Pokémon GO type chart
Pokémon GO uses the same type effectiveness chart as the main series, however, it uses different multipliers. Instead of doubling/halving an attack's power it is multiplied/divided by 1.6. Immunities do not exist in GO but are treated as a double-resistance.
The type chart is shown below, with the damage multipliers appropriate to GO.
Chart key
- (×0.390) Ineffective
- (×0.625) Not very effective
- (×1) Normal
- (×1.6) Super-effective
With dual types there are two more possible multipliers:
- (×0.244) Very ineffective
- (×2.56) Double super-effective
Downloads
Save the type chart as an image to keep handy on your phone or share with others:
Pokémon GO type chart imageDEFENSE → ATTACK ↴ |
Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste | Fai |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal | 0.63 | 0.39 | 0.63 | |||||||||||||||
Fire | 0.63 | 0.63 | 1.6 | 1.6 | 1.6 | 0.63 | 0.63 | 1.6 | ||||||||||
Water | 1.6 | 0.63 | 0.63 | 1.6 | 1.6 | 0.63 | ||||||||||||
Electric | 1.6 | 0.63 | 0.63 | 0.39 | 1.6 | 0.63 | ||||||||||||
Grass | 0.63 | 1.6 | 0.63 | 0.63 | 1.6 | 0.63 | 0.63 | 1.6 | 0.63 | 0.63 | ||||||||
Ice | 0.63 | 0.63 | 1.6 | 0.63 | 1.6 | 1.6 | 1.6 | 0.63 | ||||||||||
Fighting | 1.6 | 1.6 | 0.63 | 0.63 | 0.63 | 0.63 | 1.6 | 0.39 | 1.6 | 1.6 | 0.63 | |||||||
Poison | 1.6 | 0.63 | 0.63 | 0.63 | 0.63 | 0.39 | 1.6 | |||||||||||
Ground | 1.6 | 1.6 | 0.63 | 1.6 | 0.39 | 0.63 | 1.6 | 1.6 | ||||||||||
Flying | 0.63 | 1.6 | 1.6 | 1.6 | 0.63 | 0.63 | ||||||||||||
Psychic | 1.6 | 1.6 | 0.63 | 0.39 | 0.63 | |||||||||||||
Bug | 0.63 | 1.6 | 0.63 | 0.63 | 0.63 | 1.6 | 0.63 | 1.6 | 0.63 | 0.63 | ||||||||
Rock | 1.6 | 1.6 | 0.63 | 0.63 | 1.6 | 1.6 | 0.63 | |||||||||||
Ghost | 0.39 | 1.6 | 1.6 | 0.63 | ||||||||||||||
Dragon | 1.6 | 0.63 | 0.39 | |||||||||||||||
Dark | 0.63 | 1.6 | 1.6 | 0.63 | 0.63 | |||||||||||||
Steel | 0.63 | 0.63 | 0.63 | 1.6 | 1.6 | 0.63 | 1.6 | |||||||||||
Fairy | 0.63 | 1.6 | 0.63 | 1.6 | 1.6 | 0.63 |
Type combinations
Here are some helpful notes for various combinations:
- Ineffective + NVE = Very ineffective (×0.24)
- Example: an Electric type move against a Ground/Dragon type Pokémon.
- NVE + NVE = Ineffective (×0.39)
- Example: a Bug type move against a Steel/Flying Pokémon.
- Ineffective + SE = Not very effective (×0.63)
- Example: a Fighting type move against a Ghost/Ice Pokémon.
- NVE + SE = Normal (×1.0)
- Example: a Fire type move against a Grass/Water Pokémon.
- SE + SE = Double super-effective (×2.56)
- Example: a Fighting type move against a Dark/Rock Pokémon.