turns.
50% 100% 100%
INITIAL SKILL
Leaf Combo Increases damage done by any Grass types in a combo.
- - -
INITIAL SKILL
Mega Boost Fills the Mega Gauge of a Pokémon of the same type.
Increases gauge by 3 units.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Mega Boost+ Fills the Mega Gauge of the same type of Pokémon more.
Increases gauge by 6 units.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Mega Boost++ Fills the Mega Gauge of same type of Pokémon even more.
Increases gauge by 9 units.
10% 20% 30%
INITIAL SKILL
SKILL SWAPPER
Mega Effects (1) Erases all Pokémon within one space of the match.
- - -
Mega Effects (10) Erases all of this Pokémon in the puzzle area.
- - -
Mega Effects (11) Clears one kind of Pokémon with the same type as this Pokémon (max 10).
- - -
Mega Effects (12) Erases rocks and blocks (max 10), and also does damage to the foe.
- - -
Mega Effects (13) Adds one more of this Pokémon to the left of the match.
- - -
Mega Effects (14) A vertical lightning strike erases a jagged line of Pokémon.
- - -
Mega Effects (15) Erases Pokémon (max 3) of the same type as this Pokémon.
- - -
Mega Effects (16) Erases Pokémon with three lines from upper left to lower right.
- - -
Mega Effects (17) Erases all Pokémon in a Y-shaped pattern.
- - -
Mega Effects (18) Erases Pokémon on a random jagged line horizontally.
- - -
Mega Effects (19) Erases a group of Pokémon in the middle at once.
- - -
Mega Effects (2) Erases all Pokémon in the five columns to the left and right.
- - -
Mega Effects (20) Erases a jagged line of Pokémon horizontally.
- - -
Mega Effects (21) Erases blocks (max 10), and also does damage to the foe.
- - -
Mega Effects (22) Erases a Pokémon of a different type from this Pokémon (max 10).
- - -
Mega Effects (23) Erases all Pokémon in an X-shaped pattern.
- - -
Mega Effects (24) Erases disruptions or Pokémon covered by a barrier (max 10).
- - -
Mega Effects (25) Erases Pokémon on a random jagged line vertically.
- - -
Mega Effects (26) Erases Pokémon and disruptions around three spots you tap.
- - -
Mega Effects (27) Erases Pokémon and disruptions around a spot you tap.
- - -
Mega Effects (28) Erases Pokémon in a horizontal V-shaped pattern.
- - -
Mega Effects (29) Erases Pokémon and disruptions around two spots you tap.
- - -
Mega Effects (3) Erases all Pokémon in an O-shaped pattern.
- - -
Mega Effects (4) Adds one more of this Pokémon above the match.
- - -
Mega Effects (5) Erases all Pokémon five rows above and five rows below.
- - -
Mega Effects (6) Erases all Pokémon within two spaces of the match.
- - -
Mega Effects (7) Erases Pokémon with three lines from upper right to lower left.
- - -
Mega Effects (8) A random lightning strike erases a jagged line of Pokémon.
- - -
Mega Effects (9) Erases all Pokémon in a V-shaped pattern.
- - -
Metal Combo Increases damage done by any Steel types in a combo.
- - -
INITIAL SKILL
Mind Zap Can reset your opponent's disruption counter to maximum.
10% 40% 100%
INITIAL SKILL
SKILL SWAPPER
Nap Time Leaves the foe asleep.
- - -
INITIAL SKILL
Non Stop+ Does even more damage the more times in a row it is triggered.
Damage multipliers: turn 1 = 2×, turn 2 = 4×, turn 3 = 6×, turn 4 = 8×, turn 5+ = 10×.
30% 80% 100%
INITIAL SKILL
SKILL SWAPPER
Nosedive Attacks can occasionally deal greater damage than usual.
15% 40% 70%
INITIAL SKILL
SKILL SWAPPER
Opportunist Attacks can occasionally deal greater damage than usual.
1.5× damage for first match of the turn.
5% 10% 10%
INITIAL SKILL
Paralysis Combo Boosts damage done by combos if the foe is paralyzed.
1.5× damage.
40% 60% 100%
INITIAL SKILL
SKILL SWAPPER
Paralyze Leaves the foe paralyzed.
Lasts two turns. Electric and Steel type opponents are immune.
10% 30% 80%
INITIAL SKILL
Phantom Combo Increases damage done by any Ghost types in a combo.
- - -
INITIAL SKILL
Pixie Power Increases damage done by any Fairy types in a combo.
1.5× damage on each match.
15% 35% 60%
INITIAL SKILL
Poison Leaves the foe poisoned.
10% 40% 70%
INITIAL SKILL
SKILL SWAPPER
Poison Pact Increases damage done by Poison types in the combo.
1.2× damage.
40% 60% 80%
INITIAL SKILL
SKILL SWAPPER
Poisonous Mist Does more damage when the opponent has more HP left.
Damage is 10% of opponent's current HP.
15% 25% 30%
INITIAL SKILL
Power of 4 Attacks do more damage when you make a match of four.
1.5× damage.
0% 100% 0%
INITIAL SKILL
SKILL SWAPPER
Power of 4+ Attacks do even more damage when you make a match of four.
3× damage.
0% 80% 0%
INITIAL SKILL
SKILL SWAPPER
Power of 5 Attacks do more damage when you make a match of five.
1.5× damage.
0% 0% 100%
INITIAL SKILL
Power of 5+ Attacks do even more damage when you make a match of five.
3× damage.
0% 0% 80%
INITIAL SKILL
SKILL SWAPPER
Prank Occasionally changes when a foe will next disrupt your play.
Changes counter to random number between 1 and that counter's maximum.
20% 40% 100%
INITIAL SKILL
Prospector Changes one rock into a Coin.
3% 10% 30%
Pummel Increases damage done by any Fighting types in a combo.
1.2× damage on each match.
15% 50% 100%
INITIAL SKILL
Pyre Increases damage done by any Fire types in a combo.
1.2× damage on each match.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Quake Sometimes increases damage and leaves opponent paralyzed.
1.2× damage. Paralysis lasts one turn. Electric and Steel type opponents are immune.
20% 30% 50%
INITIAL SKILL
Quirky Occasionally erases one extra matching Pokémon elsewhere.
30% 50% 100%
INITIAL SKILL
Quirky+ Occasionally erases two extra matching Pokémon elsewhere.
25% 35% 100%
INITIAL SKILL
Quirky++ Rarely erases five extra matching Pokémon elsewhere.
10% 25% 100%
INITIAL SKILL
SKILL SWAPPER
Relentless Boosts damage done by combos if foe has any status condition.
1.2× damage.
70% 80% 100%
INITIAL SKILL
Risk-Taker Damage may randomly be increased or decreased.
Random damage between 0.5× and 3×.
50% 70% 100%
INITIAL SKILL
SKILL SWAPPER
Rock Break Destroys one breakable-rock disruption without fail.
100% 100% 100%
INITIAL SKILL
Rock Break+ Sometimes destroys three breakable-rock disruptions.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Rock Break++ Sometimes destroys five breakable-rock disruptions.
40% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Rock Combo Increases damage done by any Rock types in a combo.
1.5× damage.
30% 60% 90%
INITIAL SKILL
Rock Shot Erases two breakable-block disruptions and also increases damage.
- - -
INITIAL SKILL
Rockify Occasionally turns one non- Support Pokémon into a rock.
60% 80% 100%
INITIAL SKILL
Shock Attack Leaves the foe paralyzed.
Lasts two turns. Electric and Steel type opponents are immune.
20% 30% 80%
INITIAL SKILL
SKILL SWAPPER
Shot Out Erases two non-Support Pokémon and increases damage.
60% 100% 100%
INITIAL SKILL
Sinister Power Increases damage done by any Dark types in a combo.
1.5× damage on each match.
15% 35% 60%
INITIAL SKILL
Sky Blast Increases damage done by any Flying types in a combo.
2× damage on each match.
10% 60% 90%
INITIAL SKILL
SKILL SWAPPER
Sleep Charm Leaves the foe asleep.
Lasts three turns. Damage increases 1.2× while opponent asleep. Grass and Ghost type foes are immune.
5% 30% 80%
INITIAL SKILL
SKILL SWAPPER
Sleep Combo Boosts damage done by combos if the foe is asleep.
1.5× damage.
40% 60% 100%
INITIAL SKILL
SKILL SWAPPER
Spookify Leaves the foe spooked.
Lasts three turns. Damage from Ghost type matches increases 1.5× while opponent spooked.
5% 30% 80%
INITIAL SKILL
SKILL SWAPPER
Spookify+ Sometimes leaves the foe spooked for a long time.
- - -
INITIAL SKILL
Stabilize Occasionally erases one of the foe's disruptions on the board.
30% 50% 100%
INITIAL SKILL
Stabilize+ Occasionally erases two of the foe's disruptions on the board.
20% 50% 80%
INITIAL SKILL
Stabilize++ Occasionally erases five of the foe's disruptions on the board.
25% 50% 100%
INITIAL SKILL
SKILL SWAPPER
Steely Resolve Attacks do more damage when things are looking desperate.
1.5× damage. Can only activate in last three turns.
60% 100% 100%
INITIAL SKILL
Super Arrow Rarely, attacks do a ton more damage when you make a match of four.
8× damage.
- - -
INITIAL SKILL
Super Bolt Attacks can occasionally deal greater damage than usual.
10% 20% 50%
INITIAL SKILL
Super Tackle Rarely, attacks do a ton more damage when you make a match of four.
8× damage.
0% 30% 0%
INITIAL SKILL
Super Voice Rarely, attacks do a ton more damage when you make a match of four.
8× damage.
0% 30% 0%
INITIAL SKILL
Swap Can replace a disruption with one of your Pokémon.
30% 50% 100%
INITIAL SKILL
Swap+ Can replace some disruptions with this Pokémon.
25% 50% 100%
INITIAL SKILL
SKILL SWAPPER
Swap++ Can replace many disruptions with this Pokémon.
20% 50% 100%
INITIAL SKILL
SKILL SWAPPER
Swarm Attacks do more damage when things are looking desperate.
1.5× damage. Can only activate in last three turns.
60% 100% 100%
INITIAL SKILL
Swat Does more damage against Flying, Bug, or Fairy types.
2× damage for first match of the turn.
20% 30% 50%
INITIAL SKILL
T-Boost Making a T-shaped match deals more damage than usual.
2× damage.
100% 100% 100%
INITIAL SKILL
Three Force Attacks do more damage when you make a match of three.
- - -
INITIAL SKILL
Toxic Stress Does more damage the more times in a row it is triggered.
1.5× damage.
50% 100% 100%
INITIAL SKILL
SKILL SWAPPER
Transform Changes up to 3 of this Pokémon into another Support Pokémon.
50% 100% 100%
INITIAL SKILL
Unity Power Attacks can sometimes deal a lot more damage than usual.
5× damage.
25% 40% 80%
SKILL SWAPPER
Vitality Drain Does more damage when the opponent has more HP left.
Damage is 10% of opponent's current HP.
5% 10% 30%
INITIAL SKILL
Whirlpool Can delay your opponent's disruptions for a turn.
30% 60% 90%
INITIAL SKILL