Pokémon Shuffle Abilities
Below are all the Abilities from Pokémon Shuffle. Click a table heading to sort or use the quick search above it.
Some abilities will always trigger on a match (such as Barrier Bash), however most only have a certain chance of occurring. This chance increases when making matches of four or five instead of the usual three. The activation rates are shown below in the M-3/M-4/M-5 columns respectively.
Abilities can only trigger on the first match of a combo; if two matches occur at once then the Pokémon that is moved with the stylus counts as the first match.
Some abilities inflict status conditions like paralysis and sleep. These abilities cannot be triggered if the opponent already has a status condition.
Name | Description | M-3 | M-4 | M-5 | Pokémon |
---|---|---|---|---|---|
4 Up | Attacks do more damage when you make a match of four. 1.5× damage. |
0% | 100% | 0% |
INITIAL SKILL
SKILL SWAPPER
|
5 Up | Increases damage when you make a match of five. Skill Level will go up more easily! | 0% | 0% | 100% | |
Absorb | Does more damage when the opponent has more HP left. | 40% | 60% | 100% |
INITIAL SKILL
|
Alchemist | Changes one block into a Coin. | 3% | 10% | 30% | |
Astonish | Can delay your opponent's disruptions for a turn. | 20% | 30% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Barrier Bash | Removes one barrier-type disruption without fail. | 100% | 100% | 100% |
INITIAL SKILL
|
Barrier Bash+ | Sometimes removes three barrier-type disruptions. | 50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Barrier Bash++ | Sometimes removes five barrier-type disruptions. | 40% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Barrier Break | Rarely removes all barrier-type disruptions. | 20% | 40% | 70% |
INITIAL SKILL
|
Barrier Shot | Removes two barrier-type disruptions without fail. Note: official description is erroneous as it may fail on 3-matches. |
60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Barrier Shot Ω | Erases seven barrier-type disruptions and increases damage. | 50% | 100% | 100% |
INITIAL SKILL
|
Beast Power | Sometimes deals a lot more damage. | 17% | 53% | 73% |
SKILL SWAPPER
|
Big Eater | Does more damage when the opponent has more HP left. | 40% | 70% | 90% |
INITIAL SKILL
|
Big Wave | Increases damage done by any Water types in a combo. 1.5× damage. |
30% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Blindside | Sometimes erases two extra matching Pokémon elsewhere. | 60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Block Off | Rarely clears 10 unbreakable-block disruptions. | 20% | 30% | 60% |
INITIAL SKILL
|
Block Shot | Erases two unbreakable-block disruptions and increases damage. | 60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Block Smash | Clears one unbreakable-block disruption without fail. | 100% | 100% | 100% |
INITIAL SKILL
|
Block Smash+ | Sometimes clears three unbreakable-block disruptions. | 50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Block Smash++ | Sometimes clears five unbreakable-block disruptions. | 40% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Blockify | Occasionally turns one non-Support Pokémon into a block. | 60% | 80% | 100% |
INITIAL SKILL
|
Blockify+ | Sometimes turns up to 10 non-Support Pokémon into blocks. | 25% | 40% | 70% | |
Brute Force | Increases damage for attacks that are not very effective. Essentially negates damage decrease for Rock, Ghost and Steel types. |
50% | 100% | 100% |
INITIAL SKILL
|
Bug Combo | Increases damage done by any Bug types in a combo. 1.5× damage. |
30% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Burn | Leaves the foe burned. Lasts three turns. Damage from Fire type matches increases 1.5× while opponent burned. Fire type foes are immune. |
5% | 55% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Burn+ | Rarely leaves the foe burned for an even longer period of time | 5% | 25% | 50% |
INITIAL SKILL
SKILL SWAPPER
|
Calm Down | Can delay your opponent's disruptions for a turn. | 20% | 40% | 70% |
INITIAL SKILL
|
Cheer | Increases the chance that the next match's skill is triggered. | 60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Chill | Can delay your opponent's disruptions for a turn. | 20% | 30% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Cloud Clear | Clears away one black-cloud disruption without fail. | 100% | 100% | 100% |
INITIAL SKILL
|
Cloud Clear+ | Sometimes clears away three black-cloud disruptions. | 50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Cloud Clear++ | Sometimes clears away five black-cloud disruptions. | 40% | 100% | 100% |
INITIAL SKILL
|
Cloud Shot | Clears away two black-cloud disruptions and increases damage. | 60% | 100% | 100% |
INITIAL SKILL
|
Conduction | Increases damage done by any Electric types in the combo. | 20% | 60% | 90% |
INITIAL SKILL
|
Constrict | Can delay your opponent's disruptions for two turns. | 20% | 50% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Counterattack | The more disruptions on the board, the greater the damage. 20 points per additional disruption (Rocks, Blocks and Coins only). |
25% | 75% | 100% |
INITIAL SKILL
|
Counterattack+ | The more disruptions on the board, the greater the damage. 100 points per additional disruption (Rocks, Blocks and Coins only). |
25% | 50% | 70% |
INITIAL SKILL
|
Cross Attack | Making a + shaped match deals more damage than usual. 2× damage. Previously named '+-Boost'. |
100% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Cross Attack+ | Making a + shaped match deals even more damage than usual. 4× damage. |
80% | 90% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Crowd Control | The more of this Pokémon in the puzzle area, the more damage. 50 points per additional Pokémon. |
20% | 60% | 80% |
INITIAL SKILL
|
Crowd Control+ | Deals even more damage when there are more <Pokémon> in the puzzle area. | 15% | 40% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Crowd Power | The more of this Pokémon in the puzzle area, the more damage. 50 points per additional Pokémon. |
25% | 70% | 90% |
INITIAL SKILL
|
Crushing Step | Can delay your opponent's disruptions for a turn and also increases damage. | 30% | 40% | 50% |
INITIAL SKILL
SKILL SWAPPER
|
Damage Streak | Does more damage the more times in a row it is triggered. 1.2× increase each consecutive turn it triggers (max 2×). Multipliers: turn 1 = 1.2×, turn 2 = 1.44×, turn 3 = 1.728×, turn 4+ = 2×. |
60% | 100% | 100% |
INITIAL SKILL
|
Dancing Dragons | Increases damage done by any Dragon types in a combo. 1.2× damage on each match. |
60% | 100% | 100% |
INITIAL SKILL
|
Daunt | Can delay your opponent's disruptions for a turn and also increases damage. | 70% | 70% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Demolish | Sometimes deals a ton of damage when you make a match of four. | 0% | 80% | 0% |
INITIAL SKILL
|
Destruction | Erases one unbreakable-block disruption and deals a lot more damage. | 80% | 90% | 100% |
INITIAL SKILL
|
Disrupt Buster | Occasionally erases all of the foe's disruptions. | 1% | 5% | 10% | |
Double Normal | Increases damage done by any Normal types in a combo. 2.5× damage on each match. |
20% | 60% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Downpour | Does more damage when the opponent has more HP left. Damage is 10% of opponent's current HP. |
10% | 25% | 30% |
INITIAL SKILL
|
Dragon Shriek | Leaves the foe paralyzed for a longer period of time. | 20% | 40% | 80% |
SKILL SWAPPER
|
Dragon Sweep | May remove two non-Support Pokémon. | 80% | 80% | 80% |
SKILL SWAPPER
|
Dragon Talon | Attacks sometimes deal greater damage than usual. 1.5× damage for first match of the turn. |
40% | 70% | 100% |
INITIAL SKILL
|
Eject | Removes one non-Support Pokémon icon without fail. | 100% | 100% | 100% |
INITIAL SKILL
|
Eject+ | Sometimes removes three non-Support Pokémon icons. | 50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Eject++ | Sometimes removes five non-Support Pokémon icons. | 40% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Eliminate | Rarely removes all non-Support Pokémon. | 35% | 45% | 65% |
INITIAL SKILL
|
Extinction | Rarely deals a ton of damage when you make a match of five. | 0% | 0% | 35% |
INITIAL SKILL
|
Fascinate | Can delay your opponent's disruptions for two turns. | 30% | 30% | 30% |
INITIAL SKILL
|
Fearless | Combos do more damage if the opponent is Ghost type. | 10% | 50% | 100% | |
Final Effort | Attacks do more damage when there are no more moves left. 3× damage. |
60% | 80% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Flap | Occasionally delays a Ground-type opponent's disruptions. | 20% | 30% | 100% |
INITIAL SKILL
|
Flash Mob | Having more Pokémon of the same type boosts damage dealt. 30× damage. |
5% | 40% | 60% |
INITIAL SKILL
SKILL SWAPPER
|
Flashover | Attacks sometimes deal greater damage than usual. 2× damage. |
25% | 50% | 80% | |
Freeze | Leaves the foe frozen. 1.5× damage from Ice type matches while frozen. Ice types cannot be frozen. Note: this ability currently does not work. |
5% | 35% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Freeze+ | Rarely leaves the foe frozen for a long time. | 0% | 35% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Full Power | Rarely, attacks do a ton more damage when you make a match of four. | 0% | 10% | 0% |
INITIAL SKILL
SKILL SWAPPER
|
Fury of 5 | Attacks do more damage when you make a match of five. 4× damage. |
0% | 0% | 90% | |
Goad | May force the foe to trigger its disruption immediately. | 5% | 30% | 80% | |
Good Luck | Makes it more likely to receive items when set as a Support. Not yet available. |
0% | 0% | 0% | |
Ground Forces | Increases damage done by Ground types in the combo. 1.2× damage. |
20% | 60% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Hammering Streak | Increases damage when it is triggered in a row. | 100% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Heavy Hitter | Attacks sometimes deal greater damage than usual. 1.5× damage for first match of the turn. |
20% | 50% | 80% |
INITIAL SKILL
|
Hide and Seek | Sometimes erases seven extra matching Pokémon elsewhere. | 40% | 50% | 60% |
INITIAL SKILL
|
Hitting Streak | Does more damage the more times in a row it is triggered. 1.2× increase each consecutive turn it triggers (max 2×). Multipliers: turn 1 = 1.2×, turn 2 = 1.44×, turn 3 = 1.728×, turn 4+ = 2×. |
60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Hitting Streak+ | Deals even more damage the more times in a row it is triggered. | 60% | 60% | 60% |
INITIAL SKILL
SKILL SWAPPER
|
Hyper Bolt | Deals a lot more damage when things are looking desperate. | 70% | 70% | 70% |
SKILL SWAPPER
|
Hyper Drain | Does more damage when the opponent has more HP left. | 0% | 60% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Hyper Punch | Attacks sometimes deal greater damage than usual. 3× damage. |
10% | 50% | 50% |
INITIAL SKILL
|
Ice Dance | Increases damage done by Ice types in the combo. 1.2× damage. |
30% | 50% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
L-Boost | Making an L-shaped match deals more damage than usual. 2× damage. |
100% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Last-Ditch Effort | Attacks do more damage when things are looking desperate. 1.5× damage. Can only activate in last three turns. |
50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Leaf Combo | Increases damage done by any Grass types in a combo. | 30% | 60% | 90% |
INITIAL SKILL
|
Lightning | Leaves the foe paralyzed for a short period of time. | 40% | 70% | 90% |
SKILL SWAPPER
|
Mega Boost | Fills the Mega Gauge of a Pokémon of the same type. Increases gauge by 3 units. |
50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Mega Boost+ | Fills the Mega Gauge of the same type of Pokémon more. Increases gauge by 6 units. |
50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Mega Boost++ | Fills the Mega Gauge of same type of Pokémon even more. Increases gauge by 9 units. |
10% | 20% | 60% |
INITIAL SKILL
SKILL SWAPPER
|
Mega Effects (1) | Erases all Pokémon within one space of the match. | - | - | - | |
Mega Effects (10) | Erases all of this Pokémon in the puzzle area. | - | - | - | |
Mega Effects (11) | Clears one kind of Pokémon with the same type as this Pokémon (max 10). | - | - | - | |
Mega Effects (12) | Erases rocks and blocks (max 10), and also does damage to the foe. | - | - | - | |
Mega Effects (13) | Adds one more of this Pokémon to the left of the match. | - | - | - | |
Mega Effects (14) | A vertical lightning strike erases a jagged line of Pokémon. | - | - | - | |
Mega Effects (15) | Erases Pokémon (max 3) of the same type as this Pokémon. | - | - | - | |
Mega Effects (16) | Erases Pokémon with three lines from upper left to lower right. | - | - | - | |
Mega Effects (17) | Erases all Pokémon in a Y-shaped pattern. | - | - | - | |
Mega Effects (18) | Erases Pokémon on a random jagged line horizontally. | - | - | - | |
Mega Effects (19) | Erases a group of Pokémon in the middle at once. | - | - | - | |
Mega Effects (2) | Erases all Pokémon in the five columns to the left and right. | - | - | - | |
Mega Effects (20) | Erases a jagged line of Pokémon horizontally. | - | - | - | |
Mega Effects (21) | Erases blocks (max 10), and also does damage to the foe. | - | - | - | |
Mega Effects (22) | Erases a Pokémon of a different type from this Pokémon (max 10). | - | - | - | |
Mega Effects (23) | Erases all Pokémon in an X-shaped pattern. | - | - | - | |
Mega Effects (24) | Erases disruptions or Pokémon covered by a barrier (max 10). | - | - | - | |
Mega Effects (25) | Erases Pokémon on a random jagged line vertically. | - | - | - | |
Mega Effects (26) | Erases Pokémon and disruptions around three spots you tap. | - | - | - | |
Mega Effects (27) | Erases Pokémon and disruptions around a spot you tap. | - | - | - | |
Mega Effects (28) | Erases Pokémon in a horizontal V-shaped pattern. | - | - | - | |
Mega Effects (29) | Erases Pokémon and disruptions around two spots you tap. | - | - | - | |
Mega Effects (3) | Erases all Pokémon in an O-shaped pattern. | - | - | - | |
Mega Effects (4) | Adds one more of this Pokémon above the match. | - | - | - | |
Mega Effects (5) | Erases all Pokémon five rows above and five rows below. | - | - | - | |
Mega Effects (6) | Erases all Pokémon within two spaces of the match. | - | - | - | |
Mega Effects (7) | Erases Pokémon with three lines from upper right to lower left. | - | - | - | |
Mega Effects (8) | A random lightning strike erases a jagged line of Pokémon. | - | - | - | |
Mega Effects (9) | Erases all Pokémon in a V-shaped pattern. | - | - | - | |
Metal Combo | Increases damage done by any Steel types in a combo. | 5% | 100% | 100% |
INITIAL SKILL
|
Mind Zap | Can reset your opponent's disruption counter to maximum. | 10% | 40% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Nap Time | Leaves the foe asleep. | 30% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Non Stop+ | Does even more damage the more times in a row it is triggered. Damage multipliers: turn 1 = 2×, turn 2 = 4×, turn 3 = 6×, turn 4 = 8×, turn 5+ = 10×. |
20% | 40% | 60% |
INITIAL SKILL
SKILL SWAPPER
|
Nosedive | Attacks can occasionally deal greater damage than usual. | 15% | 40% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Opportunist | Attacks can occasionally deal greater damage than usual. 1.5× damage for first match of the turn. |
5% | 10% | 10% |
INITIAL SKILL
|
Paralysis Combo | Boosts damage done by combos if the foe is paralyzed. 1.5× damage. |
40% | 60% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Paralyze | Leaves the foe paralyzed. Lasts two turns. Electric and Steel type opponents are immune. |
10% | 30% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Paralyze+ | Rarely leaves the foe paralyzed for an even longer period of time. | 1% | 15% | 65% |
INITIAL SKILL
SKILL SWAPPER
|
Phantom Combo | Increases damage done by any Ghost types in a combo. | 5% | 100% | 100% |
INITIAL SKILL
|
Pixie Power | Increases damage done by any Fairy types in a combo. 1.5× damage on each match. |
15% | 40% | 80% |
INITIAL SKILL
|
Poison | Leaves the foe poisoned. | 10% | 40% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Poison Pact | Increases damage done by Poison types in the combo. 1.2× damage. |
40% | 60% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Poison Rush | Increases damage done by combos if the foe is poisoned. | 60% | 70% | 100% | |
Poisonous Mist | Does more damage when the opponent has more HP left. Damage is 10% of opponent's current HP. |
10% | 25% | 30% |
INITIAL SKILL
|
Possession | Can reset your opponent's disruption counter to maximum. | 40% | 40% | 40% |
INITIAL SKILL
|
Power Hug | Delays your opponent's disruptions for two turns and deals a lot more damage. | 30% | 50% | 80% |
INITIAL SKILL
|
Power of 4 | Attacks do more damage when you make a match of four. 1.5× damage. |
0% | 100% | 0% |
INITIAL SKILL
SKILL SWAPPER
|
Power of 4+ | Attacks do even more damage when you make a match of four. 3× damage. |
0% | 80% | 0% |
INITIAL SKILL
SKILL SWAPPER
|
Power of 5 | Attacks do more damage when you make a match of five. 1.5× damage. |
0% | 0% | 100% |
INITIAL SKILL
|
Power of 5+ | Attacks do even more damage when you make a match of five. 3× damage. |
0% | 0% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Prank | Occasionally changes when a foe will next disrupt your play. Changes counter to random number between 1 and that counter's maximum. |
20% | 40% | 100% |
INITIAL SKILL
|
Prospector | Changes one rock into a Coin. | 3% | 10% | 30% | |
Psyburst | Sometimes deals a lot more damage. | 50% | 50% | 50% |
SKILL SWAPPER
|
Psychic Combo | Increases damage done by any Psychic types in the combo. | 10% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Pummel | Increases damage done by any Fighting types in a combo. 1.2× damage on each match. |
15% | 50% | 100% |
INITIAL SKILL
|
Pyre | Increases damage done by any Fire types in a combo. 1.2× damage on each match. |
50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Quake | Sometimes increases damage and leaves opponent paralyzed. 1.2× damage. Paralysis lasts one turn. Electric and Steel type opponents are immune. |
20% | 35% | 60% |
INITIAL SKILL
|
Quirky | Occasionally erases one extra matching Pokémon elsewhere. | 30% | 50% | 100% |
INITIAL SKILL
|
Quirky+ | Occasionally erases two extra matching Pokémon elsewhere. | 25% | 35% | 100% |
INITIAL SKILL
|
Quirky++ | Rarely erases five extra matching Pokémon elsewhere. | 10% | 25% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Relentless | Boosts damage done by combos if foe has any status condition. 1.2× damage. |
70% | 80% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Risk-Taker | Damage may randomly be increased or decreased. Random damage between 0.5× and 3×. |
50% | 70% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Rock Break | Destroys one breakable-rock disruption without fail. | 100% | 100% | 100% |
INITIAL SKILL
|
Rock Break+ | Sometimes destroys three breakable-rock disruptions. | 50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Rock Break++ | Sometimes destroys five breakable-rock disruptions. | 40% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Rock Combo | Increases damage done by any Rock types in a combo. 1.5× damage. |
30% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Rock Shot | Erases two breakable-block disruptions and also increases damage. | 60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Rock Shot α | Erases seven breakable-rock disruptions and increases damage. | 50% | 100% | 100% |
INITIAL SKILL
|
Rockify | Occasionally turns one non- Support Pokémon into a rock. | 60% | 80% | 100% |
INITIAL SKILL
|
Rockify+ | Sometimes turns up to 10 non-Support Pokémon into rocks. | 25% | 40% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Sand Sport | Can delay your opponent's disruptions for three turns. | 20% | 40% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Shadow Dance | Deals even more damage done by Ghost types in the combo when you make a match of five. | 0% | 0% | 70% |
INITIAL SKILL
|
Shadow Shock | Delays your opponent's disruptions for two turns and deals even more damage. | 15% | 50% | 100% |
SKILL SWAPPER
|
Shock Attack | Leaves the foe paralyzed. Lasts two turns. Electric and Steel type opponents are immune. |
20% | 30% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Shot Out | Erases two non-Support Pokémon and increases damage. | 60% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Sinister Power | Increases damage done by any Dark types in a combo. 1.5× damage on each match. |
15% | 40% | 80% |
INITIAL SKILL
|
Sky Blast | Increases damage done by any Flying types in a combo. 2× damage on each match. |
10% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
|
Sleep Charm | Leaves the foe asleep. Lasts three turns. Damage increases 1.2× while opponent asleep. Grass and Ghost type foes are immune. |
5% | 30% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Sleep Combo | Boosts damage done by combos if the foe is asleep. 1.5× damage. |
40% | 60% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Spookify | Leaves the foe spooked. Lasts three turns. Damage from Ghost type matches increases 1.5× while opponent spooked. |
5% | 45% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Spookify+ | Sometimes leaves the foe spooked for a long time. | 0% | 45% | 80% |
INITIAL SKILL
SKILL SWAPPER
|
Stabilize | Occasionally erases one of the foe's disruptions on the board. | 30% | 50% | 100% |
INITIAL SKILL
|
Stabilize+ | Occasionally erases two of the foe's disruptions on the board. | 20% | 50% | 80% |
INITIAL SKILL
|
Stabilize++ | Occasionally erases five of the foe's disruptions on the board. | 25% | 50% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Steely Resolve | Attacks do more damage when things are looking desperate. 1.5× damage. Can only activate in last three turns. |
60% | 80% | 100% |
INITIAL SKILL
|
Super Arrow | Rarely, attacks do a ton more damage when you make a match of four. 8× damage. |
0% | 30% | 0% |
INITIAL SKILL
|
Super Bolt | Attacks can occasionally deal greater damage than usual. | 10% | 20% | 50% |
INITIAL SKILL
|
Super Cheer | Guarantees that the next match's skill is triggered. | 10% | 40% | 70% |
INITIAL SKILL
SKILL SWAPPER
|
Super Tackle | Rarely, attacks do a ton more damage when you make a match of four. 8× damage. |
0% | 30% | 0% |
INITIAL SKILL
|
Super Voice | Rarely, attacks do a ton more damage when you make a match of four. 8× damage. |
0% | 30% | 0% |
INITIAL SKILL
|
Swap | Can replace a disruption with one of your Pokémon. | 30% | 50% | 100% |
INITIAL SKILL
|
Swap+ | Can replace some disruptions with this Pokémon. | 25% | 50% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Swap++ | Can replace many disruptions with this Pokémon. | 20% | 50% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Swarm | Attacks do more damage when things are looking desperate. 1.5× damage. Can only activate in last three turns. |
60% | 80% | 100% |
INITIAL SKILL
|
Swat | Does more damage against Flying, Bug, or Fairy types. 2× damage for first match of the turn. |
20% | 40% | 100% |
INITIAL SKILL
|
T-Boost | Making a T-shaped match deals more damage than usual. 2× damage. |
100% | 100% | 100% |
INITIAL SKILL
|
Three Force | Attacks do more damage when you make a match of three. | 100% | 0% | 0% |
INITIAL SKILL
SKILL SWAPPER
|
Toxic Stress | Does more damage the more times in a row it is triggered. 1.5× damage. |
50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Transform | Changes up to 3 of this Pokémon into another Support Pokémon. | 50% | 100% | 100% |
INITIAL SKILL
SKILL SWAPPER
|
Try Hard | Rarely deals a ton of damage. | 10% | 20% | 50% |
SKILL SWAPPER
|
Typeless Combo | Increases damage done by any types in the combo. | 40% | 40% | 40% |
INITIAL SKILL
SKILL SWAPPER
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Unity Power | Attacks can sometimes deal a lot more damage than usual. 5× damage. |
25% | 40% | 80% |
SKILL SWAPPER
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Up, Up, Up | Deals even more damage the more times in a row it is triggered. | 20% | 50% | 100% |
INITIAL SKILL
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Vitality Drain | Does more damage when the opponent has more HP left. Damage is 10% of opponent's current HP. |
5% | 20% | 50% |
INITIAL SKILL
SKILL SWAPPER
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Whirlpool | Can delay your opponent's disruptions for a turn. | 30% | 60% | 90% |
INITIAL SKILL
SKILL SWAPPER
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